Forums » Suggestions

Universe

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Jul 13, 2009 Soeman link
The size of the universe needs to be bigger, more ships, more accessories, more variety.

The NFZ needs to be more strictly enforced to incur a larger penalty. High level players can ignore the NFZ. It is too easy for beginners to get toasted even in a supposed safe zone.

The areas a beginner can get to safely should be larger. This will bring in more newbies cause they can have fun learning the game without getting blown to pieces every time they jump to a new system. If the entire Universe were larger there could be a larger area for beginners to learn in.

8 hours is not enough trial time. I barely got through the tutorials and find I have little time to actually play the game. $9.99 is too much for the amount of content.

Basically I really liked things so far, but getting blown away by a high level character the first time I jumped two hops away from home... kinda frustrating. Obviously he was a pirate or something and was living by his code... but like I say, you need more safe area for beginners to learn in if you want this to become popular, and more content overall.

I can see where group play would make things work better. Individuals are going to have a hard time getting started.
Jul 13, 2009 Dr. Lecter link
a supposed safe zone

This is a common misconception about the NFZ. It's not an area where you should feel safe, it's an area where you know that an attacker will be, in turn, attacked by the strike force, such as it is. That threat means different things to different players, of course, and you should plan accordingly.

getting blown away by a high level character the first time I jumped two hops away from home... kinda frustrating

Don't leave home until you can take care of yourself. This is really very simple.

$9.99 is too much for the amount of content.

Please don't let the doorknob tear your asshole as you depart.
Jul 13, 2009 Soeman link
Lecter...I was attempting to be constructive. Vendetta is a good game and I was merely taking the time to make suggestions as I was invited to do. It is sad that I wasted my time reading your reply... what are you 9.

If you work for 'Vendetta Online' I would expect a more professional response.

If you are a player responding to my suggestions then I would expect something useful. Some helpful strategy for beginners might have been nice. ('Don't leave home...' DUH)

Don't bother responding with more insulting comments, not interested. However, if you have something useful to say, please do...
Jul 13, 2009 Dr. Lecter link
No, you were not. See, e.g., your useless "$9.99 is too much, WAAAHHH!!" point. This is the game, that is the price, either play or don't. Nobody cares all that much which one you pick. Really and truly, you and your $9.99 are not special. Now, should you decide to play...

To the extent that you don't like my "helpful strategy," let me elablorate:

DO. NOT. LEAVE. HOME.

If you're UIT, this means that you better really stay on your toes, given the small size of their "home" space: it's both an advantage and a disadvantage to start out right in the thick of VO, right next to Grey.

Believe it or not, the way things are now is a HUGE, and you have no idea how HUGE, increase over the prior security for "safe" space. There are border turrets, there are WH turrets, and there are Capital System and Capital Station turrets. Previously, none of these things existed and it was more or less assumed to be OK.

So, your claim that we need more safe area is pretty silly. It's an opinion, but not a particularly relevant one in this game. The whole point here is that you are never entirely safe (aside from those very starting n00b sectors, and their level of protection was a source of great debate).

Be glad that there's little to no death penalty here, and move on with your life--and do so more carefully.

As to lack of content, nobody disagrees with that point and the Devs are aware of it. Next.
Jul 13, 2009 maq link
Nation space is considered mostly safe, tho UIT space bit less so, in grey anything goes, so stay in safe space for now.
Also running is relatively easy, unless you are in a heavy ship.
Another thing, getting blown up is common, and doesn't cost much, just need to get used to that.

Amount of content is indeed low, tho do try pvp, it's by far the best part of the game (or so pvpers will tell you...).

Lecter tries his best to not be nice. That's just how he is.
Jul 13, 2009 drazed link
Lecter is a law student, or lawyer, or some such scary monster. Don't let him get to you, they're just as bad in rl I hear :)

I'd guess you started as UIT? Their homespace is alot less new-user-friendly then Itani or Serco (both have more safe space to start in), maybe you should try starting a new player on one of those? If you're a peaceful trader and having trouble with pirates you can try asking SKV for help (if any are online), or get a friend (doesn't have to be a real friend, there's plenty internet-friends to be found in vo ;) to fly with you for support.
Jul 13, 2009 genka link
I think the original post raises an excellent point. There aren't enough ion blaster variants or empty sectors to try them out in.
Jul 13, 2009 ryan reign link
I actually read the forums for two reasons...

1. To keep up on the latest bugs, ideas, role play, updates... etc... etc...
and
2. Dr. Lecters replies to... well honestly, pretty much every thing. They are some what amusing.

As to the OP, I do agree that the NFZ needs to be more strictly enforced. Beyond that, the station guards and strike force pilots are fairly pathetic in their piloting skills. Assuming they are the stations defense, as well as the pilots near the station... their piloting and combat skill should be greatly improved.

In regards to a stricter penalty, if a pilot kills you in side the NFZ he is generally regarded by the nation in question to be KoS (Kill on Sight). Granted a person can gain the standing back, it runs between time consuming and expensive (to buy then earn it)... and really time consuming (to strictly earn it by botting and bulk procs).
It is not a perfect penalty system, but it does in general keep most people from killing in the NFZ.

