Forums » Suggestions
Large port blaster
As suggested in another topic, large ships cannot hit smaller ships with anything less then rockets or gatling (in a dogfight or close-combat situation) This should be fixed.
I'd like to see something like this tried out; A large port blaster that fires accelerated plasma, looks like a smaller version of the devestator, and moves at nuetruno speeds. Should do around 300-500dmg per shot, and also do a small amount of 'kick' per shot (enough to move a cent 1-5m)
The idea is to make it so a heavy ship doesn't have to use ammo weapions or large scale weapions. It can have something that can actually hit light ships without making things too unbalenced. (idea partially/inspired from Lakche Seisu)
I'd like to see something like this tried out; A large port blaster that fires accelerated plasma, looks like a smaller version of the devestator, and moves at nuetruno speeds. Should do around 300-500dmg per shot, and also do a small amount of 'kick' per shot (enough to move a cent 1-5m)
The idea is to make it so a heavy ship doesn't have to use ammo weapions or large scale weapions. It can have something that can actually hit light ships without making things too unbalenced. (idea partially/inspired from Lakche Seisu)
try using the Megga Pozzie then
Indeed. Go use a megaposi.
As if most of us here haven't tried every weapon combination on every ship. I'd still say Gatling Turrets are the superior gun for accuracy against light ships, and that's a little odd.
While I'm all for more variety in weapons, I think that some of the assumptions here are flawed.
As has been pointed out, the MegaPosi already exists, but doesn't fill this role for the heavy ships (the Rag especially), simply because they cannot turn fast enough to follow a light fighter and land hits without the big autoaim radius of the Gatling Turret or Gauss. Why is this assumed to be a problem? There is already little enough differentiation between classes of ships due to certain weapons being able to overcome the weaknesses of the platform that wields them (or whatever advantages the target may have). A heavy ship should be using rockets or the Gatling Turret if they get caught one-on-one against a light fighter, or they'll be torn to pieces. But, the important point is that it means the Heavy and/or their wingmates have made a severe tactical error.
We've spent too much time with the game being "balanced" at the one-on-one level, and playing it as such.
As has been pointed out, the MegaPosi already exists, but doesn't fill this role for the heavy ships (the Rag especially), simply because they cannot turn fast enough to follow a light fighter and land hits without the big autoaim radius of the Gatling Turret or Gauss. Why is this assumed to be a problem? There is already little enough differentiation between classes of ships due to certain weapons being able to overcome the weaknesses of the platform that wields them (or whatever advantages the target may have). A heavy ship should be using rockets or the Gatling Turret if they get caught one-on-one against a light fighter, or they'll be torn to pieces. But, the important point is that it means the Heavy and/or their wingmates have made a severe tactical error.
We've spent too much time with the game being "balanced" at the one-on-one level, and playing it as such.
Along with rockets, and auto-aimers, this gun would obviously be an additional counter to fighters. As you've pointed out, there's no short of weaponry that's good for that purpose, so I fail to see how this would have a profound impact on balance. Of course it should weigh a ton.
Anywho, a while past I think I remember incarnate mentioning a new weapon design he was toying with, where the farther it comes to hitting, the less damage it deals on a gradient. That could be nice for something like this, as against slower targets it'd tend to do heavy damage, and appropriately against quicker targets it'd tend to scrap by doing light damage, but of course having a wider shot to hit with. An all purpose gun.
Anywho, a while past I think I remember incarnate mentioning a new weapon design he was toying with, where the farther it comes to hitting, the less damage it deals on a gradient. That could be nice for something like this, as against slower targets it'd tend to do heavy damage, and appropriately against quicker targets it'd tend to scrap by doing light damage, but of course having a wider shot to hit with. An all purpose gun.
Heavy ships like the Ragnarok or the Behemoth do not need blasters. They need turrets.
Turrets should weigh quite a bit, say, around 2 or 5 tons, with 1 or 2 S port(s) for the Ragnarok and the Behemoth, respectively.
Turrets should weigh quite a bit, say, around 2 or 5 tons, with 1 or 2 S port(s) for the Ragnarok and the Behemoth, respectively.
