Forums » Suggestions

Low Armor Warning

Mar 07, 2009 Daare link
I would like to suggest a warning sound (and perhaps some textual feedback as well) when a ship's armor drops below a certain percentage (maybe 30% or 25%).

Not a practical necessity in terms of gameplay but a psychological tool to provide an "Oh, crap!" moment to combat; it provides a moment of decision during which the player has to make a choice (flee or fight). Think of Halo and that moment when your shields drop or and you'll get the feeling I'm thinking of.
Mar 07, 2009 maq link
RegisterEvent(function()
local d1,d2,d3,d4,d5,d6,dmg,dmgmax=GetActiveShipHealth()
local health = dmg/dmgmax
if health < 0.3 then
gksound.GKPlaySound('lockon', 1)
print('Low health!!!!')
end
end, 'SHIP_UPDATED')

like that?
Mar 07, 2009 toshiro link
But as opposed to Halo, Call of Duty, Gears of War, to name a few, VO has no cover to speak of, so the warning would be essentially pointless or even dangerous because it distracts from the fight at hand.

Also, you should know, in a general sense, how much armor you have left, without looking at the counter.
Mar 07, 2009 maq link
Or have a counter where you can easily see it, still, it's personal preference.