Forums » Suggestions
you didn't listen to me, screamers eat like 120 energy.
Yeah, but they're still scarier than flares. After all, you can fire 4 of them with a heavy battery before having to recharge. That's 12000 damage right there. Then add the 9 flares that you fired, which is a total of 13500 damage there, so you did a total of 25500 damage in...err...about 3 seconds? Hmmmm...
Which ever way u look at it the Hornet is a hvy fighter. It should keep the four weapon ports. And either increase its speed and agility and decrease its armour by 1 level or increase its armour and decrease its speed.???
/me prefers to use increase its agility, armed with four Tachyons and high speed its bad news for anyone caught in its fire arc!!!
But what about giving ships the option of having 4 small ports or 1 large and 2 small? or 2 large 1 small? But then as mentioned above it would become a bomber ship rather then a fighter?
The easiest thing to do. Fly to 18 buy a valk and have 3 small armed with triple sunnies or triple guass or even a combonation of the two, It can out manuver a hornet, dispose of the threat and be home in time for dinner!!
One thing i forgot to mention, in a mass combat, a hornet armed with FOUR rail guns can accurately dispose of any ship at 800m's + without manuvering too much, so really is the increase in speed necessary?
At present its effective use is in large combats, escorting or being used as a flank attack. but if ur looking for an up close and personal fighter, that can get away quick, then choose something else.
Cheers
White Magic.
/me knows Arolte loves the hornet, always has and always will. So he will try anything to make it the best ship!!
*no offense Arolte, everyone has a favourite ;)
/me prefers to use increase its agility, armed with four Tachyons and high speed its bad news for anyone caught in its fire arc!!!
But what about giving ships the option of having 4 small ports or 1 large and 2 small? or 2 large 1 small? But then as mentioned above it would become a bomber ship rather then a fighter?
The easiest thing to do. Fly to 18 buy a valk and have 3 small armed with triple sunnies or triple guass or even a combonation of the two, It can out manuver a hornet, dispose of the threat and be home in time for dinner!!
One thing i forgot to mention, in a mass combat, a hornet armed with FOUR rail guns can accurately dispose of any ship at 800m's + without manuvering too much, so really is the increase in speed necessary?
At present its effective use is in large combats, escorting or being used as a flank attack. but if ur looking for an up close and personal fighter, that can get away quick, then choose something else.
Cheers
White Magic.
/me knows Arolte loves the hornet, always has and always will. So he will try anything to make it the best ship!!
*no offense Arolte, everyone has a favourite ;)
White Magic, while I understand that the Hornet is not a true fighter per se, I do know that it's too slow and too weak to be an effective heavy fighter/gunship. You're right, it shouldn't be a ship with Valk-like agility. But nobody really asked for something that big outta the Hornet. What I'm requesting is something a little less agile than what the Warthog is right now. It won't make turns like a Centurion of Valkyrie, but it'll finally get rid of that damn wobbling problem where your reticule is all over the freakin' screen.
As it is now, the Centurion, Vulture, and Warthog can easily take a Hornet down in a matter of seconds. A Valkyrie will probably obliterate in under a second. There's obviously a problem here, wouldn't you say? Point is, if it's meant to be a gunship it isn't doing a good job of fitting that role. There's absolutely no guaranteed way of defending the Hornet as it is now, which is kinda what most gunships or heavy fighters should have.
The acceleration rate on a Hornet is rather low, and it's not hard at all to catch up to one and bring it down. If you're facing your enemy in a Hornet and if you can manage to not make the ship wobble so damn much (which is a hard thing to do BTW), then sure you'll probably be fine in terms of holding your own against the enemy. But once that enemy ship gets behind you and when your ship has the acceleration of a snail sliding down sandpaper, you'll barely make it out alive if you're lucky. And just about 95% of Vendetta's current ships can outmaneuver a Hornet too easily.
I don't think a slight agility boost will make the ship unbalanced at all. I mean if it does become too powerful, then fine, maybe the hull integrity can be reduced. Or maybe its agility can be kept low but its acceleration rate can be increased dramatically. That way it can escape easily if it DOES happen to encounter a more agile ship. Because the problem right now is that the Hornet's aiming capability is handicapped AND it's too slow. It should be one or the other, but not both.
As it is now, the Centurion, Vulture, and Warthog can easily take a Hornet down in a matter of seconds. A Valkyrie will probably obliterate in under a second. There's obviously a problem here, wouldn't you say? Point is, if it's meant to be a gunship it isn't doing a good job of fitting that role. There's absolutely no guaranteed way of defending the Hornet as it is now, which is kinda what most gunships or heavy fighters should have.
