Forums » Suggestions

Money

Dec 24, 2007 dragonsieth link
My suggestion would be less money. Once you do two to three missions money is not a problem. People will probably try to keep their ships alive if it would put a dent in the wallet. Or make things more expensive.
Dec 24, 2007 Phaserlight link
People will keep their ships alive if they are difficult to obtain, like the superlight or the skyprom.
Dec 24, 2007 Whistler link
Dec 24, 2007 Dr. Lecter link
It might just be low player numbers, but I'm finding oddly high ore prices in Helios (2348 per cu for helio at the B7 station), for both rare and common ores. Seems like the inflation is actually growing.
Dec 26, 2007 Hedgehogs4Me link
I've posted this before, but everyone seems to ignore me:
The ships should need fuel to move. They would be very fuel efficient of course, explaining why the ships can't go as fast as they should in the 45th century, but if you ran out, you wouldn't be able to go anywhere and you'd have to /explode.
Life support, weapons, artificial gravity, inertial dampers, etc would all run off engine heat or something, the way today's non-fancy car heaters do.
Fuel could potentially be a big issue in the 45th century actually. Think about it: no gasoline without life millions of years ago, hydrogen may be scarce in other parts of the universe for all we know, what else is there really? Maybe ships run off pyronic, giving people a really good reason to mine it? (currently, it's very rare, doesn't sell for that much, and doesn't give nearly as much mining xp as some other more common ores)
Dec 26, 2007 iry link
I've posted this before, but everyone seems to ignore me:
The ships should need fuel to move. They would be very fuel efficient of course, explaining why the ships can't go as fast as they should in the 45th century, but if you ran out, you wouldn't be able to go anywhere and you'd have to /explode.
Life support, weapons, artificial gravity, inertial dampers, etc would all run off engine heat or something, the way today's non-fancy car heaters do.
Fuel could potentially be a big issue in the 45th century actually. Think about it: no gasoline without life millions of years ago, hydrogen may be scarce in other parts of the universe for all we know, what else is there really? Maybe ships run off pyronic, giving people a really good reason to mine it? (currently, it's very rare, doesn't sell for that much, and doesn't give nearly as much mining xp as some other more common ores)


I know this doesn't belong here but as I am about to leave and not have internet I did not have the time to look for the original thread. I will delete and repost this into the proper thread once I am back home and able to find it.

Personally I think ionic thrust would make more sense, since to move in space you got 2 choices.

A) Throw lots of mass
B) Throw a little bit of mass really hard.

Since the VO universe already has infinite power generation the limit could be based on how much propellant a ship could carry. Since ships aren't fitted with depleteable fuel tanks it must be that ships "collect" propellant mass on the fly.

The downside to VO's infinite life drives and power could be the limits of the collector system. We'll say this is because the the collectors become less effective the longer the ship's engines are active.

By holding down turbo you are depleting your ship's stored propellant, and since the ship's don't hold much propellant we could say this is why your accel diminishes as you approach the ship's "top speed".
We could also use this to explain the turbo drain, to hurl collected particles out the main engines with enough force to accelerate a ship at turbo speeds it require a large amount of energy compared to the flight control thrusters.

This propellant that the ship's use to accelerate is actually just collected gas or whatever else happens to be floating in space. The ship's thrusters and main engines ionize and hurl it out as exhaust which results in thrust.

With the collectors having reduced or no effectiveness while turbo is engaged can be used as an explanation for the hard top speed limit ships suffer from. Once the propellant mass is depleted turbo must be disengaged to replenish stores to a high enough point that regular flight control becomes possible once again.

Since all the stored propellant is diverted to main engines during turbo this means flight control thrusters are taken offline (so no turning).

Infini boost on bigger ships can be explained simply with the use of more efficient ion accelerators, easier to make a big energy efficient ion accelerator than it is to make a small one, hence the trade ships having infini boost basically across the line.
Dec 26, 2007 LeberMac link
I think having easy money makes the game more fun. So I don't have to worry about replacing ships faster than Lindsay Lohan goes through rehab clinics.
Dec 29, 2007 Pyroman_Ace link
The way I understand certain elements of the backstory (that were extrapolated into user posts), ships run off a sort of fusion reactor that requires no fuel, or at least a fuel rod that takes thousands of years to deplete. Probably the product of such fuel shortages.
These engines function similar to ion engines, except far more effeciently than ion engines. Partly because instead of collecting and "throwing" small amounts of mass hard, it's creating it's own Option C: Throw Lots Of Mass Really Hard. They do not need to collect fuel because they are only ejecting spent product of the nuclear fusion in their reactor, and that "little" bit of mass (although more than ion engines) creates the force that can propel our ships to what one user calculated at .65 Mach.
Dec 29, 2007 toshiro link
We could also assume that the turbo engines throw light particles at wavelengths we cannot perceive (so we don't go blind) in a coherent beam of light. Our canopies shield us from this radiation so we don't get sunburn, either. The light particles might be emitted by LEDs, which would have to be replaced from time to time (here's where we need to suspend our disbelief).

But these are just ramblings. The technobabble explanation of our engines has been done quite often (and with oftentimes quite interesting results), but the essence stays the same: It works because it works.
Dec 30, 2007 liq3 link
Oh please don't make less money. I've spent like 300-400k TODAY. It'd ruin pvp if the money was reduced imo. From what I know (I'm rather a newbie) fighters have no way of getting money by fighting.

I like this game for it's pvp and even the pve isn't bad. I don't want to have to spend an hour every day driving around following NPCs or delivering cargo just to spend another 4 hours fighting. I just thought of a way around it, and I'll post it in a new thread.
Dec 30, 2007 Lord~spidey link
Agreed :)