Forums » Suggestions

MULTI-player missions

Dec 04, 2009 Alloh link
One thing I don't like in Vendetta:

it's a MMORPG where most of time you play alone.

Except for Levi/Queen, PvP duels and some rare events, most of time we are not interacting in game. Not chatting, but doing things togheter with other humans.

Maybe a new bunch of missions that makes players converge and interact could boost that.

So, a few ideas, allways creating a (group|channel) automatically when mission taken:

1) Mining effort: All stations on nation order to mine only one (roid|field). Easy one is on capitol, hard one on gray space.

2) Sale! one station is selling "X" at very lower price today. All guild missions include this one. Again capitol/gray options.

3) Convoys convergence: ALL convoys inside nation space depart, arrive or stops at border stations, a natural choke point. Some better paying convoys departs from borders crossing gray space. Increased chance of meetings and cooperation.
3.1) Player can join convoys as trader, even in-flight

4) Mission wishlist: Mission requires 2+ pilots, only you available? Click on "Offer" and when next takes mission you are invited. Also show on MP mission how many are (online) on wishlist.
4.1) This helps a lot for Hive and border missions.

5) Mission DUEL: one gray sector is declared arena, protected by turrets/guards as monitored sectors (enforces /duel). Even some safe passage to there can be arranged on a capital ship. Some "daily cup" leads to weekly/monthly tournament, and ranking is shown IN-game, on the news.

So, ideas to evolve these?
Dec 04, 2009 Dr. Lecter link
I think the best "evolving" of these ideas can be accomplished by letting natural selection take its course.

The same is true for their author.
Dec 04, 2009 PaKettle link
The PCC would love to do this type of mission but it is beyond the editors ability for now. :{

For now player created mission goals are the only way
Dec 05, 2009 exDragon link
Maybe a group mission where you have to transport a certain amount of resources from one station to another in a certain period of time and get rewarded based on how long it took and what percentage of the cargo made it.
Dec 05, 2009 PaKettle link
you mean like an uber - proc mission. Say haul 2000 cus of chocolate to Ukari in 20 minutes for 5 million pay?
Dec 05, 2009 Alloh link
If I understood right, and it on topic, this "mega-bulk" missions must be taken by a group of 2 or more players cooperating.

Surely explained with something as:
-These two components must be delivered within Ssec on station but must not be carried on same ship (cannot mix)
-The Customer requires all delivered at once or he refuses the cargo, so only take this overpaid mission if you can carry (C>201) cu at once (more than biggest ship available)
-We need to ships to fly in formation from here to there carrying these experimental scanners within 2km all the way. Jumps and docking must be in sync of Ssecs.
Dec 05, 2009 peytros link
no greyspace carebear islands we already have b8