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SImple 1st step on Faction Redux

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Apr 20, 2010 Alloh link
Escalation of war in the news! Blockades are set at national borders! Dened battles heats up!

As Consequence, Serco nation declared this morning that severe changes in the standing rules, excluding the possibility of holding both Serco and Itani POS. As response, Itani adopted same rules.


Simple Engine rules change:
1) Transition
1.1) UIT players with both Serco/Itani POS gets both reduced to Admired.
1.2) Serco/Itani player with both Serco/Itani POS gets opposing standing reduced to dislike

2) New standing rules:
2.1) Any player who achives POS with Serco or Itani nation receives immediate Dislike standing with opposing faction.
Apr 20, 2010 Alloh link
Reserved.
Apr 20, 2010 zak.wilson link
Can't say I like this.

Organizations such as the Red Cross often have "POS" standing with both sides in a war in the real world. I see no reason it should be different in-game, though it might be more fun if the route to good standing with a faction that starts off hating you was a difficult mission tree instead of a long grind shooting up collector bots.
Apr 20, 2010 Alloh link
You can be (+999|Respect) with all factions at same time. But not POS with nations at war...

Maybe one exception tree mission allows UIT members to immediate recover from Hated to Admired after achieving POS with enemy.
Apr 20, 2010 incarnate link
There are some old posts of mine, on here, about how we'll be going about this.

1) Dislike vs PoS is not strong enough for me. You will be hated and considered an "enemy" in the territory of one if you're even Admired with the other, possibly if Respected, let alone PoS. This is supposed to be mutual exclusion, not mutual slightly-higher-trade-pricing. UIT may not even be able to achieve PoS with Itani or Serco, as that'll be reserved for local nation members (and contain all the nation-exclusive ships and content).

2) We were going to allow UIT people to pick which faction (Itani vs Serco) where they wanted to keep the most standing, or drop both to Neutral. This would work similarly for Corporate sub-factions that will also become mutually exclusive.

For more reading, see Faction System Changes - Request for Comment for the initial discussion on mutual exclusion, and On the Removal of Friendly Fire: Request for Comment for some followup discussion on topics that emerged (some of which we have implemented).

DON'T REVIVE THOSE OLD THREADS
Apr 20, 2010 Alloh link
Don't you consider a stepped approach, Inc?

Like simple POS exclusion as a 1st step, instead of the complete Faction Redux?

I've read the post. This is in that direction.
Apr 20, 2010 incarnate link
No, I didn't. Because it isn't really any easier for us, as developers, to do it in steps, and it's more confusing for new people when the rules keep changing. I would just as soon rip off the band-aid all at once and get it over with.
Apr 20, 2010 look... no hands link
Wow Alloh, 12 minutes after his post. Somehow I doubt you read much of those two very long threads.

They have implemented some stepped changes, The removal of friendly fire being one, Uit hated/kos being banned from docking in Dau and Arta being another.
Apr 20, 2010 blood.thirsty link
if ye'r serco and ye'r admired by serco, ye should be able to pwn any non serco in serco space without any standing loss no matter the standing they have with sercos just cos ye'r serco and serco think other nation are inferiors to sercos : p
Apr 20, 2010 incarnate link
Yes, that's true (LNH), we've dropped in changes that we could make without impacting other areas. But as far as mutual-exclusion of standing goes, I would just as soon do it all at once.
Apr 20, 2010 look... no hands link
Yea I figured as much Incarnate.

and in response to the other thread it might happen soon
Apr 20, 2010 Alloh link
At least for me, I would be better to see a staged change in game, with related stories to justify each change.

After that 1st step, escalation continues on the direction of your post, mutual exclusion and sub-factions wise...

that is just my opinion, that will be flamed as allways.
Apr 20, 2010 CrazySpence link
That's because your opinions suck!
</flame>

I look forward to the famed faction redux that has been a tale told since the early days
Apr 20, 2010 yodaofborg link
Alloh, I never have flamed you, but sometimes, what you think is easy to impliment is not. For instance releasing a story update with a game update is nonesense.

You do realise there is only (wait, I cannot count, let me take my socks off - oh wait, no need) 3 people developing this game right now? Where are the story writers, eh, in the role play forum, but apparently nobody posts there.
Apr 20, 2010 Dr. Lecter link
Too easy.
Apr 20, 2010 Snax_28 link
So's yer mom! :P
Apr 20, 2010 Alloh link
Yoda, I respect you, most of times you attack ideas with ideas, as it is right.

Here, is really a small change in engine. In the routine engaged when player reach POS you add a IF...THEN...
And history is there, ready made and written. Maybe need some editing to look fancy, since my english offends some purists around, but it is already done.

But Inc said no, it's no.
Apr 20, 2010 Willis link
Just give us insta-kill lazer cannons instead of faction redux =P. I don't know why this thread eve exists... I think the devs allready know what they are going to do with the faction redux... This is just another recycle thread.
Apr 20, 2010 Dr. Lecter link
And history is there, ready made and written. Maybe need some editing to look fancy, since my english offends some purists around, but it is already done.


BUWAHAHAHAHA!!! Post it! POST IT!!
Apr 21, 2010 Kierky link
I think the devs allready know what they are going to do with the faction redux...

they better bloody know, or I'm going to flame them to death about all of their SoonTM :D