Forums » Suggestions
Updating the Relative Speeds
I know this has been covered ad nauseum about how our fighters appear to move very slow when the proper math is done.
I also understand that due to the lag issues and realism needs, that up-ing the speed of the ships is out of the question. Here's my recommendation.
Change the units, not the speed.
Right now in space, we travel in M/S, which many take as Meters/Second. I propose that to circumvent the problems of 65m/s being considered very slow, the spacial units change to a larger size. We could use Kilometers or Miles for example, suddenly, without changing anything in the relative speeds in the game itself, we go 65km/s and the wormholes exist in thousands of km away from objects.
This solves the realism speed vs. performance issues of the game in my mind.
The only issue I can see is that if the conversion was made, something will have to change for reading the proximity of other ships, as 5m will become 5km and that ship will appear unrealistically huge on the HUD. For that, I want to float the idea that the distance readout be moved to have decimal points, so you can be .5km etc. from a target.
I also understand that due to the lag issues and realism needs, that up-ing the speed of the ships is out of the question. Here's my recommendation.
Change the units, not the speed.
Right now in space, we travel in M/S, which many take as Meters/Second. I propose that to circumvent the problems of 65m/s being considered very slow, the spacial units change to a larger size. We could use Kilometers or Miles for example, suddenly, without changing anything in the relative speeds in the game itself, we go 65km/s and the wormholes exist in thousands of km away from objects.
This solves the realism speed vs. performance issues of the game in my mind.
The only issue I can see is that if the conversion was made, something will have to change for reading the proximity of other ships, as 5m will become 5km and that ship will appear unrealistically huge on the HUD. For that, I want to float the idea that the distance readout be moved to have decimal points, so you can be .5km etc. from a target.
I LIKE it!
Well thought out. But you would really have ships move 1000 times faster? How would we hit it?
It would make it a bit hard to make. I think that, perhaps, we should just up the speed. After all, its like a boat chasing an F-18 and CATCHING IT!
That does not happen on Earth and it should not happen in space
Unless we want HAC's controlled by playerrs (I assume this will happen at SOME point, the demand is too great) to catch a Corvus Vulturis.
Well thought out. But you would really have ships move 1000 times faster? How would we hit it?
It would make it a bit hard to make. I think that, perhaps, we should just up the speed. After all, its like a boat chasing an F-18 and CATCHING IT!
That does not happen on Earth and it should not happen in space
Unless we want HAC's controlled by playerrs (I assume this will happen at SOME point, the demand is too great) to catch a Corvus Vulturis.
So how many meters long is your vulture then, 6.5KM long?
Ship sizes are also relative, in that in order to travel the length of your ship or 6.5m in one second, you need to be traveling 6.5ms not 6.5KMS per second.
Quite frankly, it would just be silly.
Ship sizes are also relative, in that in order to travel the length of your ship or 6.5m in one second, you need to be traveling 6.5ms not 6.5KMS per second.
Quite frankly, it would just be silly.
I vote for doubling everything's speed.
We can't increase ship speeds relative to ship size. Higher speed = more latency problems = international players can't even pretend to play any more.