Forums » Suggestions

No enter/leave sector info in fogged sectors

Mar 28, 2010 Dr. Lecter link
In fogged sectors, like Pelatus C-12, those persons using/abusing the LUA with plugins have access to info that's neither available on radar nor accessible by sector list.

Fix it, Devs.
Mar 28, 2010 Kierky link
Shouldn't this be in Bugs?
Mar 28, 2010 PaKettle link
Well I hope the devs have clarvoyance because no one else has a clue what your on about Lecter....
Mar 28, 2010 Aticephyr link
PaKettle, Lua has functions which tell you who is in sector but out of range... which is not information that plugins should have access too. It is probably a Bug, but still.
Mar 28, 2010 Dr. Lecter link
Well, until this update it wasn't a bug: it was just a different format of the same info (mostly) you could get by looking at the sector list. Now, however, it's a genuine workaround to the whole "in fogged sectors, things out of radar range are not on your sector list" update.
Mar 28, 2010 meridian link
For clarity, I believe Lecter is referring specifically to the PLAYER_ENTERED_SECTOR & PLAYER_LEFT_SECTOR events.
Mar 28, 2010 PaKettle link
Sorry I was briefly confused by Lecters whining about abuse....

Im sure the devs will remove the offending code when they remove it....But yes it should go.
Mar 29, 2010 toshiro link
I wonder if they can just remove it. I can't imagine they put the code there just for kicks, instead, it is possibly vital piece of the bot AI... but I could be wrong.

Anyway, I agree with the OP on the fact that this piece of intel should not be readable. LUA skills should give people an edge, though... but that's just my opinion.
Mar 29, 2010 incarnate link
We're aware of the issue, and looking into it.
Mar 29, 2010 Kierky link
Are you saying that Lecter abuses game mechanics? No, that can't be right!
Mar 30, 2010 Dr. Lecter link
Only on those uber-rare occasions that I grace the game with my presence.

And at least when I do it, hilarity ensues :P