Forums » Suggestions

Availability Of Items In Stations That Dont Sell Them

Sep 17, 2009 tramshed link
Just a quick thought, if someone sells a ship, weapon, or widget to a station that normally does not carry it, perhaps make that item available to buy but only so many times as they have been sold there. In example, someone sells two Valks to a serco station, so the next person who comes along to that station, can, if they wish, purchase up to two valks, and once both are gone its no longer available.

Thats a lot of words to get that point across, but its early, and im not wearing any pants, so there.
Sep 17, 2009 Dr. Lecter link
+alot
Sep 17, 2009 Shapenaji link
So wait, did you sell your pants?... Was it a pants-pirate?
Sep 17, 2009 vIsitor link
So long as the buy list clearly denotes that the stock is finite, I'd be all for this.
Sep 17, 2009 davejohn link
Aye , this would be fun. Have buy , sell and " slightly used " tabs under commerce.
Sep 17, 2009 Spedy link
Sounds like a good idea. Any dev input?
Sep 17, 2009 skelbley08 link
Even the "used" tab wouldn't be necessary. Just buy/sell. As for the amount for other items, it could just be the "infinity" symbol.

But major thumbs up for this idea.
Sep 17, 2009 TheBlackFlag link
do people sell valks, or just get them asploded?!

hah.
anyway.. i like this idea.
Sep 17, 2009 Death Fluffy link
This should extend to all commodities and port items as well. Being able to buy 50,000 cube of any item in one hit at a fixed price is just plain silly. Hopefully this is something that we'll see in the finished economy which is due out soonish :P

Edit: With regard to selling ships, I would like to see a consignee system implemented which would allow players to place ships or items for sale at a price of their choosing- with a slight percentage of that going to the station as cost of doing business. So for example, I could take the time to haul 20 X1's down to Sedina and post them for sale at say $200,000cr each. This would cover the cost of purchase, labor involved in moving the vehicle and give me a modest profit. Qualified players could put fully constructed superlights up for sale at say 2,000,000cr each. /me misses Scarshop
Sep 18, 2009 vskye link
I really like this idea, approved!

Fluffy: Agrees with you on ship selling at the station AND allowing you to set a price that you want. That would work, and allow some friendly price wars between folks.

Tram: For sure. Once the item(s) are sold, they are gone.. period.
And for god sake man, put on some pants. ;)
Sep 18, 2009 Kierky link
Death Fluffy, and vskye, I will make that suggestion into a different thread, because this is availability of an item by selling it to a station, not directly to a player, as the original suggestion tends to be "stations with temporary stock of an item".
Sep 18, 2009 Roda Slane link
Sep 18, 2009 Death Fluffy link
You are correct. I had not read Roda's Consignee thread before posting this. I will paste my comments there. :)