Forums » Suggestions

Couple Deneb tweaks

Apr 17, 2010 mooglinux link
Been doign some border skirmishes, and have a coupel thoughts:

#1: PLEASE can serco get a station in deneb? ive been told that eventually those stations will be conquerable, which is great, but in the meantime it would be nice to have a station in-system. Itani have 2!

#2 Cap ships should be more aggressive. Often the big ships hang back while the frigates go one-by-one to the other teams cap ships and predictably they get hammered. it would also make it easier to get to a ship to repair and rearm if they were closer to the action.
Apr 17, 2010 Kierky link
hmm, perhaps a conquerable station in Deneb B-12?

That would be cool. And there could be NPC repairers and attackers to attack it 24/7 :P 90% off all reps and refills!
Apr 17, 2010 mooglinux link
I think there should be an equal number of nation-specific stations in deneb. So either make one conquerable and one serco, or all fo them conquerable. It just seems like switching control of one station to serco would be an easy fix until thee devs get around to more deneb renovations.
Apr 18, 2010 ryan reign link
I've wanted this since Deneb went up for grabs.

+1
Apr 18, 2010 ShankTank link
Or just.... no static stations in deneb, remove them all, place conquerable stations later.

Edit: oh yeah, move the deneb barracks to the other side of the wormhole to make it symmetrical.

Edit Edit: and the next step is to force all reinforcements for the skirmishes to go through their own respective wormholes. That should make things interesting.

Edit Edit Edit: and change the conquerable system in Deneb when the conquerable stations are added up there. They should only be controlled by wither Serco or Itani military and not individuals.

Edit Edit Edit Edit: Also, after you make it so the reinforcements go through their respective wormholes and add a conquerable station in Deneb, make sure to have the reinforcements leave from the conquerable station instead of the wormhole if their nation owns it. That should give it a little more useful than a repair node for valks.

Edit Edit Edit Edit Edit: Then increase the turret range and velocity HACs and Connies (Border Skirmish ones only, not the Convoy Escort ones) to about 5000m, but only allow them to target other HACs and Connies past 1000m (this should address your issue of capships not being agressive enough, assuming the HACs and Connies are withing 5000m of eachother).

Edit Edit Edit Edit Edit Edit: This one's a little off-topic, but if during the process of my above edit you must use different variants of cappies for Border Skirmishes and Convoy Escort missions... please please PLEASE decrease the damned armor of the convoy escort ones. 750,000 for the Connies and 250,000 for the Tridents, kthxbai.