Forums » Suggestions
Increase collision damage
This is a gameplay suggestion, I personally think the damage for running into an asteroid or station should be a little higher (say... 20-50%). Right now I can pretty much fly around like I've got a rubber ship.
Not that that's a bad thing, necessarily, I just think the stakes could be upped a little. Particularly when fighting amongst asteroids.
edit: yeah I'm aware of this thread, I'm suggesting the opposite.
Not that that's a bad thing, necessarily, I just think the stakes could be upped a little. Particularly when fighting amongst asteroids.
edit: yeah I'm aware of this thread, I'm suggesting the opposite.
NYA!!!
Wingbugging needs to be fixed first, and as far as I recall (talked to a1k0n about it), it's not trivial to do that.
Good suggestion tho. A head on collision at boost speed with another ship should practically finish them both off.
Just don\'t turn VO into a mario game (i.e. touch anything and die). Where\'s my mushroom?
Just don\'t turn VO into a mario game (i.e. touch anything and die). Where\'s my mushroom?
This would make Moth Demolition Derbies fun again!
Ramming a roid or station at full turbo already kills, though.
Ramming a roid or station at full turbo already kills, though.
We had bus demolition derbies in the hollow roid in Sector 13. They were fun...
Balancing this will not be easy, I think. But it would invite such things as ramming weapons (basically, ship reinforcements) to be implemented. Yay for the ancient greeks.
Balancing this will not be easy, I think. But it would invite such things as ramming weapons (basically, ship reinforcements) to be implemented. Yay for the ancient greeks.