Forums » Suggestions
Random Mission Generator
I've played Anarchy Online for a long time and one thing I think this game needs is a random mission terminal. Basically a player pays to access this terminal, sets up sliders to customize his missions, then pulls up the missions themselves using the criteria he set for them.
For instance, a pilot would access the terminal. He'd then choose the combat option, then set his difficulty to medium and maybe he'd want either credits, items, or he'd leave that setting alone so it would be random. The mission is then generated and he's given a waypoint. Once the mission is complete he returns to the issuing station and is given his reward.
What do you think? (I figure this idea could be expanded upon and adapted for the way VO works)
For instance, a pilot would access the terminal. He'd then choose the combat option, then set his difficulty to medium and maybe he'd want either credits, items, or he'd leave that setting alone so it would be random. The mission is then generated and he's given a waypoint. Once the mission is complete he returns to the issuing station and is given his reward.
What do you think? (I figure this idea could be expanded upon and adapted for the way VO works)
I think, if you are looking for credits, then there is no substitute for Escorts, but, nevertheless this seems like a credible idea and should be glanced at.
I dunno, it seems so artificial.
Well, think of it like this. These mission terminals provide corporations within UIT the ability to use the citizenry as their weapon. They would simply submit the mission into a database which is then presented to the player. Some missions will give you faction gain/hit, and some won't affect any of your relations with your factions.
So if one corp wants to spy on another but they don't want to get their hands dirty, they use the terminal to anonymously hire someone else to do their dirty work.
So if one corp wants to spy on another but they don't want to get their hands dirty, they use the terminal to anonymously hire someone else to do their dirty work.
Random Mission Generators are not a trivial thing to implement properly.
There are a lot of balance issues to take into account here, not to mention how the hell all the dialogue is going to be generated for the missions. It takes a lot more work than the devs currently have free time for (and arguably, spare hands) to properly put one of these together.
There are a lot of balance issues to take into account here, not to mention how the hell all the dialogue is going to be generated for the missions. It takes a lot more work than the devs currently have free time for (and arguably, spare hands) to properly put one of these together.