Dr. Lecter is right though, about "leaving home". Many players will tell you don't go to Grey Space until you have achieved at least 4/4/4/0/0. I would say do not go until you are confident in your combat abilities and have access to better weapons and ships as well. As an aside, when you have access to Swarm missile launchers you will be tempted to get them and this is fine, but people tend to frown on their use on anything but trade ships. They should only be used for self defense in situations of non-consensual PvP, or Queen/levi hunting.

If you stick around I hope you enjoy the game... its more fun when you get better. There is the Player Contribution Corp, which I mention because you brought up the lack of content. VO is run and maintained and was created by only four people, so as you may imagine the work load in monumental. The PCC is a group of players that can create content which the developers usually later put in game.

If you do not stick around, you owe me ten minutes of my life back to replace the time I have lost in replying to your thread. If this is the case, please mail the time to...

Luca King
67 South Main st.
Gardner MA.
01440

... as my time is valuable and I was kind enough to reply.
Jul 13, 2009 Soeman link
Much better! Thanks to all who replied. I appreciate your time and the useful information.

I applaud the VO creators!! To hear that there are only four of them changes my opinion greatly. This is a lot of work for four people, and I consider it quite an accomplishment. I was originally under the impression that this was more of a small corporate venture kinda thing.

I will continue to play, (Not UIT for now), and see how it goes... Maybe at some point I can help the PCC with content.

Regards...
Jul 13, 2009 genka link
Nor are there enough condescending jerks playing the game.
Jul 13, 2009 toshiro link
Is that a real name and address?
Jul 14, 2009 yodaofborg link
In regards to a stricter penalty, if a pilot kills you in side the NFZ he is generally regarded by the nation in question to be KoS (Kill on Sight). Granted a person can gain the standing back, it runs between time consuming and expensive (to buy then earn it)... and really time consuming (to strictly earn it by botting and bulk procs).
It is not a perfect penalty system, but it does in general keep most people from killing in the NFZ.


Uhum, thats not true at all. Violating a No Fire Zone only sets temporary KOS which can be undone by simply leaving the sector. The only time faction loss happens, is when the target is admired by the faction that you kill them in, regardless of the no fire zone.
Jul 14, 2009 ryan reign link
Tosh...
Maybe, mail some thing and find out.

Yoda...
whoops, I forgot about that.
Jul 14, 2009 kihjin link
yodaofborg: Violating a No Fire Zone only sets temporary KOS which can be undone by simply leaving the sector. The only time faction loss happens, is when the target is admired by the faction that you kill them in, regardless of the no fire zone.

Is this information from yoda documented somewhere?

"NFZ" and "No fire zone" don't return any results on the vo-wiki.

I'd be happy to create/add the pages, but even I don't know exactly what the precise conditions or consequences are. Apart from what was just articulated by Yoda.
Jul 14, 2009 Dr. Lecter link
(1) If you damage someone inside a NFZ, you instantly become KOS with that station. That KOS lasts until you (a) depart the sector, or (b) die.

(2) If you kill someone in a monitored or guarded sector, their faction standing will affect your standing. If they're KOS, I think you actually get a few faction points; if they're POS, you lose a metric shit ton; if they're somewhere in between, you lose a few or a bunch, depending. Note that where you kill them in the sector is irrelevant.

Seriously, how freaking hard is this?
Jul 14, 2009 FistOfRage link
I've only ever lost points for killing admired or above in monitored.
Jul 14, 2009 diqrtvpe link
Sometimes when you get the temp-KOS in the NFZ and you die, the guards come after you when you undock (if you're homed at that station). This definitely happens if your explosion damages one of them, and I can also remember it happening when no explosion damage occurred. The next time it happens I plan on documenting it and submitting it as a bug report, but I don't often kill in the NFZ, so it's been a bit.
Jul 14, 2009 Dr. Lecter link
diq is correct, that does happen sometimes. I usually have it happen when I've made multiple kills in the NFZ before dying and respawing at that same station. My personal theory is that each kill/violation results in a separate wave of SF launching, and that sometimes the latecomers want their piece of me, too.

And yes, I think you must be admired, rather than merely respected, to get any sort of protection by making your death mean something... but maybe not. It doesn't matter much, since a respected kill would do little harm to your standing anyway.
Jul 15, 2009 Azumi link
If you're a peaceful trader and having trouble with pirates you can try asking SKV for help (if any are online)

What would he gain by that? Unless he is Itani naturally...
Jul 15, 2009 yodaofborg link
Yeah, the victim needs to be admired to cause faction loss to an attacker. And POS make no difference in loss, no matter how much you wanna believe it.

+600 = Protection, shoot someone who is +600 in monitored space, and you will lose faction, depeneding on who owns the space.

Nation Space = -909.999999 points loss
Sub-Faction Space = -303.333333 points loss
Corvus = Don't give a crap if you are god.