Forums » Suggestions
Weapons that cause damage over time
I've skimmed the specs for all the weapon enhancements people have requested with a bit of indifference to be honest. What would excite me would be the introduction of weapons that cause damage over time. Some undeveloped or unspec'd ideas would be...
1) Nanite Damage Cannon. Fire a cloud of destructive and self replicating nanites towards an enemy. Several scenarios could emerge from this.
a. Direct hit, immediately loss of 10 hull points per second and a gradual increase in damage over time.
b. A partial hit, causing a loss of between 0.01 and 9.99 hull points per second, gradually increasing over time.
c. Player flies into their own cloud and starts to receive damage as described above.
2) Corrosive Chemical Bomb. Perhaps a new type of mine that causes upon detonation 2000 points in hull damage, and continues to cause damage over time in a manner similar to what was described above.
3) Chemical Spray Cannon. Similar to the Nanite Cannon.
Additional strikes with these types of weapons would increase the damage per second. The increase in damage should be some formula that gradually increases the new damage amount by a specific percentage. So that someone who starts at .01 damage does not actually start seeing a noticeable hull loss for a long period of time.
I won't suggest the obvious consistency issue of the repair cannon, since having a gradual repair would undermine gameplay, and make the current use of the weapon meaningless.
1) Nanite Damage Cannon. Fire a cloud of destructive and self replicating nanites towards an enemy. Several scenarios could emerge from this.
a. Direct hit, immediately loss of 10 hull points per second and a gradual increase in damage over time.
b. A partial hit, causing a loss of between 0.01 and 9.99 hull points per second, gradually increasing over time.
c. Player flies into their own cloud and starts to receive damage as described above.
2) Corrosive Chemical Bomb. Perhaps a new type of mine that causes upon detonation 2000 points in hull damage, and continues to cause damage over time in a manner similar to what was described above.
3) Chemical Spray Cannon. Similar to the Nanite Cannon.
Additional strikes with these types of weapons would increase the damage per second. The increase in damage should be some formula that gradually increases the new damage amount by a specific percentage. So that someone who starts at .01 damage does not actually start seeing a noticeable hull loss for a long period of time.
I won't suggest the obvious consistency issue of the repair cannon, since having a gradual repair would undermine gameplay, and make the current use of the weapon meaningless.
Flamethrower.
Space is a vacuum, meaning no oxygen for flames to feed off of. Of course, one could point out that there is no sound in space but truely, I believe a flamethrower would just make it seem worse.
Plasma Thrower
Good improvisation. :P
The sounds you hear on your ship's bridge are virtually produced aural feedback signals, designed to let humans gauge relative positions, movement and acceleration vectors and deal with incoming fire.
I like the weapons. What's the time-out for nanite clouds? Same as mines, but with exponential decay (they could start feeding off each other to sustain operable status)? What about chemical agents? Would they decay in effectivity, as well?
I like the weapons. What's the time-out for nanite clouds? Same as mines, but with exponential decay (they could start feeding off each other to sustain operable status)? What about chemical agents? Would they decay in effectivity, as well?
I'm having a bit of a hard time with this, no offence to Uncle but i thought the goal was to make this less space quake and more space sim.
I don't think that this type of weapon is unrealistic for space warfare. In fact the only flaw I see in it is that it could cause a lag problem, since weapons like swarms and lmines are prone to doing so. The benefit as I see it, would be greater depth and variety in game play. Since there isn't much interest, I'll drop the topic.
to hell with realism, we're all flying around space in little go karts where it takes like 15 min the fly the whole universe and when we blow up we respawn like nothing happened, if a weapons cool it's cool!