Forums » Suggestions

Suggestions from a New Subscriber

Apr 30, 2008 Ovencleaner link
Hi, I am a new subscriber to VO. After playing about a week, here is a list of things I really like, and things that I think could be improved.

Like:
Guilds with Purpose (Vipers, Itan, ETC)
Unaligned/Unmonitored System Mechanics (Pirates, Corvus illegal equipment etc)
Trade Guild Missions
Physics mode... its awsome!
Dueling system
License system, does not take to much to time to get better stuff

Dislike:
The AI for fighters in Skirmishes... it sits there and lets me blow it up
The AI for large ships/frigates... They scatter around about 10,000m, and do not serve any real purpose after playing several skirmishes
The large ships/frigates shields regenerate so fast, it is almost impossible for me to even noticably bring them down
The skirmishes all come down to which ship with the 4 guns that look like lava.. how many does a side have... Getting lucky and getting one or a few to gang up on another ship
The skirmishes have alot of room for improvment..... I like them, but it just feels like it has so much more potential than flying around shooting ships that dont even fight back, and hoping your nations cruisers are in the right place at the right time (which is completely random it seems to me at least)

Just some constructive criticism from a newbie. Has anyone else noticed these issues in the skirmishes?

Great game other than those few things I think... I do not mean to be overly negative about the Skirmishes, but I believe I should at least bring these issues up.
Apr 30, 2008 LeberMac link
Yeah, the "lava gun ships" - We call them Teradons - are the ones that turn the tide.

The combat AI is still kind of... dumb, but you should have seen it in the beginning. Downright ignorant. It's come a long way.

Yeah, you're not supposed to be able to bring down a capital ship with your single-seat fighter/bomber. With a group of friends, however, you could feasibly do so. If there are ever 20 players per side on tehse border skirmishes, it would be cool to see waves of bomber attacks and such.

There was talk (long ago) of a Homeworld2-style interface for controlling the capital ships. Since they are not pilotable manually, really. WAY too much inertia. Getting stuck in an asteroid field usually meant a slow death for the capships.
Apr 30, 2008 Dr. Lecter link
Getting stuck in an asteroid field usually meant a slow death for the capships.

As well it should. Rock farms are the near-exclusive province of fighter craft for a reason.
Apr 30, 2008 vIsitor link
As well it should. Rock farms are the near-exclusive province of fighter craft for a reason.

Because George Lucas made that particular astronomical error into a common (to say nothing of popular) misconception in The Empire Strikes Back?
Apr 30, 2008 moldyman link
What they mean is within the game. Where asteroids do not move and do not break and are the interstellar versions of embedded roadblocks.

And also how the AI is dumb and flies into them constantly.
Apr 30, 2008 Dr. Lecter link
Never actually saw the Star Wars films: the old ones looked pathetic, and the new ones were clear sell-outs.

The reason I said they should get stuck is more or less what Moldy said above: in VO, roids are often tightly packed, immobile obstacles. Cap ships are huge, less than manuverable vessels. They don't belong in a thicket of rocks, and should have to plot around them within a sector, thereby making them act like the lumbering capital vessels they are. If they have a target hiding in the roids, let them launch fighters. If the pilot wants to risk entering a roid cluster with his cap, let it be at the risk of becoming mired and an easy target.

Treating them this way would add depth to the sector terrain, as roids are currently irrelevant to almost all pilotable craft, and would also force a markedly different approach to piloting a cap as opposed to piloting a prom/valk/vult/hog/etc.
Apr 30, 2008 Shadoen link
Is the current capship AI good enough to do that?
May 01, 2008 incarnate link
The AI is technically good enough to traverse an asteroid sector, but is hamstrung by difficulty maneuvering (the extreme mass of the ships) and being unaware of how large the ship really is.

Anyway, for the moment we intend to use them basically as Lecter says, capships outside the field, sending fighters into the field.
May 01, 2008 mr_spuck link
ohhh. Yesterday I had a hive skirmish in a stronghold were the cap ships parked pretty close to each other in the roid ring, the levi wasn't that far away either.
Maneuvering between them and the roids while shooting up crap was awesome.
May 01, 2008 Ovencleaner link
The AI seems fine some skirmishes, but sometimes its just downright wierd, usually when the game is laggy.

Just thought i would point that out.
May 03, 2008 mr bean link
the ai is fine when its working how its meant to, but sometimes it just seems to get lazy. I remember the pirate bots would sometimes just clump together doing nothing. but sometimes they would do what they were supposed to and give you a hell of a chase through grey space. also, last time I did the border skirmish mission the ai was never just drifting around the battle. mostly they all just gave me a hell of a hard time trying to bomb a cappital ship.