Forums » Suggestions
A quick reply to Incarnate's post...
This is why we need the Federal Cash system, so we have some kind of physical monetary unit. That can easily be marked, and identifiable as the money for the bounty.
This is why we need the Federal Cash system, so we have some kind of physical monetary unit. That can easily be marked, and identifiable as the money for the bounty.
Sorry. If this new Cash is worth anything then it can be laundered.
We don't need to 'mark' anything... If the bounty can only be posted by a player with at least +900 faction standing, against a player with less than -599, and only fulfilled by a player above, say +800, then how would any money ever find its way to the target it was killed for?
The player who fulfills the bounty has no reason to give any of his bounty money to his target when finished, he needs to make a living right? The only thing a target could offer in exchange for money is an easy kill (the solution for this is to make death mean something). And the player who posted the bounty did so expecting that its target would be killed, and said target would not benefit any from dying.
Why is there any need to 'mark' the money?
-R IBA 3.14rat
The player who fulfills the bounty has no reason to give any of his bounty money to his target when finished, he needs to make a living right? The only thing a target could offer in exchange for money is an easy kill (the solution for this is to make death mean something). And the player who posted the bounty did so expecting that its target would be killed, and said target would not benefit any from dying.
Why is there any need to 'mark' the money?
-R IBA 3.14rat
stackman: readme
I read. You said you disagree. Then you said that:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Person A takes 1 bil out of guild bank, puts it on person B, who is then killed by person C. The three split the gains and repeat.
Am I missing something or was that not obvious?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, how is any of the exploitable? In your scenario, these players (A, B and C) are effectively giving guild money away. They are robbing the guild and will most likely get kicked out for it. We have long decided that creating credits in any way is a bad idea, and leads to asshattery. The bounty system I am for, and have been promoting (credit to surbius as well), is player posted bounties with no credits created, even a bounty tax collected on posting.
Read Page two for further details...
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Person A takes 1 bil out of guild bank, puts it on person B, who is then killed by person C. The three split the gains and repeat.
Am I missing something or was that not obvious?
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, how is any of the exploitable? In your scenario, these players (A, B and C) are effectively giving guild money away. They are robbing the guild and will most likely get kicked out for it. We have long decided that creating credits in any way is a bad idea, and leads to asshattery. The bounty system I am for, and have been promoting (credit to surbius as well), is player posted bounties with no credits created, even a bounty tax collected on posting.
Read Page two for further details...
This all looks very interesting, IF it can be figured out..lol
i like the losing a portion (maybe all) of progress to the next combat/light/heavy level when a bounty is collected on you.