Forums » Suggestions
When will you make a true border patrol mission?
according to :
http://www.vendetta-online.com/x/msgboard/1/16670?page=1
>> BP IS NOT A LEVELLING MISSION!
This mission is a total failure.
Totaly crap to make it work only in C-10 and only for people with mission running.
Make C-10 as a sector where the bots appear. (place where you will automatically find itani/serco bots to kill) But Make the mission should work for every kill everywhere in Deneb. So we could call it a true border patrol oriented pvp.
http://www.vendetta-online.com/x/msgboard/1/16670?page=1
>> BP IS NOT A LEVELLING MISSION!
This mission is a total failure.
Totaly crap to make it work only in C-10 and only for people with mission running.
Make C-10 as a sector where the bots appear. (place where you will automatically find itani/serco bots to kill) But Make the mission should work for every kill everywhere in Deneb. So we could call it a true border patrol oriented pvp.
I wouldn't be comfortable with this. I do like the occasional Itani to kill, it's really fun. It's what makes BP BP atleast for me. So I just wouldn't be comfortable with this...
The BP and BS missions were made as a "thing to do" back when people were shouting for content. They were never intended as examples of perfect, long-standing missions. Better missions will come on line as Kourier / Deliverator gets worked out.
Good:
*No more SCAR running away from C-10, and denying a mission kill by getting blasted in B-12.
Bad:
*Opens the door for non-combatant kills counting in BP (convoys, traders, noobs at stations)
*Ayn, as usual, is a moron: killing any Serco/Itani in the mission sector currently counts for the mission, regardless of whether they themselves have the mission or not.
*No more SCAR running away from C-10, and denying a mission kill by getting blasted in B-12.
Bad:
*Opens the door for non-combatant kills counting in BP (convoys, traders, noobs at stations)
*Ayn, as usual, is a moron: killing any Serco/Itani in the mission sector currently counts for the mission, regardless of whether they themselves have the mission or not.
So then just give the bots/players spawned for that mission a certain flag, while others like trading bots or passers-by don't have that flag, so their death means nothing to the mission.