Forums » Suggestions
Turrets - improvements
Hi,
Evolving ideas from http://www.vendetta-online.com/x/msgboard/3/3991 , after implemented in game. Now there are shield and gauss mk.II available.
I really like turrets in game. I think diversity is key to VO...
So, my suggestions to improve turrets are:
** Ppl can operate his own turret!!!
-- To do so, he must leave cockpit and move into turret, where he has no control over the ship, it will continue as left (drifting w/o FA, steady w/AA, turboing).
-- Cannot jump from turret, but should show warning when reach jump point
-- only ship's pilot can pilot ship. Avoid abuses (=give ship)
-- perfect for mining on bot-infested sectors
* 2 (two) turrets types, simple and stabilized
--Simple turret is now turret. Bad when ship turns
--Stabilized turrets are heavier, more expensive, but able to keep aim even when ship turns, within its field of view.
--Each turret has its own battery/power cell, (store X, generate Y power units)
* More types of "common" weapons can be fitted in turrets.
-- Ppl can only operate a weapon his license allows
-- Turret and weapon are separated itens. Only energy weapons
(consider turret as an small independent ship attached to another ship. So you assemble with type, cell and weapon)
* Gunner invite
-- Gunner must be paid. Invite must state offer.
---- /gunner invite "Ppl Name" 1000
-- Create an open gunner invite, like for whole sector
---- /gunner invite sector 1000
-- Better if on SHIP tab it allows control gunner list: Invite or dismiss
-- Group must be made within ship. If ship's pilot joins another group, all pplz on ship join same group (merge groups)
* Turrets itself improvements:
-Increase Field of View, to 180*
-Must be proeminent, like attached to ship's body
-Has its own battery/cell, limited.
-Must be destroyable. Ppl operating it DIE, like ship exploding
Evolving ideas from http://www.vendetta-online.com/x/msgboard/3/3991 , after implemented in game. Now there are shield and gauss mk.II available.
I really like turrets in game. I think diversity is key to VO...
So, my suggestions to improve turrets are:
** Ppl can operate his own turret!!!
-- To do so, he must leave cockpit and move into turret, where he has no control over the ship, it will continue as left (drifting w/o FA, steady w/AA, turboing).
-- Cannot jump from turret, but should show warning when reach jump point
-- only ship's pilot can pilot ship. Avoid abuses (=give ship)
-- perfect for mining on bot-infested sectors
* 2 (two) turrets types, simple and stabilized
--Simple turret is now turret. Bad when ship turns
--Stabilized turrets are heavier, more expensive, but able to keep aim even when ship turns, within its field of view.
--Each turret has its own battery/power cell, (store X, generate Y power units)
* More types of "common" weapons can be fitted in turrets.
-- Ppl can only operate a weapon his license allows
-- Turret and weapon are separated itens. Only energy weapons
(consider turret as an small independent ship attached to another ship. So you assemble with type, cell and weapon)
* Gunner invite
-- Gunner must be paid. Invite must state offer.
---- /gunner invite "Ppl Name" 1000
-- Create an open gunner invite, like for whole sector
---- /gunner invite sector 1000
-- Better if on SHIP tab it allows control gunner list: Invite or dismiss
-- Group must be made within ship. If ship's pilot joins another group, all pplz on ship join same group (merge groups)
* Turrets itself improvements:
-Increase Field of View, to 180*
-Must be proeminent, like attached to ship's body
-Has its own battery/cell, limited.
-Must be destroyable. Ppl operating it DIE, like ship exploding
Few more ideas to discuss, where I cannot decide what is better
* Auto-aim for ppl-operated turret.
* Pilot designated target marked on alternate color on all turrets
* Any energy weapons could be used? and ammo-based?
* FLAK turret? Area-saturation mode?
What you think? Would that result in all-mighty-moth? What potencial abuses?
* Auto-aim for ppl-operated turret.
* Pilot designated target marked on alternate color on all turrets
* Any energy weapons could be used? and ammo-based?
* FLAK turret? Area-saturation mode?
What you think? Would that result in all-mighty-moth? What potencial abuses?
also relates to
http://www.vendetta-online.com/x/msgboard/3/22292 -
Automated defense system
http://www.vendetta-online.com/x/msgboard/3/22293 - Create a great trade run through B8 to try the new Gauss Turrets
http://www.vendetta-online.com/x/msgboard/3/22292 -
Automated defense system
http://www.vendetta-online.com/x/msgboard/3/22293 - Create a great trade run through B8 to try the new Gauss Turrets
Most of these have been suggested already. Please stop saturating the Suggestions board.
Also, the edit button is your friend. Use It.
Also, the edit button is your friend. Use It.