Forums » Suggestions

Rail Guns

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Jul 10, 2008 Rejected link
Now, is it just my screen, or are rail gun shots really hard to see? This wouldn't be a problem, except in twitch based combat I have this little problem of needing to see the weapon spread to strafe away. Now I know shape, leebs, and the rest of you combat vets already use esp to dodge, but some of us aren't so skilled. Plus when my health tanks, and I can't see the tiny blue streak ripping up my hull, it rather ruins a good fight, except to my aggressor using the rails, who probably feels very big in his pants.

Anyway, in short, i suggest a new shot graphic for rails, something distinguishable such as the blue and green shots of neuts and posis.
Jul 10, 2008 Surbius link
Big flaming red darts o' doom!
Jul 10, 2008 zamzx zik link
No. It's a sniper gun that isn't even a very good sniper gun (In terms of, oh, sniping)
Jul 10, 2008 MSKanaka link
Making railgun shots more visible will do nothing, because of the reasons discussed in these four posts. (Smittens, mine, tumble's, and then Smittens again.)

When a railgun is fired, there's very little (read: almost nothing) that you can do to prevent it hitting you unless it was not going to hit you in the first place.
Jul 10, 2008 Surbius link
But but... big flaming red darts
Jul 10, 2008 Touriaus link
You can't do anything about it after it was fired, regardless. The times that you need to worry about are before and right when it is fired. The idea is to throw their aim off. The railgun in fact does have autoaim, but whether the shooter uses it or not (option to turn AA on/off on any weapon) is up to them. If it is on then even doing a quick roll while predicting when they fire will throw it off just enough. Again, *nothing* can be done after it is fired, doesn't mean it will hit you but at that point your at the whim of their aiming ability and it does take some aiming ability in 1 on 1 fighting if the target knows even moderately how to strafe. The idea is to make sure the shooter doesn't get the chance to hit you, it's all anticipating their firing times and where and when they are more comfortable to hit you. I can't say much more, as I am strictly a guild trainer. Again though, don't think dodge after they fire but right before, almost simultaneously as they fire.

And uh, changing the color won't help haha, thing could look like a hippo and you'll still be dead...
Jul 10, 2008 MSKanaka link
And uh, changing the color won't help haha, thing could look like a hippo and you'll still be dead...

hippo-shaped pellets, please!
Jul 10, 2008 Lord~spidey link
"When a railgun is fired, there's very little (read: almost nothing) that you can do to prevent it hitting you unless it was not going to hit you in the first place."

well actually thats not true at all light fighters can dodge rail shots without any problems at 250 meters and heavy ships usually dont need to worry since the auto aim system makes them miss anytime your more than 500 meters out.
Jul 10, 2008 moldyman link
HIPPOS!
Jul 10, 2008 Dr. Lecter link
Part of the great thing about rails is that they are hard to see, in addition to being awfully fucking fast. If you make them easier to see, you make them easier to dodge. And rails don't need that sort of nerf.

FYI, though, it helps if you turn off all the background, so that space is entirely black. I find it much easier to see what's important to me against that backdrop.
Jul 10, 2008 Lord~spidey link
if it was up to me i would buff the rails.
Jul 10, 2008 Dr. Lecter link
05:11PM Lord~spidey
if it was up to me i would buff the rails.


Spidey, you're not getting anywhere near my rail, much less buffing it.
Jul 10, 2008 Impavid link
Spidey you're wrong, I've made rail kills at 1000 meters.
Jul 10, 2008 Dr. Lecter link
Spidey never has been too good at turning off his AA.
Jul 10, 2008 terjekv link
Hm, rail kills at 1000 meters eh? http://www.vendetta-online.com/x/msgboard/7/9241#107002

's been a while, but rails can be fun.
Jul 10, 2008 Surbius link
I say add or change the graphics of rails to add more graphical effect. Since most of the experienced combat pilots say it doesn't matter once they are fired. Well I say if I get boomed by quadrails from 1000m away I want to see something beautiful.
Jul 11, 2008 Scuba Steve 9.0 link
Why do you need to see rails? The sound is distinct enough.
Jul 11, 2008 Surbius link
Too do something with them for a change?

It's only cosmetics.
Jul 11, 2008 vIsitor link
[Warning: Thread Hijack Alert!]

On the subject of Railguns, how about giving them to bots? Currently, I believe, the AI doesn't use them because they either A) aren't smart enough to handle them or B) are too effective with them.

The former is a coding issue more than anything else, but the latter could just as well be compensated for by given the railguns which the Bots use a slight measure of inherent inaccuracy.

Thoughts?
Jul 11, 2008 look... no hands link
i managed to hit fugue with one of my 3 pellets at 1200-1400 meters, not exactly sure, either way i thought they couldnt go that far?