Forums » Suggestions
This seems like a good idea Inc, so I cast my vote of yes.
As do I.
*beeeep* "EZR Transport, how can I help you?"
"Yes.. I have approximately 2 thousand cu's of AAP's I need moved from Sol II, to Sedina."
"Ah. That's a fairly large transfer. Let me consult our billing system. Please hold" *music* "Ah, here we go, with an order that large, our fee would come out to 4,250,585 credits, paid in full upon delivery."
"What about insurance?" "Insurance is not available for anything that starts or ends in greyspace, however we will, at our discretion of course, reimburse for some of the lost product, taking out the costs incurred by us as a result of our own losses."
"Sounds fair, the credits will be wired as soon as the last shipment arrives"
Sweeeeeeeet.
*beeeep* "EZR Transport, how can I help you?"
"Yes.. I have approximately 2 thousand cu's of AAP's I need moved from Sol II, to Sedina."
"Ah. That's a fairly large transfer. Let me consult our billing system. Please hold" *music* "Ah, here we go, with an order that large, our fee would come out to 4,250,585 credits, paid in full upon delivery."
"What about insurance?" "Insurance is not available for anything that starts or ends in greyspace, however we will, at our discretion of course, reimburse for some of the lost product, taking out the costs incurred by us as a result of our own losses."
"Sounds fair, the credits will be wired as soon as the last shipment arrives"
Sweeeeeeeet.
I like it Break. I think it may even create the possibility for the same 'trucking' guilds to buy you gear at other stations for a higher price. I think that this is just what Inc is trying to create in player-created missions.
Not only will players be able to post delivery missions, but they will be able to post procurement missions as well. Maybe even ore missions...
Not only will players be able to post delivery missions, but they will be able to post procurement missions as well. Maybe even ore missions...
Yes, player missions are intended to be an integral aspect of crafting combined with player-owned stations. Ie, to keep manufacturing facilities running smoothly, regular deliveries of various items are required. Players then post missions to request these deliveries, via a framework that allows mostly-automated functionality (but they can tweak to improve profits, reduce overhead, etc). Basically an aspect of the economic "endgame".