Forums » Suggestions

Concurrent trade-based missions

Jan 13, 2009 ejtttje link
What kind of trader runs around with his cargo bay half full?

The fun of being a successful trader/courier is looking at what jobs are available, and optimizing which ones to accept to fill your cargo bay and make efficient use of your travel time. It's kind of annoying to see two missions to the same general area, and only be able to accept one of them. Similarly, if I want to haul some of my own cargo while I do an escort mission, that's my call. As it stands, trade is kind of boring because there's no challenge, you just do a bunch of jumps for a relatively small reward. Letting users optimize mission combinations at least makes it a bit of a puzzle.

So I propose that non-combat missions should be "stackable", and only combat based missions should be mutually exclusive. The HUD timer can just show the time remaining for the most time-critical mission (i.e. the next to expire vs. trying to list them all)
Jan 13, 2009 Dr. Lecter link
While a good idea, you're an idiot if you're not filling your extra space with goods/weapons to sell on the side.
Jan 13, 2009 toshiro link
That's besides the point, really.

But the idea, though a very good one, has been suggested multiple times.
Jan 14, 2009 ryan reign link
It really is a good idea for now there is a way around it, at least for the proc missions...make a note of what each one needs, take one mission, get every thing you need to do all missions, return take take the next mission undock, redock and repeat.

By the way...
http://www.vendetta-online.com/x/msgboard/3/20216