Forums » Suggestions
this wasn't supposed to be a PVP-type event
Where do you idiots keep getting that attitude? Did I miss an Incarnate announcement, or are you whining that someone put a stop to your playing vulture?
Where do you idiots keep getting that attitude? Did I miss an Incarnate announcement, or are you whining that someone put a stop to your playing vulture?
I enjoyed this event. MythOpus said all stupid stuff, but I agree with him on one thing: Having a universally friendly HAC that could be used to home and restock on would be fun. There would have been more battle had we not died and had to travel so far to regroup.
As stated, the raptors respawned too fast. Sounds like this was incs doing, so next time slow it down a bit. If they had unlimited batteries, maybe have them drop a few next time ;)
As stated, the raptors respawned too fast. Sounds like this was incs doing, so next time slow it down a bit. If they had unlimited batteries, maybe have them drop a few next time ;)
No FF restricions on "universe" levels...
But when a pplz kills his own groupmate, should be expelled from team, marked red/enemy for whole team. (duel override this).
We gotta find a better way to deal with that. Maybe if trolls/griefers/groupmates killers show lose their licenses... back to basic stuff from all stations, including corvus.
I think not even pirates likes backstabbers. So that make sense for Corvus stations for betray the group.
For me, I was shooting the convoy twice, on a rag, when got shot by Lector, who joined same group I was. Both times he said was personal... I dislike (even shot back 2nd time, hit a few), but prefer that to FF restricions or universe's artificial safeguards. At most, onboard computer prevents using autoaim on friendly.
So, station's ban and license reducing for that?
Groups, once formed, must be respected? Even Corvus agree?
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(((antiflame{/me}shelter)))
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But when a pplz kills his own groupmate, should be expelled from team, marked red/enemy for whole team. (duel override this).
We gotta find a better way to deal with that. Maybe if trolls/griefers/groupmates killers show lose their licenses... back to basic stuff from all stations, including corvus.
I think not even pirates likes backstabbers. So that make sense for Corvus stations for betray the group.
For me, I was shooting the convoy twice, on a rag, when got shot by Lector, who joined same group I was. Both times he said was personal... I dislike (even shot back 2nd time, hit a few), but prefer that to FF restricions or universe's artificial safeguards. At most, onboard computer prevents using autoaim on friendly.
So, station's ban and license reducing for that?
Groups, once formed, must be respected? Even Corvus agree?
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(((antiflame{/me}shelter)))
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you are a moron
Heh... I smell a common theme that killing group members while on these missions should carry some kind of punishment. Such a system makes sense: group missions should promote group goals, not group poaching. Seriously, there must be some punishment for killing a member of your group, or such missions are doomed to fail in the long run.
The punishment could take many forms; here are some suggestions (I'm not proposing a combination of any of the below, but rather just saying here are some possibilities, to be implemented as the Devs see fit):
• Minimal faction loss with whoever you took the mission from (say, -10 -- the same as killing a CtC bot).
• Being made KOS with the faction you took the mission from for 24 hours.
• Being booted from the mission/group upon FF starting.
• Being banned from that type of mission for X number of days.
The latter two ideas seem more reasonable than the former two, but I leave it up to you guys.
Of course, if there were restrictions regarding group-killing, there would need to be a way to boot unwanted people out of the group (majority rules kinda thing).
The punishment could take many forms; here are some suggestions (I'm not proposing a combination of any of the below, but rather just saying here are some possibilities, to be implemented as the Devs see fit):
• Minimal faction loss with whoever you took the mission from (say, -10 -- the same as killing a CtC bot).
• Being made KOS with the faction you took the mission from for 24 hours.
• Being booted from the mission/group upon FF starting.
• Being banned from that type of mission for X number of days.
The latter two ideas seem more reasonable than the former two, but I leave it up to you guys.
Of course, if there were restrictions regarding group-killing, there would need to be a way to boot unwanted people out of the group (majority rules kinda thing).
To be clear, I didn't join the group. I was grouped with several [CHRN] one moment, and had somehow been added into a 90+ player group the next. Whether or not I was in the large group for the event, I was going to be killing convoy ships, taking tequila, killing the vultures trailing a safe two or three systems back in their XCs, and -- oh yes -- Alloh was getting boomed for being a silly pissant.
I'm fine with group expulsion as punishment for repeated group kills, though not with any form of FF protection: you can't launch a bunch of rockets into a furball and know you'll magically only be able to damage the enemy.
Maybe if trolls/griefers/groupmates killers show lose their licenses... back to basic stuff from all stations, including corvus.
Like Pey said, you are retarded. At first I thought it was your complete inability to articulate an idea in English, but no, it's not just that. Rather, you're inarticulate and trying to communicate truly stupid ideas. It's a delightful combination--bravo.
I'm fine with group expulsion as punishment for repeated group kills, though not with any form of FF protection: you can't launch a bunch of rockets into a furball and know you'll magically only be able to damage the enemy.
Maybe if trolls/griefers/groupmates killers show lose their licenses... back to basic stuff from all stations, including corvus.
