Forums » Suggestions
Duel mode
I have been duelling lately and noticed how difficult it is to do so without interference. There's always a noob who enters a sector, sees his buddy of the same colour fighting somebody else and jumps in to "help". While it is a good team behaviour in other times, when people duel it's a big no-no. I suggest implementing a mode when people can switch to "duel" mode. What it would involve:
When player decides to battle somebody else, he could type something like "/set duel 1" and instead of Gold/Blue/Red as his/her team, it should say Duel. When in that mode, friendly fire turns on and player no longer marked as green on radar. In the list of players Duel contesters should have colour green and team should say "Duel". This way, people who purposely interfer with a duel can be destroyed by both parties if need arises. Another way of getting this to work could be making Duel combatants "friendly" to other teams (so they take no damage from other teams), but destructable by other people partaking in "duel".
Post your thoughts, I think this can easily be implemented for 3.3 :)
BountyBot could be upgraded to take bets on players winning the duel. This way spectators can bet big money on contestants, all funds go into pool and when somebody wins moneys are distrubuted to those who picked a winner.
[UPC] Stalin
When player decides to battle somebody else, he could type something like "/set duel 1" and instead of Gold/Blue/Red as his/her team, it should say Duel. When in that mode, friendly fire turns on and player no longer marked as green on radar. In the list of players Duel contesters should have colour green and team should say "Duel". This way, people who purposely interfer with a duel can be destroyed by both parties if need arises. Another way of getting this to work could be making Duel combatants "friendly" to other teams (so they take no damage from other teams), but destructable by other people partaking in "duel".
Post your thoughts, I think this can easily be implemented for 3.3 :)
BountyBot could be upgraded to take bets on players winning the duel. This way spectators can bet big money on contestants, all funds go into pool and when somebody wins moneys are distrubuted to those who picked a winner.
[UPC] Stalin
Bounty Bot is not owned are implemented by the developers.
Just thought I'd clarify that if some people were confused.
I'd rather what you discuss be implemented in the parameters of a mission and with RP constraints (and repurcussions) on interferance. I think that this makes the most sense, and requires the least divergence from the goal of an emmersive persistant believable universe. While a 'dueling mode' would be helpful in the near term, it doesn't advance the goals or needs of the long term game in any way that I can discern.
In case someone doesn't understand what I'm talking about, specifically what I'm suggesting is that presumably in some semi-lawless system in or near one of the factions you could have a 'dueling arena' in which participants could engage in gladiatorial type games. Entering the games and gambling on them would be accomplised by way of a standard NPC interfaces in a nearby station. The mission would be triggered by both assigned contestants entering the dueling area and all other players leaving, and would raise the mission complete (fail or success) flag if either contestant left the arena or destroyed this mission assigned target (the other contestant). Contestants could be either NPC or PC. Interferance in a duel such as entering the arena while a duel was in progress or by failure to leave the arena when warned would cause the very well armed NPC's in the sector to become hostile to you, would lower reputation points with the faction or sub-faction they represent, and would limit or prevent your character from trading in that sector or participating in the games in the future until appropriately penalties (character deaths, fines) were paid to mitigate the reputation loss. Actually attacking another player involved in a duel would trigger the legal repurcusions of both interferance in a duel and attacking a non-hostile character in a sector with some degree of law, and as such would be a very foolish thing to do since it could mean widespread locking of stations against the character, widespread NPC hostility, unleashing NPC bounty hunters/police officers that would chase the player from sector to sector, and so forth.
Just thought I'd clarify that if some people were confused.
I'd rather what you discuss be implemented in the parameters of a mission and with RP constraints (and repurcussions) on interferance. I think that this makes the most sense, and requires the least divergence from the goal of an emmersive persistant believable universe. While a 'dueling mode' would be helpful in the near term, it doesn't advance the goals or needs of the long term game in any way that I can discern.
In case someone doesn't understand what I'm talking about, specifically what I'm suggesting is that presumably in some semi-lawless system in or near one of the factions you could have a 'dueling arena' in which participants could engage in gladiatorial type games. Entering the games and gambling on them would be accomplised by way of a standard NPC interfaces in a nearby station. The mission would be triggered by both assigned contestants entering the dueling area and all other players leaving, and would raise the mission complete (fail or success) flag if either contestant left the arena or destroyed this mission assigned target (the other contestant). Contestants could be either NPC or PC. Interferance in a duel such as entering the arena while a duel was in progress or by failure to leave the arena when warned would cause the very well armed NPC's in the sector to become hostile to you, would lower reputation points with the faction or sub-faction they represent, and would limit or prevent your character from trading in that sector or participating in the games in the future until appropriately penalties (character deaths, fines) were paid to mitigate the reputation loss. Actually attacking another player involved in a duel would trigger the legal repurcusions of both interferance in a duel and attacking a non-hostile character in a sector with some degree of law, and as such would be a very foolish thing to do since it could mean widespread locking of stations against the character, widespread NPC hostility, unleashing NPC bounty hunters/police officers that would chase the player from sector to sector, and so forth.