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Bring em back. Now :)
Would be mint for knocking out turrets.
Edit: Stats would actually make this a more fleshed out suggestion :P Anyone got stats from the last implementation of Avalons?
Would be mint for knocking out turrets.
Edit: Stats would actually make this a more fleshed out suggestion :P Anyone got stats from the last implementation of Avalons?
Eh, who cares what the stats are. They're around somewhere. Just put em back.
We have more need for Avalons now than we have at any point in the past. Bring 'em back.
not sure if these are uptodate..
l port
dumb fire
mass 1600
energy 120
fire delay 2s
speed 35 m/s
capacity 4
damage 12k
explosion size 245m
proxy 10m
They are big slow screamers and wouldn't really be any good for getting rid of turrets. More for clearing out mines or ships camping the station.
l port
dumb fire
mass 1600
energy 120
fire delay 2s
speed 35 m/s
capacity 4
damage 12k
explosion size 245m
proxy 10m
They are big slow screamers and wouldn't really be any good for getting rid of turrets. More for clearing out mines or ships camping the station.
i think the new idea for avalons is to be anti cap weapons with a contact fuse but idk.
I thought the Avalons had a bigger blast radius than that. Like... an order of magnitude bigger.
I wasn't around back then, though, so I could be mistaken.
I wasn't around back then, though, so I could be mistaken.
l port
dumb fire
mass 10000kg
energy 120
fire delay 2s
speed 10 m/s
capacity 4
damage 30k
explosion size 100m
proxy contact
grid 10
There's my modification...
dumb fire
mass 10000kg
energy 120
fire delay 2s
speed 10 m/s
capacity 4
damage 30k
explosion size 100m
proxy contact
grid 10
There's my modification...
Would be awesome if there was some sort of BSG style warning when a ship entered the sector armed with these, as well as a very obvious radar presence for any torpedoes in the air, visible by all in the sector.
That said, I think 10 m/s is too slow Shank. That would be ridiculously easy to take out, given that most bombers won't have much chance to get close to their target (bomber's equipped with these would be a priority target for any defender). We need these to be effective enough that people shit their pants when they find out they've been launched, and scramble to take them out.
That said, I think 10 m/s is too slow Shank. That would be ridiculously easy to take out, given that most bombers won't have much chance to get close to their target (bomber's equipped with these would be a priority target for any defender). We need these to be effective enough that people shit their pants when they find out they've been launched, and scramble to take them out.
At 10 m/s even an average turtle can dodge it... even more a trident or other capship. Even original 35 m/s seems too slow. EXCEPT if this speed is added to firing ships speed, more like a flare than a missile.
so this avalon max speed relative to a static target would be 235 m/s, and best bomber would be the hog grayhound.
Alternative: make it use 2Lports!
so my stats would be:
2.L port (rules out small/med ships)
dumb fire
mass 10,000kg (Each one launched reduces 2t, empty is 2000kg)
energy 300 (fast charge cell can't launch 2t)
fire delay 4s
speed 10 m/s (added to ship's speed)
capacity 4
damage 125,000 (requires 8 hits to kill a trident = 1M armour)
explosion size 300m (bigger blast=bigger radius)
proxy contact 25m (avg flares)
grid 12
I'm not sure about trident's real armour, above number came from vo-wiki. It's damage per hit should be 1/8 trident's armour.
So, each measure has its counter-measure. And Avalons are made for bomber runs against tridents. But use as possible...
so this avalon max speed relative to a static target would be 235 m/s, and best bomber would be the hog grayhound.
Alternative: make it use 2Lports!
so my stats would be:
2.L port (rules out small/med ships)
dumb fire
mass 10,000kg (Each one launched reduces 2t, empty is 2000kg)
energy 300 (fast charge cell can't launch 2t)
fire delay 4s
speed 10 m/s (added to ship's speed)
capacity 4
damage 125,000 (requires 8 hits to kill a trident = 1M armour)
explosion size 300m (bigger blast=bigger radius)
proxy contact 25m (avg flares)
grid 12
I'm not sure about trident's real armour, above number came from vo-wiki. It's damage per hit should be 1/8 trident's armour.
So, each measure has its counter-measure. And Avalons are made for bomber runs against tridents. But use as possible...
No need for two l ports, we have grid requirements to take care of it.
We need avalons back.
We need avalons back.
How grid requirements take care of that? I can equip a Revenant with a FCC and install an avalon and 2 gauss mk2 on it...
FCC or Hive provides 20 grid units, Avalon uses 10, G2 4x2=8, still 2 grid units left...
Avalons MUST require 2 Lports, of else there is no meaning for heavy bombers. Also, I don't like the idea of twin avalons...
Also, from BSG, Freespace2 and BtRL influences, make Avalons be nukes, and have a very large EMP, like 2km, temporarily disrupting all radars, comms, target locks and, if possible, even HUD. For 2~3 seconds. RPG, that is why they are dumbfire, so unaffected by EMP.
