Forums » Suggestions
auto ending groups of one.
Could you make it so a group automaticly disbands when there is only one left? Just a small matter of convienance
seconded.
I also a few group bugs at the link below... but I'm not sure if they are bugs or "features" gone awry.
http://www.vendetta-online.com/x/msgboard/2/21123
I also a few group bugs at the link below... but I'm not sure if they are bugs or "features" gone awry.
http://www.vendetta-online.com/x/msgboard/2/21123
Do you mean in general, or when an HS/BS/Escort mission ends? The latter is what's supposed to happen, so if it doesn't, that's a bug. I'll be trying to tackle the rest of the bugs you reported, today, Aticephyr.
both but mission ones would be sufficient
I'll put in a word for NOT doing it in general. Groups of one have uses, for testing various things, and the group remaining when all the other players have left is now an expected action. I agree that the current situation where escorts leave you in the group after ending (I haven't done HS/BS since the change, but I have been left in groups by escorts all by my lonesome) is happening and is a bug.
/group leave should be bound to a key by default. Then this would become almost a non-issue. Another idea (not exclusive to the former) would be a dialog box asking the player whether s/he whould like to leave the group and have 'Yes' highlighted by default.
Personally, I'm rather for keeping the group of one beyond once mission, too, since it allows me to filter the mission list more easily. Let the bug become a feature?
Sidenote: Groups in general should not disband after all members leave (they usually don't for me, and I'm happy about that); if they did, *that* would be a bug, in my opinion.
Personally, I'm rather for keeping the group of one beyond once mission, too, since it allows me to filter the mission list more easily. Let the bug become a feature?
Sidenote: Groups in general should not disband after all members leave (they usually don't for me, and I'm happy about that); if they did, *that* would be a bug, in my opinion.