Forums » Suggestions

Escort cappies should not sacrifice themselves for their escorter

Apr 10, 2010 Aticephyr link
When a cappy starts being fired upon solely because it is harboring player X, the cappy should remove the docking privileges of player X and boot him out of the cappy. The idea that an escort would sacrifice itself to protect the thing it's paying to protect it makes no sense.

Edit:
The only way a cappy would know that it is being shot at because it's harboring player X would be to compare faction standings with local faction. I'm not taking about a player engaging a cappy with a player in it. I'm talking about turrets/SF/etc engaging a cappy because the player is inside it.
Apr 10, 2010 peytros link
escort cappies should not be dockable at all it is far to easy to exploit with an xc full of valuable cargo.

if you are mad about pirates exploiting this to kill capships you should be equally upset about traders exploiting this to move valuable cargo through greyspace.
Apr 10, 2010 Aticephyr link
escort cappies should not be dockable at all it is far to easy to exploit with an xc full of valuable cargo.

A bit extreme... I mean, if you're defending a convoy, wouldn't you want to be able to repair/reload? Moreover, there's an RP reason for riding a convoy the whole way (they paid you to be a gunner damn it!), though it's slightly flimsy.

There's an exploit right now... and I'm trying to patch it with an sensical RP solution. If you have a good RP solution to people putting XCs on cappies in escorts, go make your own thread. This thread isn't about flaming/etc, but about fixing an obvious hole.
Apr 10, 2010 peytros link
i know you are talking about people using the nation turrets to kill capships but shouldn't the same thing apply if a group of pirates decide to attack a voy cappie. I mean it's still taking damage and going to be killed. Also there is no need to be a gunner cap ships have their own gunners.
Apr 10, 2010 Alloh link
Really a hideous bug... but some ideas:

1) Cappie should refuse loaded ships. Or at least refuse moths.

Indeed, what is the sense of making a full voy of moths, atlas and centaurs, while all them could dock in a trident and ride safely?

2) Escort caps should only allow repair/reload docks, and kick out ships immediatly after. And only accept one ship at time.

When you dock in a capship, it should immediatly RR and launch your ship out, clearing dock for next ship. And if you are in escort mission group, no credits charged for that.

3) more complex: For full docking and access to turrets, only small ships allowed, or only Centurions.

Anything bigger than that cannot stay docked, applies #2.

4) Reduced payment for gunner ride.

By far, to make any sense of convoys after all, docking must be severily limited.

Does this idea is so far from OP that deserves a proper topic?
Apr 10, 2010 Aticephyr link
4) Reduced payment for gunner ride.

That's actually a stunningly good idea. If you stay in the cappy for the whole sector, you don't count as being "with the convoy".

i know you are talking about people using the nation turrets to kill capships but shouldn't the same thing apply if a group of pirates decide to attack a voy cappie. I mean it's still taking damage and going to be killed.

What are you talking about? I don't understand what the hell you're trying to say.
Apr 10, 2010 Dr. Lecter link

4) Reduced payment for gunner ride.

That's actually a stunningly good idea


That's exactly what I said last time Alloh proposed this. It really is his best idea to date.
Apr 10, 2010 Aticephyr link
Made a thread for Alloh's idea. Now back on topic here. Is anyone really against this idea as a good RP fix for a current exploit?
Apr 10, 2010 Dr. Lecter link
So just to clarify: it's not cool for the convoy to put itself at risk to defend an escorting player under attack from border defenses that are trying to kill that player, but it's totally fine for the convoy to put itself at risk to defend an escorting player under attack from other players who are trying to kill that player?

Try again.

there is no need to be a gunner cap ships have their own gunners.

QFT. Disable docking with escorting cap ships. And nerf their shields by half, FFS. The damn things are invulnerable tanks that achieve successful delivery of massive amounts of cargo 100% of the time because they cannot be harmed.
Apr 10, 2010 Aticephyr link
So just to clarify: it's not cool for the convoy to put itself at risk to defend an escorting player under attack from border defenses that are trying to kill that player, but it's totally fine for the convoy to put itself at risk to defend an escorting player under attack from other players who are trying to kill that player?

There's no way to know (speaking of code here) that the players trying to pop the convoy are in fact attempting to kill the player. If the player is sitting in a cappy while other players attempt to kill the cappy, then the player is getting no escort money. If the player has purposely taken a cappy through a zone where it will be destroyed due to faction issues, then there should be consequences. Don't pretend like that doesn't make sense.

Additionally (and admittedly on a separate, but related, note), I believe stats are currently being kept (but not used) on how many escorts you let die. Hopefully that data will get put into use soon(tm).

Disable docking with escorting cap ships.

No. I've repaired in a cappy while fighting off bad guys. Makes no sense to kill that as a possibility.

And nerf their shields by half, FFS.

Are you serious? You can already solo a trident. Connies take 3 people, but honestly they should take some group effort.

edit: figures are for killing shields. I admit it'll take a couple extra guys to take down the rest of it. But moreover, go make a new thread for the subject.
Apr 10, 2010 peytros link
solo a trident. ahahahah that was a good one. sure you can nukes it's shields by yourself but then you need to rearm which means you have to make two (three is it goes through the wh) jumps which means the cap ship wont be where it was last time then you have to get through a bunch of armor. I suggest you go solo a convoy trident.
Apr 10, 2010 Spedy link
It's entirely possible to nuke the sheilds of a convoy trident and then kill it with 1 ship, no reloads. Not using turret's help, either. A Ragnarok with 2 chaos, 1 gem, and 2 charge cannons chainsawing will do the trick, even if it takes a while to down the tons of armor they have..