Forums » Suggestions
Double click implementation on addons and commodities tabs
Essentially making double clicks on puchasable items auto purchase the item and equip on the addons tab, or pop up the quantity menu when buying commodities.
this could probably be implemented as a plugin with the secon click withthin x period of time hit the "p" key and of course disabling it when out of station.
FYI i did a quick seach for "double click" with the quotes and found next to nothing.
this could probably be implemented as a plugin with the secon click withthin x period of time hit the "p" key and of course disabling it when out of station.
FYI i did a quick seach for "double click" with the quotes and found next to nothing.
Making that a plugin would be horribly messy at best.
I'm not sure that this would make buying commodities faster, as it stands I am only clicking two times to fill up my hold. I do like the addons part though.
no but it would bedamn usefull when loading out specially with different guns, since you already need to click purchase then drag on the port.
oh yea and the drag/drop implementation is awesome i didn't think of it much when it was implemented but its quite handy thankee devs.
oh yea and the drag/drop implementation is awesome i didn't think of it much when it was implemented but its quite handy thankee devs.
Workaround idea:
Since we don't have the double-click event to capture, bind the "double-click" plugin to other mouse button, make is send LMB+"p". and sleep .6 sec to avoid double-click buy 2 things.
Since we don't have the double-click event to capture, bind the "double-click" plugin to other mouse button, make is send LMB+"p". and sleep .6 sec to avoid double-click buy 2 things.
It'd be possible to simulate doubleclick without too much trouble i believe.
But it might be lots of work to make it work in every place it should, and not break anything.
In general modifying already existing GUI is lots of trouble.
But it might be lots of work to make it work in every place it should, and not break anything.
In general modifying already existing GUI is lots of trouble.
Yes. Definitely needed for port items. Might as well implement for commodities as well, since it would be silly not too.
Now that i think about it, when you buy items they do already get auto-equipped.
So this'd just be adding doubleclick as alternative to purchase button?
So this'd just be adding doubleclick as alternative to purchase button?
Effectively yes. I envision it more as replacing existing port items without having to switch them out on the addon screen.