Forums » Suggestions
Group Kick/Ban
Groups should have the ability to kick/ban players from the group. Either it can be done by voting within the group or the group leader has the ability.
This may or may not want to be part of mission created groups. It also gives rise to different types of groups such as player created, mission created, and anything else.
Criticisms?
This may or may not want to be part of mission created groups. It also gives rise to different types of groups such as player created, mission created, and anything else.
Criticisms?
The only reason why we don't have this already, is the fact that we use identical "group" concepts for ad-hoc player groups as we do for missions. We don't want people to be able to kick the other NPCs out of a hive hunt mission, for instance. For various technical reasons, our current setup has assumptions of the player taking the mission being the "group leader", so we can't currently just.. say.. restrict those commands to the leader.
Anyway, we've talked about this internally, and agree with the idea. We just need to engineer a solution.
Anyway, we've talked about this internally, and agree with the idea. We just need to engineer a solution.
set it so it will *ONLY* kick other players but not npc's from teh group. case closed/solved.
So pretty much if the first character in the name is * it should know that it is a bot.
blacknet: no, group missions can be taken with mixed sets of players as well as NPCs. We don't necessarily want players kicking other players out of grouped hivehunts and stuff either.
Make every group have two leaders, the first two members. Require both to issue the kick for it to occur. Every mission generated group will have an NPC as the second member, and the NPC will not vote. Problem solved.
Not entirely since more NPCs will come in after someone else has come in and eventually that second person will be the second in command.
Actually, we're just going to make it specific to groups created by players, rather than by missions. We settled on that a long time ago. We just haven't had time to implement it, as some code has to be written to create differentiation under certain circumstances.