Forums » Suggestions
Fixing a Bug involving ammunition based weapons
Rockets disappear when you dock. Missiles disappear when you dock. Never tested it, but pretty sure rails disappear when you dock. Why not mines?
I mean, either they all stay around or they all disappear, right?
I mean, either they all stay around or they all disappear, right?
They disappear when you jump sectors, not when you dock. Just ask Roda. Heheh.
That's really not a bug. Why would we want to require that? It would basically negate being able to create large scale minefields by re-docking with a local capship or station in order to replenish ammo?
I understand that some people do that under pretty annoying and exploitative circumstances. But I'd rather deal with those circumstances than negate a major defensive tactic.. seeing as how we're hoping to have station assaults and "bigger" combat in the not-terribly-distant future.
I understand that some people do that under pretty annoying and exploitative circumstances. But I'd rather deal with those circumstances than negate a major defensive tactic.. seeing as how we're hoping to have station assaults and "bigger" combat in the not-terribly-distant future.
Yeah, a few of my guildmates created a minefield in Deneb B-12 a little while ago, it was cool :)
I think that nothing should dissapear when you jump out. I'd like to be able to drop a ton of mines, jump back to station, and get more. THere's no reason the mines I already dropped should vanish. Cargo doesn't, why should mines and missiles?
I think mines could use a longer time-out, too.
15 minutes is enough to lay around only 150 mines. And that's AT a station!
15 minutes is enough to lay around only 150 mines. And that's AT a station!
Yeah, I agree with zamz and Impavid. I wonder how much it would lag the sector though, if the time-out was lengthened.
1) Lightning mines don't count as attacks by the player usually, and therefore no NFZ has been breached.
2) Strike forces don't shoot them down anymore, they run into or past them.
3) That the miner can home in the station of choice (usually Corvus), let the mines still sit there and come out to lay more
Those are the three seperate problems I see.
2) Strike forces don't shoot them down anymore, they run into or past them.
3) That the miner can home in the station of choice (usually Corvus), let the mines still sit there and come out to lay more
Those are the three seperate problems I see.
Strike forces do attack, but they usually get into a position which is within the proximity of the lmines.
If its done anywhere else but corvus, theres faction loss, and the miner won't be able to dock there for much longer...
...So if you don't like it, don't shop at corvus :P
...So if you don't like it, don't shop at corvus :P
Moldyman, don't be an idiot if you don't have to be. Obviously, we'd get some kind of de-mining lazer
I think that scanning beam should be turned purple, and should do damage (in an l-port)
Good for de-mining. The dev's could write a simple 'de-mining' script for some 'de-mining' robots. Easy.
I think that scanning beam should be turned purple, and should do damage (in an l-port)
Good for de-mining. The dev's could write a simple 'de-mining' script for some 'de-mining' robots. Easy.
or you could use /localradarnext to target the mines and take them out with whatever your please.
The real issue is that mines don't collide with solid surfaces. I can thrust towards a station, drop off a mine right before I hit, and the mine will slide through the station wall. Then, station guards fruitlessly try and shoot through the wall, while getting fried by lightning. If it weren't for that little trick, mining a station would be nigh impossible. (Unless the local SF was okay with it, of course.)
It's still possible. Even when the SF targeted and blew up mines (they fired through walls and blew up the mines. It was crazy)
Then, they got stupider. ohwell.
Then, they got stupider. ohwell.
If Aerna seekers had a fetish for l-mines, that would help keep stations clear.
Missiles/rails etc do stick around when you dock.
Okay then the question is why do rockets not, if all the other ammunition based weapons do?
And don't give me "You can spam rockets before docking". Missiles are rockets unless they have a target to track.
And don't give me "You can spam rockets before docking". Missiles are rockets unless they have a target to track.