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Come on guys, thats TGFT thinking, sure make it 100 mil a day so only TGFT can have a station and all TGFT players can be a slave labor for keeping that station operational.
And as Rejected pointed out - there is a problem of incentive.
Why indeed would anyone in his sound mind put up with maintaining a station if it will cost him all of the money he ever earned and after the money is gone, he loses station?
How about all of you read my posts once again?
The intended purpose of abandoned stations is to provide fun. If you think grinding day after day for money to waste it on keeping station is fun then we are not playing the same game.
And as Rejected pointed out - there is a problem of incentive.
Why indeed would anyone in his sound mind put up with maintaining a station if it will cost him all of the money he ever earned and after the money is gone, he loses station?
How about all of you read my posts once again?
The intended purpose of abandoned stations is to provide fun. If you think grinding day after day for money to waste it on keeping station is fun then we are not playing the same game.
The point of the station(s) is to have something worth fighting over. It is not a hidden base for pirates to hide at.....It needs to be in a very visible location so it is usefull and desireable to everyone playing.
10 million a week is not that hard to earn in VO for an active player and even easier for an active guild. Even so one of the points to the station is that it change hands on a regular basis. It should be a drain on the owner for both time and credits.
10 million a week is not that hard to earn in VO for an active player and even easier for an active guild. Even so one of the points to the station is that it change hands on a regular basis. It should be a drain on the owner for both time and credits.
bojan 10 mil a week is really not "tgft thinking" it sounds perfectly reasonable that it takes more then one player to keep a station operational. also lets keep the role of abandond stations open say traders take it over they let everyone dock and blacklist pirates. or say pirates find it first they blacklist everyone but themselves and a group of other pirates.
a station should be a great money making oppertunity for traders if they play their cards right and a great haven for pirates if they can keep it secret/defend it
a station should be a great money making oppertunity for traders if they play their cards right and a great haven for pirates if they can keep it secret/defend it
I would really appreciate some dev insight about this idea.
It's just not worth elaborating my point of view any further or going into detail if they find it non feasible.
It's just not worth elaborating my point of view any further or going into detail if they find it non feasible.
"It's just not worth elaborating my point of view any further or going into detail if they find it non feasible"
Well, isn't that nice. We are not worth your time. [Insert Sarcastic Comment] If your idea is just not worth elaborating, it is just not worth dev's time.
Well, isn't that nice. We are not worth your time. [Insert Sarcastic Comment] If your idea is just not worth elaborating, it is just not worth dev's time.
@Starpwn
Snide remarks will get you nowhere, and yes, people like you are not worth my time.
I value my time as much as VO devs value their own.
VO is their game and they have a final say in what is feasible or not.
If they find this interesting, they will say so and then I will have a reason to elaborate and share my ideas further.
Snide remarks will get you nowhere, and yes, people like you are not worth my time.
I value my time as much as VO devs value their own.
VO is their game and they have a final say in what is feasible or not.
If they find this interesting, they will say so and then I will have a reason to elaborate and share my ideas further.
I agree with bojan that the stations, once they get past a certain point, should be self-sustaining. There should be initial costs, but once you get everything fully operational then convoys can start running (possibly initially funded by the players involved?) to get things moving.
And there should be one main hurdle to individuals taking a station and keeping it for their very own: you should need more than 1 (or 2 or 3) person to defend the station against a reasonable assault. Otherwise it's just silly.
And there should be one main hurdle to individuals taking a station and keeping it for their very own: you should need more than 1 (or 2 or 3) person to defend the station against a reasonable assault. Otherwise it's just silly.
diqrtvpe self-sustaining? seriously? so rich people can start up a whole bunch of stations or something? Owning a station should always cost something and it should be up to the player to make sure that they get more out of a station then from what they put in.
i;e you have a station in greyspace so you invest x credits to by y weapons for your station that are not available in greyspace once the weapons arive at your stations you need to set a sell price accordingly and hope that no pirates destroy your convoy along they way. also i can think of a list of things a station would constantly need to funtion. like water a water filtering system a medical supplies etc etc etc how is a station just going to make these pop out of thin air?
i;e you have a station in greyspace so you invest x credits to by y weapons for your station that are not available in greyspace once the weapons arive at your stations you need to set a sell price accordingly and hope that no pirates destroy your convoy along they way. also i can think of a list of things a station would constantly need to funtion. like water a water filtering system a medical supplies etc etc etc how is a station just going to make these pop out of thin air?
The "conquerable abandoned stations" idea has been around for a long time, and yes it is possible to do (like.. anything, technically). The whole "secret location" thing would be essentially useless unless we actually moved the station to a new random location every time the "ownership" lapsed. I'm not sure that complexity would really be worth the hassle.
So, no, I'm not against that or anything. It is not tremendously simple, either, a fair amount of special-case mechanics will be needed to make it work. But it's feasible. It's not really any more or less simple than adding sector conquest, but it does at least avoid the "what is the point" issue.. hopefully "owning a station" has some sort of inherent value, as opposed to "owning a random, empty sector of space".
So, no, I'm not against that or anything. It is not tremendously simple, either, a fair amount of special-case mechanics will be needed to make it work. But it's feasible. It's not really any more or less simple than adding sector conquest, but it does at least avoid the "what is the point" issue.. hopefully "owning a station" has some sort of inherent value, as opposed to "owning a random, empty sector of space".
Aye, a captureable station would be AWESOME. The mission itself to capture the station would be a game in itself. Allow multiple users/groups to take the mission and the first completion cancels everyone's mission. You'd have constant battles to deliver resources to the station, and the prize would be a lease on the station itself. Would be awesome.
the point of owning a station should be that you are able to sell items at a higher rate due to the stations location. also crafting could be used for a station to make more ships like the superlight or you need a station to dock cap ships at and produce capital class ships.
Well first we need to talk Incarnate into putting a dead station in the game. Then we can work on the capture mission(s)/rules.
This theoretical dead station needs to be in either a very dark sector with no lighting or a semi-fogged grey/black/red-colored sector. <.<
There's already a dead station in game...
Errr, yeah, I guess I phrased myself really poorly. By self-sustaining I meant requiring no input of actual funds. You'd still have to either supply all the materials the station needs directly, or get convoys to do it (once that functionality comes in), and protect the shipments, and the station, etc. etc. I mostly just meant that you wouldn't have to have a large steady money flow or very deep pockets to keep up a station, you would just have to expend a decent amount of time to make sure everything is running smoothly and defend it from attacks.