FCC or Hive provides 20 grid units, Avalon uses 10, G2 4x2=8, still 2 grid units left...
Avalons MUST require 2 Lports, of else there is no meaning for heavy bombers. Also, I don't like the idea of twin avalons...
Also, from BSG, Freespace2 and BtRL influences, make Avalons be nukes, and have a very large EMP, like 2km, temporarily disrupting all radars, comms, target locks and, if possible, even HUD. For 2~3 seconds. RPG, that is why they are dumbfire, so unaffected by EMP.
Grid can take care of it if there is a large port addon that gives grid power.
That said, I think 10 m/s is too slow Shank. That would be ridiculously easy to take out, given that most bombers won't have much chance to get close to their target (bomber's equipped with these would be a priority target for any defender). We need these to be effective enough that people shit their pants when they find out they've been launched, and scramble to take them out.
Dumb fire weapon speed stacks with ship velocity, like flares or energy weapons. This will make avalons a bit harder to line up with the target.
And Alloh, if anything I would decrease the blast radius. Too big of a radius and it becomes way too easy to take out the turrets on cappies.
Dumb fire weapon speed stacks with ship velocity, like flares or energy weapons. This will make avalons a bit harder to line up with the target.
And Alloh, if anything I would decrease the blast radius. Too big of a radius and it becomes way too easy to take out the turrets on cappies.
Err, grid requirement can take care of it because you can change it's grid requirement to 19 so you can only equip 1.
If you're carrying a superweapon you'd better bring defenders.
EDIT: It could be I don't understand what you're saying alloh, if you could throw in a monsters on closet reference to clear it up that might be helpful.
If you're carrying a superweapon you'd better bring defenders.
EDIT: It could be I don't understand what you're saying alloh, if you could throw in a monsters on closet reference to clear it up that might be helpful.
It could be I don't understand what you're saying alloh, if you could throw in a monsters on closet reference to clear it up that might be helpful.
Alloh seems to be saying that he doesn't want 1 L-port craft like Warthogs or Revenants to carry these things, which is understandable.
Grid power, however, can not impose such limitations without resorting to using an L-port piece of equipment, such as the one Maalik suggested, that raises grid power above the usual figure of 20. Unfortunately, such a device could potentially be exploited for other uses, and just seems a clumsy solution besides.
It would be much simpler--and less exploitable--to just program the Avalon to occupy 2 L-ports to attain that sort of restriction, if it is decided we want such a restriction at all.
Alloh seems to be saying that he doesn't want 1 L-port craft like Warthogs or Revenants to carry these things, which is understandable.
Grid power, however, can not impose such limitations without resorting to using an L-port piece of equipment, such as the one Maalik suggested, that raises grid power above the usual figure of 20. Unfortunately, such a device could potentially be exploited for other uses, and just seems a clumsy solution besides.
It would be much simpler--and less exploitable--to just program the Avalon to occupy 2 L-ports to attain that sort of restriction, if it is decided we want such a restriction at all.
The most logical and simplest way to make Ragnaroks and the like more ideal bearers of avalons is to allow dual equip or at least some breathing room for the grid of additional weapons. Also, bombers are heavy and have high thrust/torque and the avalons shoud also be very heavy. Light craft such as warthogs would probably end up being as maneuverable as a Ragnarok would be with an avalon equipped if the light craft were laden with such a thing.
And if possible, I'd like to see the avalon do perhaps 100,000 damager per projectile with less blast radius and less damage done against shields.
And if possible, I'd like to see the avalon do perhaps 100,000 damager per projectile with less blast radius and less damage done against shields.
vIsitor: If you are correctly deciphering Alloh's troglodytic grunts and howls, I have to disagree that his 'concerns' are understandable. A large port weapon is a large port weapon, and fits into a large port. If someone wants to put an Avalon on their Revenant, great. That's the flexibility of the port system.
Given any of the stats suggested above, you would need several tubes of Avalons delivered simultaneously for them to be relevant anyway. This is obviously more practical when flying bombers that can carry multiple tubes on a single ship.
If you want to discourage lighter craft from carrying them, significantly increase the mass. This won't have much effect on the handling of a Ragnarok carrying Avalons, but would make a warthog handle like a moth.
Given any of the stats suggested above, you would need several tubes of Avalons delivered simultaneously for them to be relevant anyway. This is obviously more practical when flying bombers that can carry multiple tubes on a single ship.
If you want to discourage lighter craft from carrying them, significantly increase the mass. This won't have much effect on the handling of a Ragnarok carrying Avalons, but would make a warthog handle like a moth.
they should be L-port. They're not blackholes, they're ordinance.
they should be L-port. They're not blackholes, they're ordinance.
Couldn't have said it better myself.
Couldn't have said it better myself.
ze bump