Forums » Suggestions
Well when I had run out of flares on my Valk and was using all energy... I realized that it could help the realism of the game to have the weight of your ship decrease every time you shoot a weapon that has a certain amount of ammunition.
For example, take a Sunflare. 1000kg divided by the amount of ammo, 12 shots, which comes out as (about) 83kg. This would mean a decrease from the weight of your ship of 83kg every time a shot is fired.
Another idea is to have the tube possess a certain weight, let's say 100kg, then each shot weighs 75kg, which adds up to the weapon weighing 1000kg when it is full of ammo... then when you use up all of the ammo, it won't seem as if the weapon itself has completely disappeared from your ship.
This of course doesn't include energy weapons... because they have an infinite amount of shots.
For example, take a Sunflare. 1000kg divided by the amount of ammo, 12 shots, which comes out as (about) 83kg. This would mean a decrease from the weight of your ship of 83kg every time a shot is fired.
Another idea is to have the tube possess a certain weight, let's say 100kg, then each shot weighs 75kg, which adds up to the weapon weighing 1000kg when it is full of ammo... then when you use up all of the ammo, it won't seem as if the weapon itself has completely disappeared from your ship.
This of course doesn't include energy weapons... because they have an infinite amount of shots.
We've been through this about a dozen times. But yes, it's a good idea. Obviously the tube has a significant mass, however. Probably more like 500kg out of 1000kg, rather than just 100kg.
Indeed. You wouldn't want making it too easy for me to use flare-only valk setups and high-tail it out of the hot zone once my launchers run dry.
And yes, this has been suggested before. I think the first time was when launchers first gained weight...
And yes, this has been suggested before. I think the first time was when launchers first gained weight...
Yes, this is obviously a good idea. I don't remember why it hasn't been implemented yet, but the fact that it hasn't leads me to believe that there's some technical problem with it.
so if somebody is a really good shot with flares they could load up a triflare, fire off all but say 4 shots per launcher and have it manevour like hell?
Yes, except that the degree of buff can be governed by the ammo mass vs. launcher mass ratio. I see little basis for assuming that only 100kg of a 1000kg loaded Sunflare tube is the launcher's mass.
The problem mentioned is easy, make the launch 900kg and the ammo the other 100. You don't shed that much weight when you are out of ammo, but enough to make a small difference that a skilled pilot could take advantage of.
I think the following mass breakdown (ammo/launcher) best:
Suns: 500/500
Stars: 400/200
Ice: 300/100
This would be a nifty way of buffing Stars/Ice relative to Suns.
Suns: 500/500
Stars: 400/200
Ice: 300/100
This would be a nifty way of buffing Stars/Ice relative to Suns.
ive always thought it'd be cool to have the launchers and ammo independent of each other, sell at varing masses dual triple and quadruple magazine launchers for the small ports and 6 and 7 mag launchers for large ports. and then make the rockets take up differing room.
2 jackhammers to a mag
2.5 screamers to a mag (rounds up when fractional)
3 sunflares to a mag
4 starflares to a mag
5 ice flares to a mag
This would also kinda buff the currently hardly used starflares and ice flares. this would mean though a ragnerok could carry all screamers for instance, though the time to recharge the UC would be 6 seconds. A decent trade off for 15k damage in one shot. dunno what to make the rockets weigh and the launchers weigh.
2 jackhammers to a mag
2.5 screamers to a mag (rounds up when fractional)
3 sunflares to a mag
4 starflares to a mag
5 ice flares to a mag
This would also kinda buff the currently hardly used starflares and ice flares. this would mean though a ragnerok could carry all screamers for instance, though the time to recharge the UC would be 6 seconds. A decent trade off for 15k damage in one shot. dunno what to make the rockets weigh and the launchers weigh.
I fully agree with your assessment, Lecter.
I am 100% with Dr. Lecter.
Do not forget about missiles, rails, repair modules, mine launchers, Teller-Ulam mine launcher, arena seeker rocket launchers, ... simply anything what shoots some non-energy stuff out of the tube.
I think it is the time to implement this basic logic.
Do not forget about missiles, rails, repair modules, mine launchers, Teller-Ulam mine launcher, arena seeker rocket launchers, ... simply anything what shoots some non-energy stuff out of the tube.
I think it is the time to implement this basic logic.
Ugh. Feel free to propose ammo to launcher mass ratios for all that stuff, Inco.
Weapon: % of mass contributed by ammo
Jackhammer: 60%
Screamer: 30% (They are basically fired from a coilgun, which is heavy)
Swarm Missiles: 60%
Other Missiles: 80%
Adv Rails: 5%
Conc Rails: 20%
Other Rails: 10% (This should go without saying, but railguns are heavy and xithricite pellets are not)
Repair modules: 0% (Nanobots are of negligible mass)
CMines: 70%
LMines: 30%
PMines: 60%
Teller-Ulam Mines: 90%
Aerna seeker rockets: 60%
XX Conc rockets: 80%
Have fun.
Jackhammer: 60%
Screamer: 30% (They are basically fired from a coilgun, which is heavy)
Swarm Missiles: 60%
Other Missiles: 80%
Adv Rails: 5%
Conc Rails: 20%
Other Rails: 10% (This should go without saying, but railguns are heavy and xithricite pellets are not)
Repair modules: 0% (Nanobots are of negligible mass)
CMines: 70%
LMines: 30%
PMines: 60%
Teller-Ulam Mines: 90%
Aerna seeker rockets: 60%
XX Conc rockets: 80%
Have fun.
I like Ladron's and Lecter's both setups, but i think Lecter's is more correct and pretty fair.
Quot:
"Suns: 500/500
Stars: 400/200
Ice: 300/100"
Quot:
"Suns: 500/500
Stars: 400/200
Ice: 300/100"
Ugh. Feel free to propose ammo to launcher mass ratios for all that stuff, Inco."
Haha, sorry, I did not mean that YOU should do all the work. :) That "Do not forget" was for every one. I am not tempted to suggest things if I do not think I have a good idea. Ladron's ratios look fine.
Haha, sorry, I did not mean that YOU should do all the work. :) That "Do not forget" was for every one. I am not tempted to suggest things if I do not think I have a good idea. Ladron's ratios look fine.
I like Ladron's and Lecter's both setups, but i think Lecter's is more correct and pretty fair.
Ladron is providing a breakdown for the other, non-flare weapons. Once again, you are readingcomprehensionpwned.
Ladron is providing a breakdown for the other, non-flare weapons. Once again, you are readingcomprehensionpwned.
Лектор - пошел бы ты на хуй, Лектор! ))
And yes Lector, you are readingcomprehensionpwned too!
And yes Lector, you are readingcomprehensionpwned too!
Pirren, εσείς πρέπει να είναι ο μεγαλύτερος γάιδαρος σε όλο VO.
Ο γιατρός μπορεί να είναι ένα λειαντικό αλλά αντίθετα από σας μπορεί να κατανοήσει τις απλές αγγλικές και βασικές ιδέες καθώς επίσης και να τις αρθρώσει στην κατανοητή ομιλία.
Oh and Pirren.... you are double readingcomprehensionpwned.
Ο γιατρός μπορεί να είναι ένα λειαντικό αλλά αντίθετα από σας μπορεί να κατανοήσει τις απλές αγγλικές και βασικές ιδέες καθώς επίσης και να τις αρθρώσει στην κατανοητή ομιλία.
Oh and Pirren.... you are double readingcomprehensionpwned.
Is that ancient or modern Greek, ryan?
Bit of both, mostly modern. You speak Greek?