Forums » Suggestions
by Sage:
"Does anyone else get annoyed by the fact that a retreating person's rockets are not as effective as the attacker's?
If you are running away, your rockets go at 55m/s- your speed. If you are advancing, they go at 55m/s +your speed. So a Valk chasing you can fire off flares as 155 m/s while yours are going anywhere between 30m/s or even 0m/s. As if the Valk needed any more help dodging.
I know you're supposed to charge before firing them, but by the time you build up a reasonable speed they will be in your face and ramming you.
I think a standard speed on rockets (sunflares and hammers basically) would fix a lot of rocket ramming problems. A straight 55-60m/s for them. Homing missiles and torpedoes can stay the same though since their speed is relatively unaffected by the firing craft's anyway. "
hrmm... actually, i think, it's quite logical that the missiles should travel slower when fired while flying backwards... at first. as for the valk, it's find that it travels as fast (it's physics).
with the retreating ship it's something else: the flares should be only momentarily slow or motionless, after that, the rocket motor should accelerate them on normal speed.
but i think they shouldn't have standardized velocities, the game is far enough away from real space flight as is.
"Does anyone else get annoyed by the fact that a retreating person's rockets are not as effective as the attacker's?
If you are running away, your rockets go at 55m/s- your speed. If you are advancing, they go at 55m/s +your speed. So a Valk chasing you can fire off flares as 155 m/s while yours are going anywhere between 30m/s or even 0m/s. As if the Valk needed any more help dodging.
I know you're supposed to charge before firing them, but by the time you build up a reasonable speed they will be in your face and ramming you.
I think a standard speed on rockets (sunflares and hammers basically) would fix a lot of rocket ramming problems. A straight 55-60m/s for them. Homing missiles and torpedoes can stay the same though since their speed is relatively unaffected by the firing craft's anyway. "
hrmm... actually, i think, it's quite logical that the missiles should travel slower when fired while flying backwards... at first. as for the valk, it's find that it travels as fast (it's physics).
with the retreating ship it's something else: the flares should be only momentarily slow or motionless, after that, the rocket motor should accelerate them on normal speed.
but i think they shouldn't have standardized velocities, the game is far enough away from real space flight as is.
"If you are advancing, they go at 55m/s +your speed. So a Valk chasing you can fire off flares as 155 m/s while yours are going anywhere between 30m/s or even 0m/s."
Not to be nitpicky, but I think the problem lies in the agility of the Valk itself, not in the fact that you are traveling backwards. It doesn't matter if your rockets are staying in the same place relative to the sector; from the Valk's point of view they are traveling 55 m/s toward him. Even if the Valk's rockets are traveling 120 m/s relative to the sector, if you are moving 65 m/s backwards from your point of view they are also traveling 55 m/s toward you. It's all about frame of reference. If you gave rockets an absolute speed relative to the *sector* I really think this would be confusing and would lead to balancing issues. For example, if you were dogfighting someone in physics mode who was using energy weapons, all you would have to do would be to start moving backwards. They would have to advance in order to stay in range, but all of a sudden your rockets would appear to be lightning fast.
Not to be nitpicky, but I think the problem lies in the agility of the Valk itself, not in the fact that you are traveling backwards. It doesn't matter if your rockets are staying in the same place relative to the sector; from the Valk's point of view they are traveling 55 m/s toward him. Even if the Valk's rockets are traveling 120 m/s relative to the sector, if you are moving 65 m/s backwards from your point of view they are also traveling 55 m/s toward you. It's all about frame of reference. If you gave rockets an absolute speed relative to the *sector* I really think this would be confusing and would lead to balancing issues. For example, if you were dogfighting someone in physics mode who was using energy weapons, all you would have to do would be to start moving backwards. They would have to advance in order to stay in range, but all of a sudden your rockets would appear to be lightning fast.
I agree with Phaserlight.
Giving rockets an absolute speed (alla guided missiles) would make moving backwards and the ram the only time that rockets where useful. Effectively, you are cutting thier speed to one third or one half they are at present in ever situation except moving backward - where you are doubling it.
Giving rockets an absolute speed (alla guided missiles) would make moving backwards and the ram the only time that rockets where useful. Effectively, you are cutting thier speed to one third or one half they are at present in ever situation except moving backward - where you are doubling it.
*bump*
Just for the yellow-jacket thread that was brought up recently. This idea sort of reflects what SirCamps typed.
Just for the yellow-jacket thread that was brought up recently. This idea sort of reflects what SirCamps typed.
Yellowjackets suck.
thats why this is a thread