Forums » Suggestions

Alternative Damage-Model for improved gameplay

Jul 07, 2008 sleon link
Hallo everyone,

after playing again a while i think i have an idea how to prevent people from being able to run away from a fight.

As we see now when the ship gets hit it is recorded where it was hit most. So now you could say for example what is damaged ( thrusters , power generator , weapons and so on) and decrease ship values accordingly.

For example when i hit a player in the back i could decrease his max speed, but hitting sides, i decrease his ability to dodge.

You could also vary this increasing/decreasing factors based on a ship model.

For example rag is much more robust for damage as a vulture.

It would make combat more deep. Prevent people from running when they have 1% health left and also help do balance the combat different ships.
Jul 07, 2008 Aramarth link
The only problem with this is that you so rarely shoot anyone in the back that... at 1% the only thing that WILL still work on their ship is the engines.
Jul 07, 2008 MSKanaka link
Unless you're a pirate, then it's all about shooting people in the ass.
Jul 07, 2008 Azumi link
well, I for one like to shoot people in the face or on the sides. Most mines come out the rear.....
Jul 07, 2008 Whistler link