They need turrets, but they want blasters. =)
I want something like a burst fir gon with lets say 2000 ammo and it fires burst of 50 shots in 2 secs with 1 sec recharge rate
and the autoaim of a plasmadev tracking
oh and make it spread a little bit but make it travel at 400 m/s
oh yea and make it quite heavy and very low damage per shot (10ish so thats like 500 if you can nail all the 50 shots )
and the autoaim of a plasmadev tracking
oh and make it spread a little bit but make it travel at 400 m/s
oh yea and make it quite heavy and very low damage per shot (10ish so thats like 500 if you can nail all the 50 shots )
lord spidey wants a pump action space 12 gauge
no something more like a very fast firing chaingun that fires in short bursts
Hmm, Behemoth with turrets, what does that remind me of (sarcasm sarcasm)...
Oh, I know! Behemoth Heavy, only available to NPCs! I say just release the Behemoth Heavy to players, and have the turrets built-in for auto-defense. You'd have to target and fire, of course, but it would keep firing at the player until they were dead, give up, kill you, or you escape. It would be really expensive, of course.
Just another idea to throw around.
Oh, I know! Behemoth Heavy, only available to NPCs! I say just release the Behemoth Heavy to players, and have the turrets built-in for auto-defense. You'd have to target and fire, of course, but it would keep firing at the player until they were dead, give up, kill you, or you escape. It would be really expensive, of course.
Just another idea to throw around.
Perhaps if instead of having large ships modified to fight smaller ships you have.......teamwork? That's how we should be thinking in terms of space battle. If you've got important cargo in a Behemoth, ask for one or two escorts to help you; no different then you doing an escort mission with the NPCs. If you're going to Deneb B-12 have a group of small fighters protect you if you've got a missle boat (Rag) or something to that extent. Use what we have; just be smarter about it.
hedgehogs4me, it should not be limited to trade ships. The designated role of the ragnarok is a heavy hitter, carrying oodles o' payload.
Oh, and discostu13, actually defending a ship from enemy attack is very difficult. Have you ever tried flying wingman for another person? It's pretty difficult, you have to hold back when you'd want to engage another ship and concentrate on the ships intending to hurt your buddy. And even so, you probably won't manage to keep his or her ship from being destructed over time.
Oh, and discostu13, actually defending a ship from enemy attack is very difficult. Have you ever tried flying wingman for another person? It's pretty difficult, you have to hold back when you'd want to engage another ship and concentrate on the ships intending to hurt your buddy. And even so, you probably won't manage to keep his or her ship from being destructed over time.
Discostu13, heavy ships already are modified to fight smaller ships. A SCP with sunflares and Gatling eats those things alive. My point was that it might be fun if there were a gun suited to taking on light fighters that actually required some aiming. I feel that the Gatling Turret limits alot of heavy pilot's abilities because of it's over indulging auto-aim, but atleast in my opinion, it is still *the* gun against Valkeryes. I'd say the majority of Prom jocks would back me up on this observation.
Toshiro, yes I have flown wingman for another person, ususally when I'm in a Valk and they're in a larger ship either transporting something or a missle boat as I said earlier. It's hard, yes, but I think it builds a certain skill and for me its more fun. I'm suggesting team work is used more, that's all. I know some members like to be individuals and do their own thing and have nothing to do with one another; but team work can make the game more interesting at times.
Lakche - Misunderstood your post, but I agree the Gatling turret is *THE* gun against small ships. And I also agree to having a weapon that requires aiming a bit more.
Lakche - Misunderstood your post, but I agree the Gatling turret is *THE* gun against small ships. And I also agree to having a weapon that requires aiming a bit more.
To build on my reasoning, while the MegaPosi is definitely a large port blaster, it's lightweight, energy efficiency and good damage really makes it more of a bombing weapon; it's quite suited to hitting large, immoblie targets. The weapon I'd like to see would be heavy, low-damage, high energy, high power-grid even, but would be fast enough so that even a SCP could tango with an IBG. (As opposed to jitterbuggin'.)
On a Warthog, the MP can become a quite effective weapon.
And Discostu: Agreed, flying wing builds skills. However, to encourage this kind of behaviour, it needs to becme easier, so that new palyers can get acquainted with it early in the learning curve, and not at the end of it.
And Discostu: Agreed, flying wing builds skills. However, to encourage this kind of behaviour, it needs to becme easier, so that new palyers can get acquainted with it early in the learning curve, and not at the end of it.
Yall need to try chupacabra proms more often.
-Nautargos
-Nautargos