Forums » Suggestions
Simple then really, with pings higher than 500, disable their weapons. You can't really shoot them, and they can't really shoot you.
Just curious, but I wonder what % of VO's current users would be affected by the 500ms rule if applied against them, compared to the current % of VO's users that are now being penalized for having good connections?
Just curious, but I wonder what % of VO's current users would be affected by the 500ms rule if applied against them, compared to the current % of VO's users that are now being penalized for having good connections?
That's hard to say without access to the the stuff the devs have, but if people like Martin.mac.au could play from Australia with less than 500 ping, I'm sure most around the world (except those on dial up internet, which I would bet money on being only about 27% of Internet connections) have less than 500ms. The Internet also got a lot better for people in Asia (not counting barred countries).
Fin Kename (the last time he was in-game) impressed me by loading his sector in like 12 seconds. Whatever your chosen fix is Inc. Do it before "new users" arrive.
I'd love to be a dial-up user in a border skirmish right now.
Fin Kename (the last time he was in-game) impressed me by loading his sector in like 12 seconds. Whatever your chosen fix is Inc. Do it before "new users" arrive.
I'd love to be a dial-up user in a border skirmish right now.
I only made the cannon fodder statement as a blunt assessment of the impact of the change, not that it was a bad thing. Penalizing the lagging person is definitely the right action to take.. our current system only results from our not having implemented *any* solution, not that we advocated penalizing the rest of the players. It's been an exploit for quite awhile, we just hadn't addressed it. We'll see what we can do.
As for "who has a 500ms ping".. the problem is more fundamental than that. The truth is, everyone has a 500ms ping, at some point, even for just a few moments, sometimes longer but still often escaping notice. Internet weather is unpredictable. A router "flaps" here, a peering point gets overloaded there, someone has some equipment explode and their network has to reconverge all the internal and external routing. The truth is, these things happen *daily*. Sometimes they impact only small numbers, sometimes larger numbers.
Any solution built for this will need to be resilient. Being too fascist.. totally disabling weapons, kicking people off, etc.. will only seem like a great idea until the next Cogent vs Level3 debacle, when half of you are impacted :).
Anyway, we will move forward with trying to address this. It's not trivial, but it probably won't be too bad either. It really boils down to time availability for Andy.
As for "who has a 500ms ping".. the problem is more fundamental than that. The truth is, everyone has a 500ms ping, at some point, even for just a few moments, sometimes longer but still often escaping notice. Internet weather is unpredictable. A router "flaps" here, a peering point gets overloaded there, someone has some equipment explode and their network has to reconverge all the internal and external routing. The truth is, these things happen *daily*. Sometimes they impact only small numbers, sometimes larger numbers.
Any solution built for this will need to be resilient. Being too fascist.. totally disabling weapons, kicking people off, etc.. will only seem like a great idea until the next Cogent vs Level3 debacle, when half of you are impacted :).
Anyway, we will move forward with trying to address this. It's not trivial, but it probably won't be too bad either. It really boils down to time availability for Andy.
that would probably win me back.
Hey, the Congent thing will happen again, and yes, my ping has been over nine thousand! at times, but hey, I like yer new suggestion more than my own.
Maybe lock this thread?
Maybe lock this thread?
Ok.