The acceleration rate on a Hornet is rather low, and it's not hard at all to catch up to one and bring it down. If you're facing your enemy in a Hornet and if you can manage to not make the ship wobble so damn much (which is a hard thing to do BTW), then sure you'll probably be fine in terms of holding your own against the enemy. But once that enemy ship gets behind you and when your ship has the acceleration of a snail sliding down sandpaper, you'll barely make it out alive if you're lucky. And just about 95% of Vendetta's current ships can outmaneuver a Hornet too easily.
I don't think a slight agility boost will make the ship unbalanced at all. I mean if it does become too powerful, then fine, maybe the hull integrity can be reduced. Or maybe its agility can be kept low but its acceleration rate can be increased dramatically. That way it can escape easily if it DOES happen to encounter a more agile ship. Because the problem right now is that the Hornet's aiming capability is handicapped AND it's too slow. It should be one or the other, but not both.
"aiming capability is handicapped AND it's too slow"
Correct me if I'm wrong but those two are completely connected right. There are no examples of ships that translate quickly and turn slowly. Are you asking the devs to re write the physics engine arolte?
Correct me if I'm wrong but those two are completely connected right. There are no examples of ships that translate quickly and turn slowly. Are you asking the devs to re write the physics engine arolte?
We're not positive about that. The devs haven't said anything about whether they're connected or not. Could they make a ship that has high acceleration but low turn rate? We don't know. But IMO they should separate retro rockets from primary propulsion (aka "boosters"). That way you can have the above example on one end of the spectrum, and high turn-rate ships with slow acceleration (i.e. drones and gunships) at the other end. If it doesn't work that way right now... well, maybe they should think about implementing it. It would give an increased number of unique characteristics for Vendetta's ships. Locking the two together really limits the number of possibilities, and may end up getting boring when we have hundreds of ships to choose from.
well first of all, the valk is too strong, at least should be dropped to 10k
now the second point. We have a light bomber named "Wraith". It handles not much worse than a hornet, costs 4.9k cheaper, has 1 large and 2 small, 1000 more armor, and 4 more cargo slots.
So the hornet, even with 4 small ports (who needs mor than 2 unless you got a rocket in the mix), isn't quite all that useful...
And the step down from the wraith, the warthog, handles pretty good (WAY better than the hornet), only 1k less hull, ,same amount of cargo, cheaper price, and 1 large 1 small port also overshadows the hornet.
now the second point. We have a light bomber named "Wraith". It handles not much worse than a hornet, costs 4.9k cheaper, has 1 large and 2 small, 1000 more armor, and 4 more cargo slots.
So the hornet, even with 4 small ports (who needs mor than 2 unless you got a rocket in the mix), isn't quite all that useful...
And the step down from the wraith, the warthog, handles pretty good (WAY better than the hornet), only 1k less hull, ,same amount of cargo, cheaper price, and 1 large 1 small port also overshadows the hornet.
LoL Arolte..
I loved the bit about a snail sliding down sand paper!! LMAO.. Can i ask where did u get the phrase from? Its a good one, hehehehehe!!!
I agree with u all. The hornet does need improving. With its Handling, speed, aiming abililty. Overall, I do prefer the Wraith. Lets just see how the dev's change it.. ;)
Arolte, Fancy a duel to test it out when they do? - on a friendly basis???? ;)
It would be funny to see a hornet as a hvy Fighter with 2 Large ports and 2 small???
Thanx all
WM
I loved the bit about a snail sliding down sand paper!! LMAO.. Can i ask where did u get the phrase from? Its a good one, hehehehehe!!!
I agree with u all. The hornet does need improving. With its Handling, speed, aiming abililty. Overall, I do prefer the Wraith. Lets just see how the dev's change it.. ;)
Arolte, Fancy a duel to test it out when they do? - on a friendly basis???? ;)
It would be funny to see a hornet as a hvy Fighter with 2 Large ports and 2 small???
Thanx all
WM
cough2largeports+2smallportscoughunbalancedcough
But I really would go for the medium pods, that would be a nice thing :D
you could give the maraude 1 small, 1 medium and 1 large, medium: mines and rockets
I really want mines on the marauder :D
cheers
But I really would go for the medium pods, that would be a nice thing :D
you could give the maraude 1 small, 1 medium and 1 large, medium: mines and rockets
I really want mines on the marauder :D
cheers
Bah, WM. I'm gonna kill you now.
: I
PS: Yes it is possible to give a ship an insanely high turn rate and slow acceleration, so those two characteristics of each ship aren't really locked in any way. See, Eldrad!!
: b
: I
PS: Yes it is possible to give a ship an insanely high turn rate and slow acceleration, so those two characteristics of each ship aren't really locked in any way. See, Eldrad!!
: b