Forums » Suggestions

gravatron beam

12»
Apr 26, 2010 peytros link
Since it is obvious we need a way to keep people from riding capships into nation space and having the turrets kill them (and allohs idea is the best one yet) There needs to still be a way to kill capships. A lot of people are opposed to lowering their shields and armor, fair enough since that is only one issue with a moving target. So instead of lowering the armor I propose the gravitron beam. an Lport weapon that reduces the speed of ONLY capital ships by ~90% (different percents for different mks).

This would be an Lport weapon of considerable mass and require a full heavy battery charge to maintain with the top level variant being able to run indefinitely. While being of great advantage for pirates this would also help in BS missions in keeping the capships in range.

Oh and for you annoying RP losers it works by shooting out a beam of gravitrons around the targeted capship increasing it's gravity well and slowing it down.

Pros for implimentation; requires active dodging of capship ordinance, increases teamwork, helps great a logistical role for ships, introduces new strategies for attackers and defenders.

Cons; none
Apr 26, 2010 Willis link
The Avalon Torpedo should me making a return sometime in the future with re-done stats. When that is available taking down a cappy will become easier...
Apr 26, 2010 Spedy link
I like the idea, but the fact the name sounds like a transformer is mildly annoying. Why not plain old gravitons? A slowing beam of any sort would be pretty useful..
Apr 26, 2010 davejohn link
would this gravitron beam work from IRC ?
Apr 26, 2010 ladron link
Ecka, stop trolling.
Apr 27, 2010 toshiro link
It shoots... these?
Apr 27, 2010 ShankTank link
What do people have against a simple armor decrease? I mean, I haven't actually heard anyone oppose it.
Apr 27, 2010 peytros link
yeah I haven't really heard any sound reasoning Shank, but I think this is a good compromise, plus it would help with the BS capships wondering a way and if armor wont be reduced this suggestion creates more time that a cap ship can be shot at when it is in a convoy and how long you have to shoot it is so ambiguous (for arguements sake lets say ever wh is 3000m from warp in point. at 65m/s it takes a capship about 46 seconds to reach the next jump point. If the speed is cut 90-99 percent it would take 857-1950 seconds ((14-32 minutes)) IMO 32 minutes seemes to be a bit much I would say 17 minutes in a sector would be fine) that gives players enough time to disable the shields and do significant damage to the target.

Tosh
I wish that is what they shot but I mean the hypothetical particle which I guess I misspelled
Apr 27, 2010 toshiro link
It would be much more destructive, though >_>

I like the idea, by the way. If there could be mines like that, it would also be fun.
Apr 27, 2010 peytros link
I originally thought about having mines instead of a beam but I think it would either be to easy for the capship to kill a stationary target or it would be too powerful if it was involnerable. Which is why a L port weapon with standard range which still requires dodging of a cap ships ordinance would be better.
Apr 27, 2010 Alloh link
the beam makes no sense for a physics. Inertia!

But an EMP mine that temp disables ships engines is quite possible, you need to manouver ahead of cappie and drop it so close they can't avoid hit.
Apr 27, 2010 Wyrm link
A better technique might be to introduce a very hard-to-get special-ops ship, a variant on the Behemoth design. This would have no large-ports, possibly a small-port and be rather heavy and have very poor manoevering characteristics, plus a 120 m/s top turbo speed plus poor armour.

What it would have would be a variant on the old SDI project's X-ray laser system; a sort of super-railgun energised by a trio of Teller-Ulam mines (nukes, in other words). This would be a one-shot deal which when triggered would fire a single extremely high energy railgun shot directly forwards, which would be enough to take out the shields and a little of the health of a capship, any capship, when fired.

It would also completely destroy the ship firing it in the process, meaning that anyone using the device has to commit a huge amount of time and money to building it, and needs the assistance of a group to capitalise upon the investment. This would make it into a strategic weapon, used only extremely rarely by chaotic bandits like HAWK, THC and their ilk, though one would expect that TGFT would be capable of deploying dozens of such weapons in one engagement (such are the wages of intelligent cooperation, folks; there's a lesson in there for you pirates).

Anyone got any comments?
Apr 27, 2010 ShankTank link
Uhhhhhh...

1) No one would use it. The damage you're describing is easily replicated by two small ports and two large ports on a Rag.

2) It doesn't exactly solve the armor problem.

3) This is really really off-topic

4) It sounds more like a weapon TGFT tards would use, and I don't think they would be able to kill one, themselves, so you've got it all mixed up. Pirates don't just pirate to make you miserable (although that is also fun if our prey continues to make a fool of themselves, but still not the main reason), we also need the money.

I dunno, you're probably just a troll in which case I just made a huge mistake of responding at all lol.

And Alloh, we have ships with top speeds that somehow lose momentum in space, lasers that travel at 150 m/s, and need I go on? However, an EMP mine does sound like an alternative, but I think the point of this weapon is that the operator needs to stay in range of the cap ship to use it, making it possible to defend.
Apr 27, 2010 Chaosis link
idk wyrm is prolly sum tgft noob whos got his head rammed up his ass.

No matter, the OP post idea's still cool
Apr 27, 2010 Alloh link
ShankTank, a big bright flashing mine floating that lives short and can be avoided or destroyed and must be deployed really near the cappie. Requires skill to be effective and seems to me very balanced.

and what if you must bind it to cappy hull? And, as bonus, disables also shields and all turrets for a few moments?
Apr 27, 2010 peytros link
alloh stop thread jacking I already pointed out the flaws in the system with using a mine.
Apr 27, 2010 tarenty link
An Lport weapon that attaches to the hull of a cappie, disabling its ability to move in any direction (It maintains its current velocity) along with turrets, shields, and other weapons (say, teradon cannon). Would affect the ship for... a few minutes?

A bit expensive (20,000c/shot?), but that can easily be made up in a cappie, even if you must fire 2-3 times. Large mass, and you must manufacture it (Nothing big, a bit more than a corvus widowmaker, perhaps, as this is only a launcher). Two-Three shots/tube? A couple hundred meters of range, so it isn't a mine, but nor is it a flare. Unguided.

Kind of a mix of everything I've seen.
Apr 27, 2010 diqrtvpe link
When fired, the gravatron [sic] beam creates a space-time trough directly behind the targeted ship, by basically using the target's mass against it by shifting it behind its real-space location. Most of the target's thrust is then expended in climbing out of the trough, which moves along with the ship, making it a Sisyphean effort. Once the beam's power is depleted, or if it is shut off, the space-time contours return to their natural configuration, and the full thrust of the target comes back into play.

If you want to make an even better RP reason for why it can target just capships and not, say, heavily-laden moths (which might have comparable masses), you can have the beam do its thing by interacting with the shield generators, or something. Hell, that would also give an RP reason for a capship addon to block it or reduce its effectiveness, for once we can pilot them ourselves.

In short, physics is fun, and made-up physics in a made-up game can be changed to suit.
Apr 27, 2010 peytros link
nahin the point is to slow the cap ship down so there is more time to shoot it. In a convoy setting where it warps in and just flys on a straight line or even in BP where one usually flys off randomly having it maintain it's currant velocity negates the whole purpose of the weapon in the first place.
Apr 27, 2010 tarenty link
Tried a buttload of concmines yet?