Forums » Suggestions
the atlas isn't that agile...
you dont fly rags everywhere
but you said proms aren't agile :/
they arent, thats why i fly a rag.. ill take the very slight decrease in agility and large one in hull to add the extra small and large port
Ummm there are two things that accelerate worse than the atlas. The rag and centaur, that's it.
I'm strongly against this idea. If they take too long to charge up then reduce the time don't make them into first strike only weapons.
Celembrim after a certain amount of charge they stop requiring energy. They will continue to charge after your battery is empty (causing it to bounce at the bottom).
It wouldn't be hard for anyone to charge this gun long before a fight and still use their other weapons. There could easily make a button such that you hit it once and it starts charging hit it again and it releases. If for some reason the devs got rid of aliases they could simply make one of their fire keys '\' (or some other random key) and put a stack of pennies on it to charge and knock them off to fire.
It would become a weapon that was only useful at killing people who were peaceful, typing or noobs, and none of them would have a chance.
I'm strongly against this idea. If they take too long to charge up then reduce the time don't make them into first strike only weapons.
Celembrim after a certain amount of charge they stop requiring energy. They will continue to charge after your battery is empty (causing it to bounce at the bottom).
It wouldn't be hard for anyone to charge this gun long before a fight and still use their other weapons. There could easily make a button such that you hit it once and it starts charging hit it again and it releases. If for some reason the devs got rid of aliases they could simply make one of their fire keys '\' (or some other random key) and put a stack of pennies on it to charge and knock them off to fire.
It would become a weapon that was only useful at killing people who were peaceful, typing or noobs, and none of them would have a chance.
Eldrad: Are you sure? I'll go test them tonight, but that's not the behavior I observed, and if you are right I suspect we are talking about a bug not a feature.
I remember sitting near the station docks in 7 with a 2x-flare, 2x-charge cannon hornet and picking people off as they tried to dock or station nuke. It was fun, but scummy.
Celebrim yes I'm sure. The atlas turns better than some of the other ships. There were a number of posts earlier on tests. Phaserlight had a very complete one with 5 tests per ship, turn speeds, accel. (I also did just accel before that, as did blaster). Yes I'm fairly certain that it's a bug not a feature. The cent is the third fastest ship..... which is just wrong.
Eldrad: No, I agree with you about the Atlas. I was responding to your direct statement:
"Celembrim [sic] after a certain amount of charge they stop requiring energy. They will continue to charge after your battery is empty (causing it to bounce at the bottom)."
You seem to imply that when you run out of energy they continue charging while the battery recovers. This shouldn't be possible. The charge cannon consumes more energy per 'second' than any battery produces. I did not observe that the charge cannon continued to increase its charge when it 'bounced' as you put it. Rather I observed that upon the bounce, the charge cannon became depleted (ei firing it then produced graphics associated with a lesser charged state). If I'm wrong about this and the maximum damage is still attainable without spending more energy after bottoming out, then I suspect it is a bug in the behavior. If it is intended to have a lower holding cost than charging cost (like Photon Torpedoes for all you SFB players), then it should become apparant after a second or two of charging when the battery 'bounces' _before_ bottoming out. The maximum charge is attained well before the time required to fully drain the battery, or at least appears to be based on the number of shots required to destroy bots with it.
"Celembrim [sic] after a certain amount of charge they stop requiring energy. They will continue to charge after your battery is empty (causing it to bounce at the bottom)."
You seem to imply that when you run out of energy they continue charging while the battery recovers. This shouldn't be possible. The charge cannon consumes more energy per 'second' than any battery produces. I did not observe that the charge cannon continued to increase its charge when it 'bounced' as you put it. Rather I observed that upon the bounce, the charge cannon became depleted (ei firing it then produced graphics associated with a lesser charged state). If I'm wrong about this and the maximum damage is still attainable without spending more energy after bottoming out, then I suspect it is a bug in the behavior. If it is intended to have a lower holding cost than charging cost (like Photon Torpedoes for all you SFB players), then it should become apparant after a second or two of charging when the battery 'bounces' _before_ bottoming out. The maximum charge is attained well before the time required to fully drain the battery, or at least appears to be based on the number of shots required to destroy bots with it.