Forums » Suggestions
Training "Simunitions"
Currently, VO lacks a real good way to train new recruits for Player on Player fighting, and logging into a duel ultimately results in death for one of the players. I propose creating a sort of Kinetic energy "Simulated Munition" for training. Pilots could equip the round at a station and fly out and duel without causing damage to each other.
The missile would work by firing a proximity detonated warhead towards the target. When the warhead detonated, instead of carrying an explosive or shrapnel charge, it would unleash a small-scale EMP burst, effectively knocking the effected ship's systems into overload, and sending the ship careening off in random directions and speed for a few moments until the surge diminished and control was restored.
This would allow for effective combat training, but completely eliminate the risk of casualties.
The missile could also be used as a non-lethal deterrent to enemy attacks. For example: A trader is engaged by a hostile vessel (Aggressor). The trader pops off one or more of these missiles towards the aggressor, sending them bouncing off on a random heading, giving the trader the precious few seconds to escape the combat sphere, and make a jump to warp.
The missile battery should ideally be able to be carried in a small weapons port, with no license requirements, allowing it to be used by all players on all ships. New recruits can train with them, and veteran players can refresh their combat skills with each other safely away from the frontlines.
The missiles flight capabilities should allow for either rocket or missile detonation, and should operate in the middle of the currently existing missile-rocket specs, so that it does a good job of covering the highs and lows of the technology players can expect to meet or use, on the field.
The missile would work by firing a proximity detonated warhead towards the target. When the warhead detonated, instead of carrying an explosive or shrapnel charge, it would unleash a small-scale EMP burst, effectively knocking the effected ship's systems into overload, and sending the ship careening off in random directions and speed for a few moments until the surge diminished and control was restored.
This would allow for effective combat training, but completely eliminate the risk of casualties.
The missile could also be used as a non-lethal deterrent to enemy attacks. For example: A trader is engaged by a hostile vessel (Aggressor). The trader pops off one or more of these missiles towards the aggressor, sending them bouncing off on a random heading, giving the trader the precious few seconds to escape the combat sphere, and make a jump to warp.
The missile battery should ideally be able to be carried in a small weapons port, with no license requirements, allowing it to be used by all players on all ships. New recruits can train with them, and veteran players can refresh their combat skills with each other safely away from the frontlines.
The missiles flight capabilities should allow for either rocket or missile detonation, and should operate in the middle of the currently existing missile-rocket specs, so that it does a good job of covering the highs and lows of the technology players can expect to meet or use, on the field.
a concussion missle
fitting for s port
no requirements...
what world do you live in? the conc mine is pretty high levels.
the conc rail will need a missiontree ...
but what about paintball guns...
fitting for s port
no requirements...
what world do you live in? the conc mine is pretty high levels.
the conc rail will need a missiontree ...
but what about paintball guns...
there should be a training mode you and the noob can enter like a duel but when the noobs health hits 0 the sim is over and it declares the winner and the accuracy and stuff to each participant in the chat
When I was a noob it was fairly common to see people in b8 fighting "to 20%."
yea thats the best way unless your training with quadrails :P
What would be needed for training weapons are two things.
Friendly fire taken off and completion of the faction redux described here.
http://www.vendetta-online.com/x/msgboard/3/15706
A series of Mentor weapons that do exactly the same thing as the real weapons, but with only 10% of the damage. That way when a ship hits below 90%, you know it was a kill. These would be practically useless in a real fight, but would do a good job of simulating combat training for newbs. For non-ammo based weapons, every 10% would reflect a kill. Ammo based weapons would still need to have the regular ammo count.
Inc has said in the December 9th news post, that making new widgets is much easier now as it is more DB driven. So the addition of mentor weapons may be as simple as a duplication of the data that exisits, with a edit to the damage column of *.10.
If the faction redux is not possible, perhaps the mentor weapons could ignore the FF rules, as a quick and dirty solution.
Friendly fire taken off and completion of the faction redux described here.
http://www.vendetta-online.com/x/msgboard/3/15706
A series of Mentor weapons that do exactly the same thing as the real weapons, but with only 10% of the damage. That way when a ship hits below 90%, you know it was a kill. These would be practically useless in a real fight, but would do a good job of simulating combat training for newbs. For non-ammo based weapons, every 10% would reflect a kill. Ammo based weapons would still need to have the regular ammo count.
Inc has said in the December 9th news post, that making new widgets is much easier now as it is more DB driven. So the addition of mentor weapons may be as simple as a duplication of the data that exisits, with a edit to the damage column of *.10.
If the faction redux is not possible, perhaps the mentor weapons could ignore the FF rules, as a quick and dirty solution.
When I was a noob it was fairly common to see people in b8 fighting "to 20%."
If I remember correctly, those were the Space Hunter days (also know as Space Runner and Space Pussy but that one for entirely different reasons).
If I remember correctly, those were the Space Hunter days (also know as Space Runner and Space Pussy but that one for entirely different reasons).
Quite right UC. I still use the 20% convention when doing training sessions (or offer it), but most of the time people would rather finish the duel. ALso I haven't seen it used by anyone else in quite a while.
Sweet! Paintball guns!