Forums » Suggestions
Continuous HS Mission
Is there perhaps a way that the HS missions could be lumped into one tiered mission? Keeping the HS missions separate but also having a general HS mission that starts with the small HS and ending with the central HS.
The idea is per station not per system so it wouldn't run through every HS in the system, just what ever station you were at when you took it.
The idea is per station not per system so it wouldn't run through every HS in the system, just what ever station you were at when you took it.
I don't really see the point of it. Though I feel like it's something the PCC might be able to accomplish if someone there saw a point to it.
really the only reason for the idea is this way you wouldn't have to go back to the station and keep taking mission after mission if you were working your way towards the central HS. Its just a pain to have to go back...especially as you can follow any fleeing bots to the next skirmish.
I haven't done much HS... didn't realize you had to work towards it.
Alright, I'm down for this. Now if a PCC member with a tad more experience than I could comment on whether this was PCC-doable or dev-only, that'd be cool :).
Alright, I'm down for this. Now if a PCC member with a tad more experience than I could comment on whether this was PCC-doable or dev-only, that'd be cool :).
PCC can't do it.
I don't have more exp on PCC...but my thoughts are...we could create a string of missions that are similar to HS missions but they would not be true HS missions. The mission tools don't have group mission capability for one nor the ability that I know of to put the hive/nation counts up, etc.
Plus the hive is dynamic. All you could do with the current tools is spawn a group of bots, queen, levi, lay out the story and then tell the player to go at them. I don't see a point other than not going to the station since the game dynamically does this already. Then again I'm hauling loot after a HS and need to go back anyway :)
Plus the hive is dynamic. All you could do with the current tools is spawn a group of bots, queen, levi, lay out the story and then tell the player to go at them. I don't see a point other than not going to the station since the game dynamically does this already. Then again I'm hauling loot after a HS and need to go back anyway :)