Forums » Suggestions

Weight of Ammo Guns decreasing after use of ammo

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Dec 09, 2009 Resistance37 link
Well when I had run out of flares on my Valk and was using all energy... I realized that it could help the realism of the game to have the weight of your ship decrease every time you shoot a weapon that has a certain amount of ammunition.

For example, take a Sunflare. 1000kg divided by the amount of ammo, 12 shots, which comes out as (about) 83kg. This would mean a decrease from the weight of your ship of 83kg every time a shot is fired.

Another idea is to have the tube possess a certain weight, let's say 100kg, then each shot weighs 75kg, which adds up to the weapon weighing 1000kg when it is full of ammo... then when you use up all of the ammo, it won't seem as if the weapon itself has completely disappeared from your ship.

This of course doesn't include energy weapons... because they have an infinite amount of shots.
Dec 09, 2009 Dr. Lecter link
We've been through this about a dozen times. But yes, it's a good idea. Obviously the tube has a significant mass, however. Probably more like 500kg out of 1000kg, rather than just 100kg.
Dec 09, 2009 toshiro link
Indeed. You wouldn't want making it too easy for me to use flare-only valk setups and high-tail it out of the hot zone once my launchers run dry.

And yes, this has been suggested before. I think the first time was when launchers first gained weight...
Dec 09, 2009 ladron link
Yes, this is obviously a good idea. I don't remember why it hasn't been implemented yet, but the fact that it hasn't leads me to believe that there's some technical problem with it.
Dec 09, 2009 look... no hands link
so if somebody is a really good shot with flares they could load up a triflare, fire off all but say 4 shots per launcher and have it manevour like hell?
Dec 09, 2009 Dr. Lecter link
Yes, except that the degree of buff can be governed by the ammo mass vs. launcher mass ratio. I see little basis for assuming that only 100kg of a 1000kg loaded Sunflare tube is the launcher's mass.
Dec 09, 2009 Impavid link
The problem mentioned is easy, make the launch 900kg and the ammo the other 100. You don't shed that much weight when you are out of ammo, but enough to make a small difference that a skilled pilot could take advantage of.
Dec 09, 2009 Dr. Lecter link
I think the following mass breakdown (ammo/launcher) best:

Suns: 500/500

Stars: 400/200

Ice: 300/100

This would be a nifty way of buffing Stars/Ice relative to Suns.
Dec 10, 2009 look... no hands link
ive always thought it'd be cool to have the launchers and ammo independent of each other, sell at varing masses dual triple and quadruple magazine launchers for the small ports and 6 and 7 mag launchers for large ports. and then make the rockets take up differing room.

2 jackhammers to a mag
2.5 screamers to a mag (rounds up when fractional)
3 sunflares to a mag
4 starflares to a mag
5 ice flares to a mag

This would also kinda buff the currently hardly used starflares and ice flares. this would mean though a ragnerok could carry all screamers for instance, though the time to recharge the UC would be 6 seconds. A decent trade off for 15k damage in one shot. dunno what to make the rockets weigh and the launchers weigh.
Dec 10, 2009 toshiro link
I fully agree with your assessment, Lecter.
Dec 10, 2009 Inco link
I am 100% with Dr. Lecter.

Do not forget about missiles, rails, repair modules, mine launchers, Teller-Ulam mine launcher, arena seeker rocket launchers, ... simply anything what shoots some non-energy stuff out of the tube.

I think it is the time to implement this basic logic.
Dec 10, 2009 Dr. Lecter link
Ugh. Feel free to propose ammo to launcher mass ratios for all that stuff, Inco.
Dec 10, 2009 ladron link
Weapon: % of mass contributed by ammo

Jackhammer: 60%
Screamer: 30% (They are basically fired from a coilgun, which is heavy)

Swarm Missiles: 60%
Other Missiles: 80%

Adv Rails: 5%
Conc Rails: 20%
Other Rails: 10% (This should go without saying, but railguns are heavy and xithricite pellets are not)

Repair modules: 0% (Nanobots are of negligible mass)

CMines: 70%
LMines: 30%
PMines: 60%
Teller-Ulam Mines: 90%

Aerna seeker rockets: 60%
XX Conc rockets: 80%

Have fun.
Dec 10, 2009 pirren link
I like Ladron's and Lecter's both setups, but i think Lecter's is more correct and pretty fair.

Quot:

"Suns: 500/500

Stars: 400/200

Ice: 300/100"
Dec 10, 2009 Inco link
Ugh. Feel free to propose ammo to launcher mass ratios for all that stuff, Inco."

Haha, sorry, I did not mean that YOU should do all the work. :) That "Do not forget" was for every one. I am not tempted to suggest things if I do not think I have a good idea. Ladron's ratios look fine.
Dec 10, 2009 Dr. Lecter link
I like Ladron's and Lecter's both setups, but i think Lecter's is more correct and pretty fair.

Ladron is providing a breakdown for the other, non-flare weapons. Once again, you are readingcomprehensionpwned.
Dec 10, 2009 pirren link
Лектор - пошел бы ты на хуй, Лектор! ))
And yes Lector, you are readingcomprehensionpwned too!
Dec 11, 2009 ryan reign link
Pirren, εσείς πρέπει να είναι ο μεγαλύτερος γάιδαρος σε όλο VO.

Ο γιατρός μπορεί να είναι ένα λειαντικό αλλά αντίθετα από σας μπορεί να κατανοήσει τις απλές αγγλικές και βασικές ιδέες καθώς επίσης και να τις αρθρώσει στην κατανοητή ομιλία.

Oh and Pirren.... you are double readingcomprehensionpwned.
Dec 11, 2009 toshiro link
Is that ancient or modern Greek, ryan?
Dec 11, 2009 ryan reign link
Bit of both, mostly modern. You speak Greek?