Forums » Suggestions

Guild Factions

12»
Nov 11, 2009 Death Jr. link
Guilds, in general, seem to only be a permanent group with a tag. That's about the only difference between groups and guilds, though that's not true socially, of course.

So what if being in a guild meant more? What if the guild had a standing with a certain nation? What if your actions in a guild were larger than you?

Suppose your guild is some 'ITAN', and that you go attacking Sercos all the time (imaginary, hypothetical situation). Shouldn't your guild be ENTIRELY disallowed to dock at a Serco station (i.e. even members with POS with Serco will not get to dock there)? Suppose, now, that your guild (Let's call this hypothetical guild 'TGFT' for the heck of it) is heavy on mining and usually trades with some faction in particular. Maybe 'TGFT' members have discounts there, access to more missions, or just in general get better EVERYTHING there? Same could apply to pirates (Can't think of a good hypothetical guild for this one) and Corvus.

Then you can get even further into it, with guild-to-guild standings. Obviously, the above hypothetical ITAN and maybe some hypothetical serco guild (you could call it SCAR or ONE) would have poor standings with each other and etc, though that standing could be directly controlled by the Commander and Council.

This is where the Recruit function from the 'Guild Hierarchy' suggestion ( http://www.vendetta-online.com/x/msgboard/3/22250 ) could come into place, but instead make it a probationary function. If someone does something bad that does not represent the guild, make them a probationary member and have them compensate with the party that standing has been lowered with.

With this kind of system in play, your actions do affect more than yourself (on a tangible scale), your impact on everyone else is suddenly much bigger; guilds suddenly will have much more meaning than just a 'tag'.
Nov 11, 2009 ryan reign link
I agree with all of this, it's perfectly logical and there for will never fly with most of the more verbose guild members and almost no traders.
Nov 11, 2009 ladron link
Yes please.
Nov 11, 2009 PaKettle link
At first glance it is a very good idea BUT keeping track of all the data may prove to be a large strain on the system. What you basicly want is to turn guilds into factions which is a big rewrite of the facton system. Once VO grows, guilds could easily number in the thousands.

Still it is worth a look to see if it is doable. I suspect they will have to do a faction rewrite to implement player owned stations anyway.
Nov 12, 2009 ladron link
Once VO grows, guilds could easily number in the thousands.

Sort of like we shouldn't grow crops on Earth because once the Sun goes red-giant it will incinerate them all anyway?
Nov 12, 2009 shlimazel link
Yes, please do it. Very cool idea.

And I think it's up to the devs to decide if it's a strain on the syste, since they know the facts better than we do re the game.
Nov 12, 2009 Dr. Lecter link
So, let me get this straight: I make an alt, work my way into a major guild (say [TGFT], since they're not that hard to sneak into), and then screw them all over by tanking my UIT standing while the commander/LTs are away and thus unable to kick me?

Awesome, let's do it!
Nov 12, 2009 davejohn link
Heh, get in the queue Dr L. Suppressing both your linguistic accuracy and your culinary desires would be an interesting exercise in Role Playing, and most welcome. Far too much noisy smack talk and far too little intellectual sniping in VO at the moment.

In the longer term I think it is a good suggestion, though getting the existing faction system sorted out would need to come first.
Nov 12, 2009 Dr. Lecter link
Uh, Ecka, you should check your roster of past guildmates :) Talk to Surb, I think I told him who it was after I went on my 2 yr break.
Nov 12, 2009 look... no hands link
I like this suggestion, no more itan in proms, no more one in valks, some slight semblance of immersion that this game is so sorley lacking. right now its basically, 'here are some X do Y to them, or just use vo as a 10 dollar a month chat room'
Nov 19, 2009 Alloh link
I see groups as a temporary effort, while a guild is a long-term effort.

A guild member can join groups while a mission. But a guild bond is "forever" as a marriage...
Nov 19, 2009 Dr. Lecter link
But a guild bond is "forever" as a marriage...

So... not at all?
Nov 19, 2009 davejohn link
Oh, I know the story Dr L. Still at the time VO was very quiet, we kept TGFT going by such things.

Anyway, the suggestion is reasonable as part of the long awaited faction system revamp.
Nov 19, 2009 Alloh link
as a poet says, let marriage be infinite while it lasts...

Guilds are long term efforts, but you must be able to leave it if you wish.

Can you jump from merchant to pirate to anti-pirate then again merchant on same day? or week?

while I work with many groups on same day.
Nov 19, 2009 Dr. Lecter link
Beyond the broken, rambling nature of his posts, I'm still trying to figure out WTF Alloh's point is here.

Can anyone translate it into English for me?
Nov 19, 2009 Chaosis link
Yes, Alloh, you CAN change guilds.
Now stop being irrelevant.
Nov 19, 2009 shlimazel link
I believe he's just saying that guilds are a long term commitment and groups are not; would that be accurate Alloh?
Nov 19, 2009 Chaosis link
Shlim, you DID get the first 2 sentences, but after that, he says stuff about leaving guilds and ect, which is irrelevant to this topic. Besides, no anti-rat would accept a former rat into their guild, for security's sake.
Nov 19, 2009 Dr. Lecter link
guilds are a long term commitment and groups are not

I agree that's what he's saying. Though he's wrong--guilds and groups are exactly alike in that they're both a by-invitation-only bunch of people with their own chat channel; in each, you can come and go as you please so long as someone will invite you back in. The only real difference is that a guild and a pilot's membership therein will persist even after log-off.

What I don't understand is why he's saying it. The OP had to do with the issue of guild faction standings and whether guilds should have their own "reputation" of sorts. Nobody's disputing that guild and group are different (though I again note that technically neither is a very "serious" commitment), and his point seems to have zero relevance to anything being discussed herein.
Nov 19, 2009 shlimazel link
Alloh """But a guild bond is "forever" as a marriage..."""

Lecter ""So... not at all?""

Alloh "as a poet says, let marriage be infinite while it lasts...

Guilds are long term efforts, but you must be able to leave it if you wish.

Can you jump from merchant to pirate to anti-pirate then again merchant on same day? or week?

while I work with many groups on same day."

He was responding to your remark.

And Chaosis, his question was rhetorical. He was making the point that you can't change guilds randomly.

I feel like a Rosetta stone...