Forums » Suggestions
corvus felt their interceptor (as it is marketed) wasn't really intercepted anything so they upped the engine in the corvult and created a true interceptor.
now one of the good fighting ships aside from a valk can catch things. This wouldn't really unbalance the game as the corvult would have all the same stats but still be able to chase things, much like a hog II or a valk except it would have two small ports. Also (I'm not totally sure) it should be easy to put in the game
now one of the good fighting ships aside from a valk can catch things. This wouldn't really unbalance the game as the corvult would have all the same stats but still be able to chase things, much like a hog II or a valk except it would have two small ports. Also (I'm not totally sure) it should be easy to put in the game
uh huh, yeah, right.
No.
Stop whining about having a terrible job, and use the valk or Hog mk2 for gods sake.
[Stamp of Rejection]
No.
Stop whining about having a terrible job, and use the valk or Hog mk2 for gods sake.
[Stamp of Rejection]
newb
I'd rather have Dr. Lecter's hog it's all the same to you.
no thanks. Too easy.
Um, problematic to make any standup fighter infiniboost. If we slaughter the vulturius's spin torque and normal, non-turbo thrust, maybe this would work. I'd sooner see Corvus continue to offer light and medium combat options (vult and maud) and add a true interceptor (Greyhound warthog).
I feel like we've had this discussion, at length, already.
no. you'll get your chase ship (hopefully), once unaligned is its own bit.
and if we're going to try to go by the "everyone should have a good multi-role interceptor" theory... then UIT and Serco need one as well as the pirates... and I'll admit that idea sounds like utter fail.
no. you'll get your chase ship (hopefully), once unaligned is its own bit.
and if we're going to try to go by the "everyone should have a good multi-role interceptor" theory... then UIT and Serco need one as well as the pirates... and I'll admit that idea sounds like utter fail.
I like the idea, but having infiniboost should result in something being taken away, like spin torque.
And if you had better standing with Itani or UIT, you could get better ships. Not all pirates have tri-KOS (/me points to Azumi's used to be Itani admire standing), so quit whining.
And if you had better standing with Itani or UIT, you could get better ships. Not all pirates have tri-KOS (/me points to Azumi's used to be Itani admire standing), so quit whining.
minus the fact that you all fail at trolling and i am not whining. infiboost isn't really something that should be looked at in balancing ships the only time it comes in handy is running and chasing. Infiboost is not a balance breaker when it comes to combat.
Also I never said anything about this being a pirate ship or a pirate only ship as it stands (and probably will) you can have corvus admired regardless of your nation standing. Anyways the corvults bio says interceptor and it would be a easy fix.
Also I never said anything about this being a pirate ship or a pirate only ship as it stands (and probably will) you can have corvus admired regardless of your nation standing. Anyways the corvults bio says interceptor and it would be a easy fix.
Infiboost is not a balance breaker when it comes to combat.
Wrong! By that logic, the Valks and SCPs could both have it. Neither do (the Prom II got nerfed). The reason being that infiniboost has very real combat applications.
And since your point above is clearly flawed, it sounds like you might want to address the criticism that the ship as proposed (not that your suggestion actually contained any details in the first place) is unbalanced.
Wrong! By that logic, the Valks and SCPs could both have it. Neither do (the Prom II got nerfed). The reason being that infiniboost has very real combat applications.
And since your point above is clearly flawed, it sounds like you might want to address the criticism that the ship as proposed (not that your suggestion actually contained any details in the first place) is unbalanced.
lecter you seemed to have proven my point for me a valk is the premier chase ship its ability to chase though has nothing to do with its ability to dodge. It is my understanding that from a RP perspective the valk is light and has a good engine thus it goes 225m/s the SCP on the other hand has a good engine but just can't muster the power to boost for a long time coupled with its weight it has bad acceleration.
give the valk 210 drain 60 it will still be the premier light fighter give the scp infiboost you can still run away from it and it will still be a tank.
Although I would like to hear some of very real combat applications are that give infiboost and edge
give the valk 210 drain 60 it will still be the premier light fighter give the scp infiboost you can still run away from it and it will still be a tank.
Although I would like to hear some of very real combat applications are that give infiboost and edge
For one: infiniboost lets a person run away at any time, any place, in any situation. not to mention it can allow someone to easily dodge flares like no other. not to mention you can use turbo to run or something... and not have any impact on your ability to fire when you dis-engage turbo.
if you can't think of these very simple cases... stop suggesting things.
if you can't think of these very simple cases... stop suggesting things.
