Forums » Suggestions

Yet another fix for player distribution

«12
Sep 25, 2008 LeberMac link
Let's make Itani a kind of dun taupe, the serco a soft mauve, and the UIT can be a bright apricot.

There. Now the colors are so unappealing that they will pick NO character, and instead will go surf the internet.
Sep 26, 2008 bojansplash link
Good old pissy Leber is always right, but so is genka.
How about GS ban everyone but you 2 from suggestion board so you can make wild love to each other away from prying eyes?
Sep 26, 2008 IRS link
Ah, finally found a good representation of the traditional Serco military wear.



I can see why they routed the Itani- can you imaging several thousand of these charging at your defensive line?
Sep 27, 2008 Capt.Waffles link
wha.........
Sep 27, 2008 LeberMac link
And WTF is up with bojan? "Good old pissy Leber"?
Has it really degenerated to this?

Oh, and in case you picked up on the sarcasm, there's no possibility that changing the colors will really fix things. Maybe eliminating any "nation color" completely.

We just need to update the descriptions so that the Serco don't sould like the bad guys so much.
Sep 27, 2008 Dr. Lecter link
But we are. And we like it.
Sep 27, 2008 genka link
true fact!
Sep 28, 2008 toshiro link
I like red. If you take it away, I will become all emo. You don't want that, do you?
Sep 28, 2008 Aramarth link
Oh dear sweet Space Gods, not an emo tosh. Anything but that.
Oct 21, 2008 brigadon link
I was just thinking the other day that red is identified with 'hazard' and 'evil' and 'danger' and 'blood' in the human consciousness.

Seriously, serco should be green. Blue and grey are neutral colors, but the serco, as a race, certainly don't think of themselves as 'evil'. The minute I see red on a radar screen I think 'enemy' even if they are totally friendly with my faction.

They can paint their ships or make their uniforms crimson, red, or whatever... but having red as their chat/radar/selection color automatically prejudices people against them as the 'bad guys'