Forums » Suggestions
super fast interceptor ship
There should be a ship with a very high speed, around 300m/s max when boosting with power use of 55, and 100m/s max when not boosting. Light type of course, really small, thin, low profile. Highly maneuverable. A spin torque of 5.
Low mass, low armor, 1 small wep port.
Low mass, low armor, 1 small wep port.
some people bitched and whined when the valk was 5m/s faster than the runner up and essentially coerced the greater gods into killing it.
you can hope. but 300m/s isn't going to happen.
though, should it be unarmed, that's something that was suggested before but for another role: travel/observer/pod.
you can hope. but 300m/s isn't going to happen.
though, should it be unarmed, that's something that was suggested before but for another role: travel/observer/pod.
A spin torque of 5 would mean little to no manoeuverability, I think.
hmmm, i still cant understand very well what the ships stats mean. But i thought lower spin torque meant the ship turned fster? or was it the the opposite?
I actually think it would be good with a spin torque of 5. Massive forwards thrusting power, but painfully slow to turn Seems balanced to me.
hmmm, tx for link pointsman. In game i was told that a high spin torque meant the ship turned slower, like for example, the centaur, or the behemoth. Thats what I was told. They should make the ships stats have clearer explanations.
Then, if a torque of 5 wouldnt be appropiate, what about 7?
Oh, and make the ship serco! :)
Then, if a torque of 5 wouldnt be appropiate, what about 7?
Oh, and make the ship serco! :)
rogue, that's the description of the tpg dart.
The reason why the behemoth and centaur are so slow even with the spin torque that high is due to mass. iirc
it's a "mass and it's relation to the center of gravity of the ship" thing.
aka, with an equal torque spin, a ship whose center of gravity is at one end will spin half as fast as one whose center is at (tadaa!) the center.
the devs also had mentioned a while ago that weight distribution in the ships are not equalized (aka, it's very possible that wing tips weights less than port and aft).
give me a lever and a pivot and i will carry the world said a robe-wearing curly-haired geek.
aka, with an equal torque spin, a ship whose center of gravity is at one end will spin half as fast as one whose center is at (tadaa!) the center.
the devs also had mentioned a while ago that weight distribution in the ships are not equalized (aka, it's very possible that wing tips weights less than port and aft).
give me a lever and a pivot and i will carry the world said a robe-wearing curly-haired geek.
Quoted from: http://www.vendetta-online.com/x/msgboard/3/16177#204165
----------
'Falcon' Starfighter
Role: Missile and Rocket Ordnance Platform.
Varient: Falcon
Levels: 8/10/6/0/0
Armor: 5000
Mass: 3000kg
Thrust: 350N
Spin Torque: 7Nm
Ports: 5 S-ports
Length: 15m
Height/Width: 27m
Max Speed: 75 m/s
Max Turbo Speed: 235 m/s
Turbo Energy: 65
Cargo: 0
Special: No Auto-Aim, No Convergence
Varient: Falcon-C
Levels: 10/10/6/0/0
Armor: 5000
Mass: 3000kg
Thrust: 310N
Spin Torque: 7Nm
Ports: 5 S-ports
Length: 15m
Height/Width: 27m
Max Speed: 75 m/s
Max Turbo Speed: 235 m/s
Turbo Energy: 60
Cargo: 0
Special: No Auto-Aim, Weapon Convergence at 150m
Tunguska Heavy Reaver
Role: Heavy Mining/Prospecting and Bomber
Varient: Reaver
Levels: 5/5/8/9/8
Armor: 22000
Mass: 35000kg
Thrust: 450N
Spin Torque: 16.5Nm
Ports: 3 L-ports, 1 S-port
Length: 18m
Height/Width: 8/20m
Max Speed: 55m
Max Turbo Speed: 140
Turbo Energy: 50
Cargo: 100
----------
----------
'Falcon' Starfighter
Role: Missile and Rocket Ordnance Platform.
Varient: Falcon
Levels: 8/10/6/0/0
Armor: 5000
Mass: 3000kg
Thrust: 350N
Spin Torque: 7Nm
Ports: 5 S-ports
Length: 15m
Height/Width: 27m
Max Speed: 75 m/s
Max Turbo Speed: 235 m/s
Turbo Energy: 65
Cargo: 0
Special: No Auto-Aim, No Convergence
Varient: Falcon-C
Levels: 10/10/6/0/0
Armor: 5000
Mass: 3000kg
Thrust: 310N
Spin Torque: 7Nm
Ports: 5 S-ports
Length: 15m
Height/Width: 27m
Max Speed: 75 m/s
Max Turbo Speed: 235 m/s
Turbo Energy: 60
Cargo: 0
Special: No Auto-Aim, Weapon Convergence at 150m
Tunguska Heavy Reaver
Role: Heavy Mining/Prospecting and Bomber
Varient: Reaver
Levels: 5/5/8/9/8
Armor: 22000
Mass: 35000kg
Thrust: 450N
Spin Torque: 16.5Nm
Ports: 3 L-ports, 1 S-port
Length: 18m
Height/Width: 8/20m
Max Speed: 55m
Max Turbo Speed: 140
Turbo Energy: 50
Cargo: 100
----------
Me likey.
Cunjo's committed to making things clear... :)
You don't really need to roll to dodge, so killing torque won't really address the balance issues for PVP. This thing's 3000kg with 350N of thrust; you don't *have* to throw five rockets on there. Sure you won't be able to turn that fast, but heck, with a higher top speed and 50% more thrust than the IBG, you've got the most responsive strafing out there. [EDIT: I now notice that the spin torque is the same as the IBG. Just throw two N3s in there and you've got something of an uber cent with far more thrust; all you need is to be experienced in not using auto aim to kick anyone's ass]
but it also has twice the frontal area of a moth... it's a really big target, with almost no armor. In other words, it's flarebait - one rocket would send it spinning, and from that there would be no recovery. It's a ship of trade-offs... you get a great rocket platform, but you're incredibly susceptible to them yourself. Bigger tradeoffs is exactly what VO needs to bring more diversity to the universe without destroying overall balance.
The IBG is really nice, but most of that comes from the fact that it's small and difficult to hit. If you're looking for combat agility, the IBG would still beat it by a long shot, because it can move in such a way that it completely vacates its current position much more quickly, while the Falcon needs to move 15m in any direction to dodge an energy shot aimed at its center, and 45 meters to dodge a flare.
The IBG is really nice, but most of that comes from the fact that it's small and difficult to hit. If you're looking for combat agility, the IBG would still beat it by a long shot, because it can move in such a way that it completely vacates its current position much more quickly, while the Falcon needs to move 15m in any direction to dodge an energy shot aimed at its center, and 45 meters to dodge a flare.
A good point, but sort of half-correct; it's not so much about moving the Falcon 15m to avoid a shot, but rather accelerating in a different direction so that the *shot* misses by 15m. In other words (and maybe I should have just said this), it's about changing the direction fast enough to cause shots to miss; more about thrust than distance. I think the additional thrust for the falcon would make up for the larger size; although rails and screamers would be devastating. But I'm definitely not opposed to it, I hope it becomes a reality, at least on the test server.
I like those, yes, very much. Mainly because I have wanted a missile boat and large mining ship for very long. Most of the ships used for mining have just the same yield as a ship outfitted for mining. 2L ports = Good mining is not a miner for me. Mainly because a combat ship can mine exactly the same as a ship made for mining just isn't right. Those ships fit right in.