The Valk and the Prom are well balanced against eachother: a Valk can engage and disengage more or less at will--no prom can do anything if it runs off; a Prom can and will, however, quickly chew up any Valk that stays in front of it.
peytros seems to be basing his argument on one-on-one combat situations. For examples of the utility of infiniboost in combat, consider the nation war, and dealing with k'metreq.
atice if you are using turbo to dodge flares i have to say you are doing it wrong. as for running away...so what? that is already a problem with many other ships and if infiboost was such a huge advantage you would see many more people flying around in hog2s and taurs then any other type of ship. Granted the taur is a decent fighting ship but that has little to do with it's ability to infiboost.
peytros, it is clear Aticephyr was only making a point. It is also obvious that there are multiple ways to dodge flares. Turboing is only one of them.
However, you can't just give a Valkyrie 210 m/s top speed and up the drain to 60/s, you'd drastically diminish the Valkyrie's applicability in combat.
However, you can't just give a Valkyrie 210 m/s top speed and up the drain to 60/s, you'd drastically diminish the Valkyrie's applicability in combat.
If you think that the ability to quickly move away from or towards a given opponent without draining energy isn't a useful attribute in combat, you're an idiot. Try dealing with a harrassing energy valk when you're in a SCP, for example. He decides when he wants to be engaged, not you.
Lecter can we try to stay on the topic of the corvult having infiboost. As for running it is easy enough to do that in any ship you just have to be smart about it. Also using turbo to get closer to your opponent usually just leaves you open to a barrage of energy/flare shots. It is a much bigger advantage to have a higher top speed.
Most of these complaints about balance seem to be more in the "oh noes someone will run away" I don't see the problem in that. If someone turns tail and runs just be happy in knowing they where more afraid to lose to you then be called a runner.
as it stands i have yet to see anyone make a well thought out example about how it would unbalance the game aside from the usual "someone will run and grief in it!" it's a light interceptor ship it's supposed to pick and choose when to hit.
Most of these complaints about balance seem to be more in the "oh noes someone will run away" I don't see the problem in that. If someone turns tail and runs just be happy in knowing they where more afraid to lose to you then be called a runner.
as it stands i have yet to see anyone make a well thought out example about how it would unbalance the game aside from the usual "someone will run and grief in it!" it's a light interceptor ship it's supposed to pick and choose when to hit.
Well shoot, you must be right. In fact, by your argument, we should just make every combat ship in the game infinboost.
Couldn't possibly have any effect on balance. Moron.
(1) Turboing for too long near an opponent is a Very Bad Idea; using turbo judiciously is a Good Idea, be it to draw fire or to move faster. As I pointed out above, whether or not that useage drains your energy is a big consideration in combat. So, balance point one.
(2) Just because someone "runs away" doesn't mean they're done with you or that you've won the fight. Breaking off an engagement, and coming back in at a new angle and different moment is one of a fast ship's greatest assets: see the Valk vs. Prom scenario detailed above. Just standing toe to toe and strafing about is not always a bright idea. Again, whether you're burning energy when you engage in these sorts of tactics is a balance concern.
Any other infantile reasoning you want to puke onto this thread, peytie?
P.S. Don't get me wrong, I too think the CV is a joke of a light interceptor despite its in station description--but it always has been and would need serious combat ability nerfs to get the buffs necessary for really being an interceptor.
Couldn't possibly have any effect on balance. Moron.
(1) Turboing for too long near an opponent is a Very Bad Idea; using turbo judiciously is a Good Idea, be it to draw fire or to move faster. As I pointed out above, whether or not that useage drains your energy is a big consideration in combat. So, balance point one.
(2) Just because someone "runs away" doesn't mean they're done with you or that you've won the fight. Breaking off an engagement, and coming back in at a new angle and different moment is one of a fast ship's greatest assets: see the Valk vs. Prom scenario detailed above. Just standing toe to toe and strafing about is not always a bright idea. Again, whether you're burning energy when you engage in these sorts of tactics is a balance concern.
Any other infantile reasoning you want to puke onto this thread, peytie?
P.S. Don't get me wrong, I too think the CV is a joke of a light interceptor despite its in station description--but it always has been and would need serious combat ability nerfs to get the buffs necessary for really being an interceptor.
le whine