Forums » Suggestions
Abolishing NFZ for Hated Pilots
Well, solving this age old problem of being chased by SF's when you were retaliating to an attack is simply have the NFZ to not react to you attacking a person with Hate (or lower) standing of the local faction.
I don't know how easy this is to implement, nor if there are any exploits to be made of this, just an idea. Feedback please :)
I don't know how easy this is to implement, nor if there are any exploits to be made of this, just an idea. Feedback please :)
That seems like a good idea.
+1
I don't see a reason not to implement this. But first will someone please make non-strike force/station guard NPCs apply to the NFZ laws? I'm sick of random convoy-stranded WTDs attacking me at stations where I can't retaliate.
As Shank said, fix NPC behavior in NFZ's first, then implement this.
Which part of NO FIRE zone was unclear?
This isn't an age old problem, it's a long-standing game mechanic you don't like.
This isn't an age old problem, it's a long-standing game mechanic you don't like.
The problem is the program cant determine if you are attacking or defending so everyone is assumed to be an attacker.
BTW the SF's are Officially sanctioned to fire in the NFZ just as cops are allow to speed ect.
Abolishing the NFZ wont fix the problem - the SF just needs to be more... choosy.
BTW the SF's are Officially sanctioned to fire in the NFZ just as cops are allow to speed ect.
Abolishing the NFZ wont fix the problem - the SF just needs to be more... choosy.
The problem where NPCs can violate the NFZ with impunity could also be described as "a long-standing game mechanic you don't like," Lecter. And yet it is almost universally accepted as something needing fixing. There could definitely be a case made for some factions not wanting you to violate the NFZ under any circumstances, but especially in a lot of the grey factions the inability to defend yourself in the NFZ is really silly. Anyone with Hated or below standing at a faction is definitely not wanted in the station sector, and most factions would welcome the extra help from other pilots. Lord knows the SF has a hard enough time doing its job.
PaK: The assumption is that anyone at a station with Hated standing is there to attack, so doing away with the NFZ penalty for anyone attacking them would make sense. After all, the SF are called out as soon as someone Hated jumps in, so they clearly already assume the worst.
I am in full agreement with Shank and ladron, that the NPCs should be fixed, and then the NFZ problem. Being unable to defend yourself, especially considering how ineffective the SF can be at times, is pretty ridiculous in a game called Vendetta.
PaK: The assumption is that anyone at a station with Hated standing is there to attack, so doing away with the NFZ penalty for anyone attacking them would make sense. After all, the SF are called out as soon as someone Hated jumps in, so they clearly already assume the worst.
I am in full agreement with Shank and ladron, that the NPCs should be fixed, and then the NFZ problem. Being unable to defend yourself, especially considering how ineffective the SF can be at times, is pretty ridiculous in a game called Vendetta.
Just because you're "defending" doesn't mean you get to shoot people inside the NFZ. This really isn't that hard.
The SF is there to "protect" us from the baddies and it really is not that hard to get out of the NFZ where you can kill them with no loss. Vigilantes are not welcome in an orderly society and I doubt Inc wants a bunch of running battles that close to the station anyway. It would block up the area and possibly create problems.
At any rate untill VO can sort out who is the actual aggressor I dont see matters changing. Its simply a matter of practicality. If you really want to solve the NFZ problem then have a few accurate railgun turrents added to shoot anyone hated who enters the NFZ.
At any rate untill VO can sort out who is the actual aggressor I dont see matters changing. Its simply a matter of practicality. If you really want to solve the NFZ problem then have a few accurate railgun turrents added to shoot anyone hated who enters the NFZ.
If you really want to solve the NFZ problem then have a few accurate railgun turrents added to shoot anyone hated who enters the NFZ.
No
Besides, I don't see any reason why the NFZ shouldn't be abolished for hated pilots. It might even fix a few extra nonsensical things like, say, the Serco SF attacking a Serco Military pilot who is attacking some Itani infiltrator trying to bomb the Nemesis or something in Geira - a known military system. It's like MPs shooting their own calvary when they show up while their camp is being attacked.
However... one big problem with this that I see is that the NFZ would also be abolished for only temporary KoS/Hated (ones who were Admired before but then violated the NFZ) pilots as well, which shouldn't happen.
