Forums » Suggestions
Conquerable station ads
Quite simple, on TOP of station put the valid key number. On front, owner editable string. Like guild's name!
Let conquerable stations ads use Latin chars. With option to enter GTS via command line/terminal.
Entries logged, abuses punished.
Before some say "learn GTS", here are the translations of now used add on "BETA Station":
Launch Dock Side: Weapon Small Good Cheap / samo
Entry dock: gojo STARships (star is the star)
vertical/side: Heavy Ship Powefull Korani
Top/barred: damn
Bottom/No dock side: moda HEAVYSHIP kang
Example of more usefull ads, shown with latin charset (ASCII 7bits)
Dock: Hiring Escorts Guards here
front: UIT Allies
vertc: UIT: TGFT, VPR, ONE
Top..: Key17
Botm: Ores and Miners Requested
where only the TO
Let conquerable stations ads use Latin chars. With option to enter GTS via command line/terminal.
Entries logged, abuses punished.
Before some say "learn GTS", here are the translations of now used add on "BETA Station":
Launch Dock Side: Weapon Small Good Cheap / samo
Entry dock: gojo STARships (star is the star)
vertical/side: Heavy Ship Powefull Korani
Top/barred: damn
Bottom/No dock side: moda HEAVYSHIP kang
Example of more usefull ads, shown with latin charset (ASCII 7bits)
Dock: Hiring Escorts Guards here
front: UIT Allies
vertc: UIT: TGFT, VPR, ONE
Top..: Key17
Botm: Ores and Miners Requested
where only the TO
What the hell, you want to make someone stop at an ad, and then translate it carefully. Well done Alloh, you really have lost it. Fair enough, the guild's name, but nothing else.
And by advertising, you do know that you'll make all of the monsters come out of the closets to eat some of your candies!?
And by advertising, you do know that you'll make all of the monsters come out of the closets to eat some of your candies!?
Sector texture data is not currently dynamic, or even tied to fonts in any way. Those "ads" are 3D objects that were hand-assembled in Max.
Building a system for dynamic ads would be interesting, but time consuming and a very low priority compared to the many other things we need to do (universe redux, economy, faction system, dynamic warfare, playable capships, pirate clans, blah blah).
Building a system for dynamic ads would be interesting, but time consuming and a very low priority compared to the many other things we need to do (universe redux, economy, faction system, dynamic warfare, playable capships, pirate clans, blah blah).