Forums » Suggestions

cap ship jump distance up to 6000

Nov 24, 2009 peytros link
the current rp mechanics for the reason we have to be 3000m away from anything to jump is because of interference due to cap ships being bigger and in some cases much bigger I think doubling it to 6000m as a start would be a nice compromise.

this would also make cap ship voy piracy much more possible with the given number of active players with out nerfing the sheilds or the speed at which the ships travel
Nov 25, 2009 toshiro link
First Law of VO Suggestions:

If there is a suggestion you just thought of, the probability that someone suggested it before is very close to 1.

Corollary to the First Law of VO Suggestions (henceforth FLoVOS):

The probability that the person making the suggestion uses any kind of search tool to enquire as to whether a prior suggestion exists is reciprocal to the probability incurred by FLoVOS.

http://www.vendetta-online.com/x/msgboard/3/11218?page=3#132091
http://www.vendetta-online.com/x/msgboard/3/21740#268940

search query (enter in google search field):
capital ship jump distance site:http://www.vendetta-online.com/x/msgboard/3/
Nov 25, 2009 peytros link
tosh the first thread you referenced was dealing with a batteries energy the second was dealing with mass and while yes dr lecters thread is closely related to this i was not advocating a mass based system or and energy based system I was simply refering to size and ability to kill said target. I am deeply sorry if I offended you but I did not want to be accused of thread necromany by posting in a topic from 2005 nor did I want to derail lecters thread on mass based jumping. With that said thank you for the links they have provided good reading and insight onto other players perspective on this topic.

Now back on topic if you would post your thoughts on having only cap ships having a higher jump distance I would be very greatful as I do not wish to come off sounding like I want to make it too easy to kill a cap ship that is in a voy but the difference between taking down a connie and a trident is immense and I think this would help level the playing field given the number of active pirates with out nerfing any of the states of said targets.
Nov 25, 2009 Impavid link
Tosh is a pompous ass.

I think this is a good o=idia, please make it so.
Nov 25, 2009 toshiro link
It was meant in a joking manner (besides providing links to the old threads); if you perceived it to be insulting, I can delete the first part of my post.

The idea, as such, is a good one, in my opinion.
Nov 25, 2009 Aticephyr link
This idea would make escort missions incredibly freaking slow. 4000m max IMO.
Nov 25, 2009 Wild Thing link
Awwww, I was gonna post my screenshot with a jump point of 65km from the station, but I can't find it :-/ must've taken that voy quite some time to reach it...
Nov 25, 2009 CrazySpence link
I saw that happen recently too but once i got to 3000m the 65k went away
Nov 25, 2009 Dr. Lecter link
This idea would make escort missions incredibly freaking slow.

Awww, my heart weeps for you poor sacks of shit. Escort missions currently involve sacking out in a cap ship in, say, Bractus C5 and waking up/leaving the bath/stepping away from making dinner a few minutes later in Edras H15, 480,000 credits richer.

And that's after someone popped one of the moths I was, uh, escorting (they were kind enough to let me go back and collect it for another easy 250,000 credits). Escorts are already hilariously over-easy.
Nov 25, 2009 Aticephyr link
Escorts are already hilariously over-easy.

Then we should fix escorts (something which I've agreed with you on previously). Making them a complete pain by having them take nearly twice as long would just make them annoying, nothing more. I know you dislike them as a concept right now, but that doesn't mean you get to break them so that you can pirate things easier.
Nov 25, 2009 Dr. Lecter link
Caps only get included in escorts hauling a lot of stuff--well-paying escorts. There's nothing "break[ing]" in the suggestion that a limited slice of particularly lucrative escort missions be marginally more time consuming and more difficult to defend.

As for me pirating them, get the sand out of your vag: as it stands now, none of us waste our time pirating caps, in case you hadn't noticed. It makes a lot more sense to crack a few moth heavies and make a couple million credits that way, than it does to try and take out a trident, much less a connie.
Nov 25, 2009 ShankTank link
If this is the case then the capital ships should have around a 10,000m radar length (they should anyways, so they don't stare eachother off at 6,000m during large battles). This is basically so that a capital ship can't be jump-blocked by an object it can't see.

As for making this disruptive to a convoy, this would be even more so than if you slowed it down by a large amount. The rest of the convoy would jump waaaaay ahead of time and it would just turn into another convoy seperation bug, also imagine coming in the sector and having the capital ship you want to kill or escort be out of radar range by 2000m, hehe. I'm still for slowing down the capital ships, escorters can whine, you guys are escorting enormous amounts of cargo being hidden behind inpenetrable shields while in docked XCs. We go for hours upon hours without spotting a target while on patrol and you can't handle a little turboless sector drifting?

The price for fast single-pilot ship convoys: vulnerability...
The price for capital ship convoys: slowness...

Keep in mind that escorts should be set up to accomodate a lot more hostiles than there are now or in ion storms.
Nov 25, 2009 Dr. Lecter link
escorts should be set up to accomodate a lot more hostiles than there are now

No, they shouldn't. This game won't be seeing any staggeringly large increases in its playerbase any time soon, and giving the shaft to those of us who currently pay and play under the banner of "Well, Soon(tm) We'll Have To Acommodate A Lot More People" is stupid and insulting. If VO ever grows that much, then they can adjust content to reflect that new playerbase.