Forums » Suggestions
I saw slime log and I absolutely noticed where he was in relation to me and did not see the cargo drop. Maybe it took a second or maybe my eyes failed for a second.
Obviously, you can't fix what you can't reproduce, but thanks for trying anyway. I will do some testing as well.
I still like the idea of prevent log out while carrying CtC cargo, because even if it's not a bug or an exploit, it's still a cheap tactic and says something about the character of someone who would log rather than lose a ship in the current VO economy.
Obviously, you can't fix what you can't reproduce, but thanks for trying anyway. I will do some testing as well.
I still like the idea of prevent log out while carrying CtC cargo, because even if it's not a bug or an exploit, it's still a cheap tactic and says something about the character of someone who would log rather than lose a ship in the current VO economy.
I still like the idea of prevent log out while carrying CtC cargo, because even if it's not a bug or an exploit, it's still a cheap tactic and says something about the character of someone who would log rather than lose a ship in the current VO economy
. . . how many paint chips did you ingest as a child? How would what you propose have any effect on someone hitting 'jettison' and then logging? Because that produces the exact. same. thing. as logging out with the xith in the hold.
. . . how many paint chips did you ingest as a child? How would what you propose have any effect on someone hitting 'jettison' and then logging? Because that produces the exact. same. thing. as logging out with the xith in the hold.
Except that the cargo is in a slightly different place than it would be otherwise, which clearly has a drastic effect on the economy!
and regardless, the dev's can't stop the player from quitting the game.
Please.
Please.
Well, we can in the sense that their ship can be forced to remain around, without them to fly it. But that has no bearing on the issue of the person simply jettisoning their cargo before logoff.
I'm not sure this is related, but I did run into something strange a few weeks ago while chasing some newb serco.
I spotted him in odia m14 in a beemer, and gave chase, getting close enough to see where he jumped when he did. I then quickly plotted a route to the sedina wormhole, which is where he was going, and jumped after him. When I arrived in the ion storm that lay between the station and the wormhole, however, I didn't see my prey on the list of people in the sector. I was quite confused, since I'd jumped into the sector far enough away from the exit to know that he couldn't have made it out in the two or three seconds it took me to plot, jump, and load the sector. I went through the sector as quick as I could, hoping to catch him flying toward the wormhole, since it's a notoriously long trip, but he wasn't there either, so I headed off to the active players page.
In the general trend of things, it really wasn't all that surprising that he wasn't there either, but it does now let me form two versions of what could have happened:
a) The ion storm materialized between the station and the wormhole in the seconds between when he jumped and I jumped, giving the dirty trader a few more seconds to log off just as soon as he arrived at his destination, unhampered by the storm.
b) He managed to log off mid-jump, which is something he should not have been able to do since about two or three years ago.
I vaguely remember hitting the storm in question before this incident, although it's been quite a while so I'm not too sure of this. Anyway, for this reason, and since it's just generally speaking unlikely, I'm gonna dismiss option A, and explain what I think happened, based on option B:
See, usually, when you quit your client, the server keeps your ship floating through space and rocks for a while, giving people a chance to shoot your sorry, cowardly ass. But this is just what I know about quitting in space. What happens when you quit your client mid-warp, however, is a mystery to me, and I can only guess that it involves your ship not appearing anywhere until you next log on. I meant to test this theory, but I am awfully lazy, and starting my client back up takes nearly a minute, which is an awfully long time you know.
Anyway, that's that, but with regard doing something for CtC, I would suggest starting by making the escorting bots ignore people in the sector that are out of their radar range, or at least people that are in stations. I don't even like CtC, but it still pisses me off that starfreeze can increase his chances of getting neut III's by afking his new character in sedina L2 instead of logging off.
Edit:
Quick test in jallik and at the verasi border defenses tells me that either the strike forces and turrets are way too slow to catch up with the ship before it times out, or it just never appears in the destination sector in the first place. I'm gonna go work on getting some purified xith to try and see what happens with that too.
I spotted him in odia m14 in a beemer, and gave chase, getting close enough to see where he jumped when he did. I then quickly plotted a route to the sedina wormhole, which is where he was going, and jumped after him. When I arrived in the ion storm that lay between the station and the wormhole, however, I didn't see my prey on the list of people in the sector. I was quite confused, since I'd jumped into the sector far enough away from the exit to know that he couldn't have made it out in the two or three seconds it took me to plot, jump, and load the sector. I went through the sector as quick as I could, hoping to catch him flying toward the wormhole, since it's a notoriously long trip, but he wasn't there either, so I headed off to the active players page.
In the general trend of things, it really wasn't all that surprising that he wasn't there either, but it does now let me form two versions of what could have happened:
a) The ion storm materialized between the station and the wormhole in the seconds between when he jumped and I jumped, giving the dirty trader a few more seconds to log off just as soon as he arrived at his destination, unhampered by the storm.
b) He managed to log off mid-jump, which is something he should not have been able to do since about two or three years ago.
I vaguely remember hitting the storm in question before this incident, although it's been quite a while so I'm not too sure of this. Anyway, for this reason, and since it's just generally speaking unlikely, I'm gonna dismiss option A, and explain what I think happened, based on option B:
See, usually, when you quit your client, the server keeps your ship floating through space and rocks for a while, giving people a chance to shoot your sorry, cowardly ass. But this is just what I know about quitting in space. What happens when you quit your client mid-warp, however, is a mystery to me, and I can only guess that it involves your ship not appearing anywhere until you next log on. I meant to test this theory, but I am awfully lazy, and starting my client back up takes nearly a minute, which is an awfully long time you know.
Anyway, that's that, but with regard doing something for CtC, I would suggest starting by making the escorting bots ignore people in the sector that are out of their radar range, or at least people that are in stations. I don't even like CtC, but it still pisses me off that starfreeze can increase his chances of getting neut III's by afking his new character in sedina L2 instead of logging off.
Edit:
Quick test in jallik and at the verasi border defenses tells me that either the strike forces and turrets are way too slow to catch up with the ship before it times out, or it just never appears in the destination sector in the first place. I'm gonna go work on getting some purified xith to try and see what happens with that too.
Who are you and what have you done with the real genka?
We can only hope that it was something very, very unpleasant.