Forums » Suggestions
Concurrent trade-based missions
What kind of trader runs around with his cargo bay half full?
The fun of being a successful trader/courier is looking at what jobs are available, and optimizing which ones to accept to fill your cargo bay and make efficient use of your travel time. It's kind of annoying to see two missions to the same general area, and only be able to accept one of them. Similarly, if I want to haul some of my own cargo while I do an escort mission, that's my call. As it stands, trade is kind of boring because there's no challenge, you just do a bunch of jumps for a relatively small reward. Letting users optimize mission combinations at least makes it a bit of a puzzle.
So I propose that non-combat missions should be "stackable", and only combat based missions should be mutually exclusive. The HUD timer can just show the time remaining for the most time-critical mission (i.e. the next to expire vs. trying to list them all)
The fun of being a successful trader/courier is looking at what jobs are available, and optimizing which ones to accept to fill your cargo bay and make efficient use of your travel time. It's kind of annoying to see two missions to the same general area, and only be able to accept one of them. Similarly, if I want to haul some of my own cargo while I do an escort mission, that's my call. As it stands, trade is kind of boring because there's no challenge, you just do a bunch of jumps for a relatively small reward. Letting users optimize mission combinations at least makes it a bit of a puzzle.
So I propose that non-combat missions should be "stackable", and only combat based missions should be mutually exclusive. The HUD timer can just show the time remaining for the most time-critical mission (i.e. the next to expire vs. trying to list them all)
While a good idea, you're an idiot if you're not filling your extra space with goods/weapons to sell on the side.
That's besides the point, really.
But the idea, though a very good one, has been suggested multiple times.
But the idea, though a very good one, has been suggested multiple times.
It really is a good idea for now there is a way around it, at least for the proc missions...make a note of what each one needs, take one mission, get every thing you need to do all missions, return take take the next mission undock, redock and repeat.
By the way...
http://www.vendetta-online.com/x/msgboard/3/20216
By the way...
http://www.vendetta-online.com/x/msgboard/3/20216