Forums » Suggestions
Improved Vendetta font at small sizes
At very small sizes, the Vendetta font appears to be too.. fat, which makes it look a bit ugly, IMO. It doesn't seem to antialias very well. This is especially noticeable in 800x600 with the HUD scaled down.
Vendetta Font:
Lucida Grande 10 (X-Chat Aqua)
Lucida Grande takes up less vertical space than Vendetta's font yet is more readable (there is a lot less unused space above and below in Lucida Grande, which allows the actual letters to be bigger without sacrificing space).
Vendetta Font:
Lucida Grande 10 (X-Chat Aqua)
Lucida Grande takes up less vertical space than Vendetta's font yet is more readable (there is a lot less unused space above and below in Lucida Grande, which allows the actual letters to be bigger without sacrificing space).
[Stamp of Approval]™
and while we're at it, why not add support for other fonts as well. :)
and while we're at it, why not add support for other fonts as well. :)
How about actual support for fonts, period?
VO's "font" is just a texture, last I checked... which would be why it can't do anything but ASCII. <_<
VO's "font" is just a texture, last I checked... which would be why it can't do anything but ASCII. <_<
Isn't VO using a built-in font?
I'd rather it scrapped that font and let us chose the font of our liking. This way, with minimal support, we could have Unicode support.
I'd rather it scrapped that font and let us chose the font of our liking. This way, with minimal support, we could have Unicode support.
Whatever makes it look better is good. :P
I hate picking through a list of ambiguous fonts. I'm glad VO has a default one, and slimey's is pleasant.
the vo "default" font only does ascii7 (127) and thus it's not possible to handle any accents or other higher-ascii (god forbit, unicode) characters.
if it actually supported system fonts, then before going full unicode it could at least be hacked to let utf-8 fly through.
if it actually supported system fonts, then before going full unicode it could at least be hacked to let utf-8 fly through.
"The fonts are rendered with freetype 2, yes, but they are pre-rendered onto a texture at several point sizes. All I need to do is make the converter script available and add a config option for font and then you can put your own fonts in. Ideally the interface would use a couple different typefaces (headings vs. normal text, etc) but fixing up the interface is going to be a massive undertaking.
I also need to make the rendering script let you specify different fonts for different sizes. I think that would be ideal, since any font with any element of style usually looks like crap under 14 points or so. And really small sizes are probably better off if they're rendered bold rather than one-pixel thin." - a1k0n, November 24, 2004
Note: there haven't been any changes to this system since then.
I also need to make the rendering script let you specify different fonts for different sizes. I think that would be ideal, since any font with any element of style usually looks like crap under 14 points or so. And really small sizes are probably better off if they're rendered bold rather than one-pixel thin." - a1k0n, November 24, 2004
Note: there haven't been any changes to this system since then.