Forums » Suggestions

Docking and why its flawed-ish.

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Sep 13, 2007 Lord~spidey link
i know something similar has been posted before but i cant find it

i would like for your ship to dock you have to be at 0 meters/second for 5 seconds and you have to press enter and the countdown would begin just like login off or /exploding if you are shot at moved or if you shoot the countdown would begin again

the 5 seconds is optional but i think having to be moving at 0 is essential this would stop running in a station at 220 with 5% or with a behemoth feel free to correct me on anything or point to the topic that i should post this in
Sep 14, 2007 tumblemonster link
I like this.

It will make catching a trader at the station MUCH easier.
Sep 14, 2007 Lord~spidey link
i think it would add a bit of realism where its needed :)

traders should not have a good chance of getting away from pierats

i rally dont see why this cant be added in
Sep 14, 2007 toshiro link
http://www.vendetta-online.com/x/msgboard/3/17133

time taken: 20" using the search function.

Learn to use the search function.

Edit: Damn, I need to make a pic that points to the 'search' link like on the EVN forums.
Sep 14, 2007 Scuba Steve 9.0 link
Like this Tosh?

Sep 14, 2007 Lord~spidey link
I used Google i was told it was better i searched vendetta online for docking and i couldn't find it, Anyways my idea is better than all the ones posted there so. :P
Sep 14, 2007 Syylk link
Yay, more delays! Delay at launching, delay at jumping, now delay at docking...

If I wanted to watch a freaking video instead of playing, I'd fire up YouTube!

[STAMP OF TOO MUCH TIME ON YOUR HANDS]
Sep 14, 2007 upper case link
time taken: 20" using the search function.

You measure time in inches?

Weither I agree or not is inconsequential because I'm not a paying member but I'll voice in my opinion. While the intent of getting rid of storming into a station at full speed is noble, this will only make station camping worse.

There currently isn't enough of a penalty or difficulty for shooting someone at a station (even with the station turrets).

Having to wait 5s to enter would simply become pirate heaven and all it would take is a quick jump out and in, or a group of two (one attacker and one that picks up the loot while the other leaves with the SF).
Sep 14, 2007 SilentWave link
Stamp of Suspend Disbelief™
Sep 14, 2007 Lord~spidey link
but trader are not suppesed to have chance against pirates alone normally a trader should be escorted this would make trading more hard in grey also you can always wait till the rats log off

and this will make the prices high in grey which is normal it will bot encourage trading for more income and encourage players to escort players i think this is a good idea for when vendetta gets a larger userbase and a dynamic economy

and ok 5 seconds is too long so just limit docking speed to 10 meters per second would be good

trading in pirate space is not supposed to be easy
even with the NPC unrats i could get away with a heavy moth (heavy as in mass heavy not ship variant heavy behemoth ) and proximines
Sep 14, 2007 Syylk link
Why pirates must ALWAYS have an easy time in attacking traders? They can't just take their risks, like eveyone else?

I know that going around yelling YARR and thinking of yourself as a galactic badass has some charm. At least, till you reach age 12.

But then, with the same reasoning line (i.e. a braindead one), why not using good old MIRACL's or THEL's in stations - even in greyspace one? You hit any ship within station NFZ? An insta-hit, 1 megajoule/sec, deuterium fluoride laser vaporizes your ship with 100% accuracy upto 5000m, and range upto 432km. (*)

Can we please stop asking for idiotic features only because you want to feel cool, rolled in a jolly roger flag?

(*) Actual data for http://en.wikipedia.org/wiki/MIRACL and http://en.wikipedia.org/wiki/Tactical_High_Energy_Laser
Sep 14, 2007 Roda Slane link
Traders are not supposed to be safe everywhere, even with a good escort. But certain characters are supposed to be very safe at the station. Piracy has a proper place, and at the station isn't it.

There is far too much station killing going on, and I don't think that is a good thing. Newbs, Traders, and Runners need a Safe Zone, and stations are the only real safe zone in the game.

As a pirate, you shouldn't even be considering how long it takes a trader to dock. You should be considering how long it takes a trader to reach the safety of the station. If you had asked for delays in jumping, or accelerating, or whatever, I might go along, as long as you keep the action away from the station.
Sep 14, 2007 SCAR Bank link
hey spidey, I have an idea. Get in a moth, and park it dead still for 5 seconds. You may have 20 player escorts to defend you.

I can still kill you. alone.

You can engage someone all you want, but if they're intent on killing something else in VO, they'll kill it, unless it's moving away too quickly to make your shot.

All that requiring a 5-second delay will do is allow for pirates and station campers to blockade stations and grief the players homed there.
Sep 14, 2007 Dr. Lecter1 link
A delay seems silly: they're already forced into a small area. If you can't jack their shit up, you got problems.

However, I concur that a moth full of swarms being able to dock at full speed is horseshit.

Let's compromise: docking will not engage if the ship is moving faster than X m/s.

(p.s. uc, you're a moron, again. ' = minutes; '' = seconds. Please do not attempt to navigate anything, ever)
Sep 15, 2007 SCAR Bank link
However, I concur that a moth full of swarms being able to dock at full speed is horseshit.

Wait, you're saying you've actually seen one of those things GET to full speed?

Frankly, horseshit or not, if they can manage to *reach* the docking bay in a swarm-laden moth without being shot/killed/etc, then they probably deserve to dock.
Sep 15, 2007 Lord~spidey link
Ok i said the 5 seconds was quite too long but the ship should be moving at less than 10m/s.
Sep 15, 2007 Antz link
Could also require to request docking permission and wait in a queue to dock, until being given a port to dock into, say a clearance that has a 120s expiration time.
Sep 17, 2007 Roda Slane link
I think you should be allowed to dock at 220m/s, but I also think there should be a serious risk of destroying your ship in the attempt.

As it is now, the logical dock is at the outside edge of the physical dock. You only have to barely get inside the physical dock to be able to hit the docking button.

I suggest moving the logical dock to about half way (or more) inside the physical dock, or even make it so your ship must completely enter the physical dock, in order to complete the docking. This would force pilots to straiten out their flight path during docking, or risk greater contact with the physical dock.

This would make it much harder to do a perfect 220 docking, and greatly increase the chances of damaging or even destroying your ship in the attempt. While a moth could still decide to risk it and hit the dock at a full 160m/s, if he sees that he might bounce hard, he will have to choose between slowing to straiten out his flight path, or just hope he doesn't bounce too hard.
Sep 18, 2007 Surbius link
If you were to be required to dock at 0m/s then you should have to enter a one way shielded bay just like the exit dock when leaving the station. That gives you the ample time to properly dock without the agony of being 'dock killed' by having to wait 5 seconds like a sitting duck. Plus to keep people from abusing it, when you enter the shielded docking bay, you automatically slow down as fast a possible (this may cause a high speed ship when entering to bounce around a bit, a very bad way to dock) and the 5 second timer starts.
Sep 18, 2007 The Shedu link
Spidey, ask Omega 0 for some docking lessons...