Forums » Suggestions
What do the crates of the game want?
So, I've read a lot of posts about people that want to include more role-play aspects in the game. I don't actually have any examples of such suggestions, but I've read a that a lot of people want them, but I think I've found a good place to start: what do the cargo crates want? Cargo crates are easily the most abundant aspect of the game, and I think it would really help my immersion and creativity to know what thought direction they were going in.
Here's an example:
A simple water-filler cargo crate has, so far, been living out its simple and worry-free life in long-term storage in the coffers of some aristocrat, waiting for a time when things ain't going to well for the blue-blooded bastard. Smurfs are very worried about their water supply, see. Unfortunately for FooFighter, and in a strange twist of fate for the content aquean crate, the dirty [itan]'s coffers are about to be emptied by a dirty man with scurvy!
Of course, the crate is entirely unaware of the rather boring and long vult-on-vult action going on outside the station he calls his home, but like a lot of things we're not aware of, it is this battle that decides his fate. After several hours of badly aimed neut fire at 300m with a barrel-roll bind going, one of the vults decides that it is time to dock and repair to try and gain a slight advantage over his foe, who looks to be have about the same hull left. In a deft maneuver the docking vulture expertly wing-bugs on the dock and a victor emerges!
First thing Death Incarnate does after his docks is repair the ten percent of damage he took from FooFighter's fire and, rubbing his hands in joy, grabs our friend the aquean container. This sudden excitement is quite a lot for the crate, but he's content enough in his new home in syn's coffers, waiting for something bad to happen.
Things, however, have a tendency to change a little more often than that, and in this case the change comes in the form of a slight hike in price for quean a few systems away. Always a sucker for some easy profit, being a pirate and all, Jolly Roger eagerly grabs the crate and heads out across UIT space with an escort.
And again, the owner of our favorite crate suffers some bad luck while the crate itself is thrown around the universe in bizzare twists of fate!
This time, however, both jolly and the crate are oblivious to the salvo of flares that rip apart the fleshy bits of the UIT, and a real pirate grabs the crate. Here, however, the story of the crate of aquean ends, since as we all know that pirates don't drink water. Instead, our crate is mixed with some random biological matter picked off of someone's windshield and distilled into a rancid, but very alcoholic drink.
I think you can all see that if each cargo crate had a story like this, there would be a lot of potential for role-playing and definitely gives the universe a lot background, as well as imbuing the role-players with the creativity they desperately need.
Here's an example:
A simple water-filler cargo crate has, so far, been living out its simple and worry-free life in long-term storage in the coffers of some aristocrat, waiting for a time when things ain't going to well for the blue-blooded bastard. Smurfs are very worried about their water supply, see. Unfortunately for FooFighter, and in a strange twist of fate for the content aquean crate, the dirty [itan]'s coffers are about to be emptied by a dirty man with scurvy!
Of course, the crate is entirely unaware of the rather boring and long vult-on-vult action going on outside the station he calls his home, but like a lot of things we're not aware of, it is this battle that decides his fate. After several hours of badly aimed neut fire at 300m with a barrel-roll bind going, one of the vults decides that it is time to dock and repair to try and gain a slight advantage over his foe, who looks to be have about the same hull left. In a deft maneuver the docking vulture expertly wing-bugs on the dock and a victor emerges!
First thing Death Incarnate does after his docks is repair the ten percent of damage he took from FooFighter's fire and, rubbing his hands in joy, grabs our friend the aquean container. This sudden excitement is quite a lot for the crate, but he's content enough in his new home in syn's coffers, waiting for something bad to happen.
Things, however, have a tendency to change a little more often than that, and in this case the change comes in the form of a slight hike in price for quean a few systems away. Always a sucker for some easy profit, being a pirate and all, Jolly Roger eagerly grabs the crate and heads out across UIT space with an escort.
And again, the owner of our favorite crate suffers some bad luck while the crate itself is thrown around the universe in bizzare twists of fate!
This time, however, both jolly and the crate are oblivious to the salvo of flares that rip apart the fleshy bits of the UIT, and a real pirate grabs the crate. Here, however, the story of the crate of aquean ends, since as we all know that pirates don't drink water. Instead, our crate is mixed with some random biological matter picked off of someone's windshield and distilled into a rancid, but very alcoholic drink.
I think you can all see that if each cargo crate had a story like this, there would be a lot of potential for role-playing and definitely gives the universe a lot background, as well as imbuing the role-players with the creativity they desperately need.
Gosh, makes me want to be a cargo crate...
Ah, this is why we keep you around genka. No matter how much you may annoy us, such is periodically off-set by the instances where you amuse us.
I think the crates want
A virtual storage room with virtual space dust to sit around in.
Realistic mass, so that bread may be realistically be crushed by canned goods.
Capturable cargo crates: thawing items in one crate can contaminate another crate.
Also multiplayer cargo crates, so that each player may play a separate item, nugget, or molecule.
Player-designed crates: Will it be wood with nails? Xith with screws? Think of the possibilities!
A virtual storage room with virtual space dust to sit around in.
Realistic mass, so that bread may be realistically be crushed by canned goods.
Capturable cargo crates: thawing items in one crate can contaminate another crate.
Also multiplayer cargo crates, so that each player may play a separate item, nugget, or molecule.
Player-designed crates: Will it be wood with nails? Xith with screws? Think of the possibilities!
I would make mine out of flowers held together with butterfly kisses and filled with love.....
....
*cough* I mean *cough* iron and steel and filled with blood and sweat and other manly things...
....
*cough* I mean *cough* iron and steel and filled with blood and sweat and other manly things...
Excellent. Now what do the CRATERS of the game want? As there are easily more craters on the asteroids and moons out in the universe than there are players, I think it's time we catered to the craters a little.
don't bring up a crater in this thread, it makes a crate feel nervous being in the presence of a comparative. You'll give the crates inferiority complexes...