No
Besides, I don't see any reason why the NFZ shouldn't be abolished for hated pilots. It might even fix a few extra nonsensical things like, say, the Serco SF attacking a Serco Military pilot who is attacking some Itani infiltrator trying to bomb the Nemesis or something in Geira - a known military system. It's like MPs shooting their own calvary when they show up while their camp is being attacked.
However... one big problem with this that I see is that the NFZ would also be abolished for only temporary KoS/Hated (ones who were Admired before but then violated the NFZ) pilots as well, which shouldn't happen.
ok so we know that pakettle is an idiot now.
the sf isn't there to protect you from "baddies" it is there to protect the station from being shot at.
the sf isn't there to protect you from "baddies" it is there to protect the station from being shot at.
There's no N in "turrets". I think we can thank the Half Life turrent mod for this.
Shank: I agree with most of what you say, but I think there could definitely be a case made for temp-KOS abolishing NFZ as well. In that case, you are defending yourself against someone who has attacked you, or are attacking someone who has just violated the NFZ by attacking someone else, and so you should be able to take action to protect yourself. I admit that a case could also be made against it, but I tend to think that defending yourself is one of the most basic parts of the game, and removing that avenue of defense is kind of silly.
And pey, that would be true in an ideal 'verse, but currently the stations don't care if someone shoots at them. And this has been the case for so long, with the SF coming out specifically to attack people who have violated the NFZ, that they pretty much are there to protect us from "baddies." This will hopefully change somewhat once stations are more vulnerable, but that is not the case right now.
And pey, that would be true in an ideal 'verse, but currently the stations don't care if someone shoots at them. And this has been the case for so long, with the SF coming out specifically to attack people who have violated the NFZ, that they pretty much are there to protect us from "baddies." This will hopefully change somewhat once stations are more vulnerable, but that is not the case right now.
The SF isn't there to protect anyone. It's there to prevent prolonged stationcamping.
The main problem I imagine with this applying to this to temp-KoS pilots is having awkward standoffs where people keep trying to run into each others' weapons or provoke the other player to attack them, then being able to have the SF on your side in the fight. The point is that there will always be station-bound engagements, and it isn't fair that the first person to get hit would get the advantage in the battle. It's enough of an advantage that you don't take a faction hit for killing NFZ violators.
I do not see any emergency in this,
What about they fix the whole faction system 1st as they keep promising?
: )
PS: i do want standing loss back for shooting station guards! : ]
What about they fix the whole faction system 1st as they keep promising?
: )
PS: i do want standing loss back for shooting station guards! : ]
taking a standing hit and the nfz thing are two different topics I have long been a supporter of all greyspace stations acting like corvus and not caring who kills who as long as it is outside the nfz.
This would also make ctc much more viable as you could successfully defend against other players while not taking a standing hit while doing so
This would also make ctc much more viable as you could successfully defend against other players while not taking a standing hit while doing so
back on main topic:
NFZ is NO FIRE zone. No one is allowed to shoot no one inside it. Not even guards can, unless as reprisal act.
For me, once the guards are sent against one pilot, he is KoS now, and NFZ does not apply to him. If KoS is temp or not, doesn't matter for NFZ rules. As long as he is KoS, no NFZ restriction against him.
About provocation, as long as you don't shoot neither ram into other player, no problem at all!!! Indeed, is a good defense for newbies, go outside on a free bus, get shot, then while guards pursuit attacker, evade the sector on a fast ship in opposite direction. I've done it a few times...
NFZ is NO FIRE zone. No one is allowed to shoot no one inside it. Not even guards can, unless as reprisal act.
For me, once the guards are sent against one pilot, he is KoS now, and NFZ does not apply to him. If KoS is temp or not, doesn't matter for NFZ rules. As long as he is KoS, no NFZ restriction against him.
About provocation, as long as you don't shoot neither ram into other player, no problem at all!!! Indeed, is a good defense for newbies, go outside on a free bus, get shot, then while guards pursuit attacker, evade the sector on a fast ship in opposite direction. I've done it a few times...
"go outside on a free bus, get slaughtered"
corrected for ye : )
bleed well
corrected for ye : )
bleed well