Forums » Suggestions
Medic Skills and Ammo Depots
I think that in order to encourage people using Repair guns and such we should have more types of them, let them have different abilities. Exs: (how many shots) (more shots = heavier) (small port repair gun w/ very limited # of shots (5-10). For Repairing somebody, you should get a gain in a new subskill for just that, under Combat Exp. I think it would help greatly with those of us who do not take advantage of glitches, or BP, or both... Also, for leveling up in this skill, you should be able to aquire new and better repair guns, and completely different types of stuff which I can't think of right now, but would be happy to add later.
For the Ammo Depots, I mean it as in people exchanging ammo. I intend this to intertwine with my other idea that eliminates certain entire systems of stations. I think that if every system has a station, you might as well just go there to get whatever you need. I know, some don't have what you need, but what I mean to achieve here is :
For large battles between two guilds or factions or nations, I think that supplies will have a gigantic impact on the outcome. For stations, they should be able to 'run-out' of a certain kind of weapon, or even show you a limited amount of their inventory. I mean limited because I know people will be thinking by now, just buy up all the weapons from the station of the people you want to attack. You know who you are. Anyway, this is kind of a future topic for once things get settled with the economy and manufacturing and trading systems we will soon come accustomed to.
For the Ammo Depots, I mean it as in people exchanging ammo. I intend this to intertwine with my other idea that eliminates certain entire systems of stations. I think that if every system has a station, you might as well just go there to get whatever you need. I know, some don't have what you need, but what I mean to achieve here is :
For large battles between two guilds or factions or nations, I think that supplies will have a gigantic impact on the outcome. For stations, they should be able to 'run-out' of a certain kind of weapon, or even show you a limited amount of their inventory. I mean limited because I know people will be thinking by now, just buy up all the weapons from the station of the people you want to attack. You know who you are. Anyway, this is kind of a future topic for once things get settled with the economy and manufacturing and trading systems we will soon come accustomed to.