Like Pey said, you are retarded. At first I thought it was your complete inability to articulate an idea in English, but no, it's not just that. Rather, you're inarticulate and trying to communicate truly stupid ideas. It's a delightful combination--bravo.
or heres a better idea just don't group with people that might kill you or better yet don't take shit that you didn't help kill. Inc stated beforehand that there where no rules for this event meaning if we wanted to we could have just ignored the convoy all together and just pk'd people. the fact that we are entertaining this idea because a few people got killed because they took cargo from a moth they didn't even shoot is rediculous.
pey: it sounds like everyone was grouped together. If that is the form of these events, then there should be some incentive for the group to be, well, a GROUP. It seems like a far better idea for the events to be made up of smaller groups (though there should still be disincentive for killing members who technically should be helping you out... if they aren't helping, boot them from your group and kill to your heart's content).
What I'm trying to say is thus: group missions with group goals, in general, should not be utter free-for-alls, as a free-for-all is counter to a group mission or goal by definition. Peytros, if you want a free for all, then go to b8 and have some fun. Organized events should be, well, organized (otherwise, just have Inc spawn a shitton of cappies/goodies somewhere and let people go at it. don't make it a "group event"). That's all I'm saying.
In the case of Alloh, the best thing to do would be to force him out of the group which he was offending (or if the offended parties were in a minority, they could create their own group), and then continue as usual in a manner in which RP integrity was preserved and immersion in the game kept at a height.
Note: I'm aware that such actions were not possible this round, which is why I am suggesting them in the suggestions forum, in order to improve future events.
What I'm trying to say is thus: group missions with group goals, in general, should not be utter free-for-alls, as a free-for-all is counter to a group mission or goal by definition. Peytros, if you want a free for all, then go to b8 and have some fun. Organized events should be, well, organized (otherwise, just have Inc spawn a shitton of cappies/goodies somewhere and let people go at it. don't make it a "group event"). That's all I'm saying.
In the case of Alloh, the best thing to do would be to force him out of the group which he was offending (or if the offended parties were in a minority, they could create their own group), and then continue as usual in a manner in which RP integrity was preserved and immersion in the game kept at a height.
Note: I'm aware that such actions were not possible this round, which is why I am suggesting them in the suggestions forum, in order to improve future events.
inc didn't make the group atice since you weren't there ill inform you. Solra called a bunch of people down to d 14 to take an escort mission as that allows to create groups over the 8 person limit. There was no defined goal as stated by Inc and after about 3 worm holes solra got bored and left along with some other people at random times. With people going off and doing there own things and group leadership changing hands so many times it was pretty had to maintain order and get a group consensus on a goal. Thus some people just decided to scavange the dropped cargo that other people killed leading to this supposed "backstabbing".
also i don't know why you are trying to make it seem like we broke some rules I specificly asked Inc if there where any rules and he said No. So don't tell me to go to b8 for a free for all when the person organizing the event didn't give us any predefined goals.
also i don't know why you are trying to make it seem like we broke some rules I specificly asked Inc if there where any rules and he said No. So don't tell me to go to b8 for a free for all when the person organizing the event didn't give us any predefined goals.
also i don't know why you are trying to make it seem like we broke some rules I specificly asked Inc if there where any rules and he said No. So don't tell me to go to b8 for a free for all when the person organizing the event didn't give us any predefined goals.
Oy. Do you read? I'm saying events like this should allow for better organization in the future, and I proposed ways to do it.
Thank for for informing me as to how the groups were created for this event... that being said, I still believe that better organization for such an "event" would seriously increase RP and immersion.
Oy. Do you read? I'm saying events like this should allow for better organization in the future, and I proposed ways to do it.
Thank for for informing me as to how the groups were created for this event... that being said, I still believe that better organization for such an "event" would seriously increase RP and immersion.
Many people have mentioned that having a big group did not help matters, it in fact made things more confusing and less organized. I highly doubt that many of the people shot at by Lecter and others would have voluntarily grouped with him to go after the convoy (especially since, as he says, he didn't voluntarily group with them in the first place). This situation was unique in its scale and level of confusion, which means that it likely won't happen again, now that we know better.
I don't think we need any new rules for people killing others in a group. Perhaps mission-specific rules, like already exist for escorts, but not much more. If any are implemented, I would suggest something akin to the current faction forgiveness system: if someone kills a groupmate on a mission, the respawned pilot gets a forgiveness screen; granting forgiveness would keep the killer in the group, doing otherwise would kick them. Simple as that. Nothing needs to be done with non-mission groups in this area, because there is no detriment to you leaving (if you're in a group with someone who kills you and everyone else supports them, perhaps you should not be in that group...).
I don't think we need any new rules for people killing others in a group. Perhaps mission-specific rules, like already exist for escorts, but not much more. If any are implemented, I would suggest something akin to the current faction forgiveness system: if someone kills a groupmate on a mission, the respawned pilot gets a forgiveness screen; granting forgiveness would keep the killer in the group, doing otherwise would kick them. Simple as that. Nothing needs to be done with non-mission groups in this area, because there is no detriment to you leaving (if you're in a group with someone who kills you and everyone else supports them, perhaps you should not be in that group...).
I caused the CHRN group to merge into the big group as I figured that we would all need to work together to take out whatever capships Incarnate spawned. Unfortunately, most people seemed to be uninterested in taking out the connies once there were behemoth wrecks to salvage.